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2013-08-19GRAPHICS: Add missing "break"s in switch, CID 1063214Torbjörn Andersson
This won't actually make any difference, since the fall through would do nothing and then reach the break in the default case. But I think it's less error-prone this way if the code is ever modified.
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-08-19TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500)Strangerke
2013-08-19SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵Filippos Karapetis
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs)
2013-08-18TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bayPaul Gilbert
2013-08-19DRASCULA: Some renaming. Also, get rid of some extraneous globalsFilippos Karapetis
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean
2013-08-18Merge pull request #386 from chrisws/tizen_port_1_6_1aJohannes Schickel
TIZEN: updates for tizen 2.2 SDK
2013-08-19GUI: Clear dirty rects when initializing ThemeEngine.Johannes Schickel
This avoids nasty invalid writes to the overlay when the overlay is being resized.
2013-08-18TSAGE: Reverted change to SceneItemList classPaul Gilbert
2013-08-18MORTEVIELLE: Fix the order of German verbs.Strangerke
2013-08-18TSAGE: Compilation fix, and further fixes for R2R landing bay panel displayPaul Gilbert
2013-08-18TSAGE: Fixes for displaying landing bay control panelPaul Gilbert
2013-08-18TSAGE: R2R: Fix food submenu on ship computer (Scene 125)Strangerke
2013-08-18INSANE: Mark fall through case statement. CID 1003733Eugene Sandulenko
2013-08-18MORTEVIELLE: some renaming in DialogsStrangerke
2013-08-18TSAGE: R2R - Fix cursor behavior (and crash) when leaving room 200 (corridor ↵Strangerke
hall 2) via East (150) and West (175) exits
2013-08-18SCUMM: Read the SMAP size, not the SMAP tag itselfTorbjörn Andersson
This will obviously make 'smapLen' a lot smaller in most cases, so there may be regressions. But I hope this is correct, though I don't know why the size is big-endian while the offset is little- endian.
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003629Torbjörn Andersson
Since _actors[i]->_sound is an array, it can't ever be NULL.
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003628Torbjörn Andersson
Since ah->data is an array, it can't ever be NULL.
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003627Torbjörn Andersson
Since ah->data is an array, it can't ever be NULL.
2013-08-17TSAGE: Fix for leaving bridge in R2R scene 300Paul Gilbert
2013-08-17TSAGE: Fix for talking to chief in R2R scene 1100Paul Gilbert
2013-08-17MORTEVIELLE: Remove some dead code and variables related to graphical modesStrangerke
2013-08-17MORTEVIELLE: Fix occasional alignment issue in Action verb listStrangerke
2013-08-17MORTEVIELLE: Fix verb highlighting in Action and Self menus. Refactor ↵Strangerke
functions related to MenuItem
2013-08-16VIDEO: Ignore some AVI lists with metadataMatthew Hoops
2013-08-17TIZEN: updates for tizen 2.2 SDKChris Warren-Smith
2013-08-16MORTEVIELLE: Avoid using sav0.mor in run()Strangerke
2013-08-16MORTEVIELLE: Fix bug in previous commit, some multiple if statement ↵Strangerke
optimizations
2013-08-16MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵Strangerke
to it
2013-08-16MORTEVIELLE: Remove code related to unsupported display modesStrangerke
2013-08-16MORTEVIELLE: Fix the initialization of verbs from the DAT fileStrangerke
2013-08-16MORTEVIELLE: Some refactoring in MenuStrangerke
2013-08-16MORTEVIELLE: Improve reading of menu fileThierry Crozat
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path.
2013-08-16CREATE_PROJECT: Enable built-in theme for MSVC builds again.D G Turner
This reverts commit d089658fb84f67652e9569bc03c76bcc65e7b881.
2013-08-16DEVTOOLS: Enable builtin theme in MSVC 2005 and 2008 in create_project.D G Turner
This reverts commit b830f68bacd18f51f4dd912ce3b54ec47d63f31d as the builtin theme is less than 64K again.
2013-08-15Merge pull request #384 from digitall/themeMaxSizeDavid Turner
Bug fix for default builtin theme exceeding maximum size for C++ string literal..
2013-08-16GUI: Add code to default theme generation to reduce string length.D G Turner
The additional code skips the extraneous spaces after the end of an XML close brace (>) reducing the string literal by 3106 characters, thus bringing it within the limit for C++ string literals. Have regenerated the default.inc from scummclassic with this change.
2013-08-16GUI: Add too long string literal warning code to theme generation tool.D G Turner
This has the same effect as clang's -Woverlength-strings warning of string literals longer than C++ compilers are specified to work with.
2013-08-16SCUMM: Always confirm quit when required in HE games.Kirben
2013-08-16SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo.Kirben
2013-08-16TESTBED: Make code agonstic to OverlayColor.Johannes Schickel
2013-08-16VKEYBD: Make code agnostic of OverlayColor.Johannes Schickel
This removes the use of OverlayColor in vkeybd and supports both 16 and 32bit overlays.
2013-08-16WINTERMUTE: Fix offset calculation with partial rects when sprites are mirrored.Tobia Tesan
This fixes the dress bug, aka Rosemary appearing "jigsawed" when passing over her with the cursor when she is facing east. See bug #3592907
2013-08-16WINTERMUTE: Fix computation of _renderRect.Tobia Tesan
This reverts the changes in 4cf1d671. Fixes the "notebook bug" - i.e. the notebook being only partially drawn - in Dirty Split.
2013-08-16WINTERMUTE: Fix (still disabled) modTargetRect logicWillem Jan Palenstijn
Width and height were computed incorrectly. Also, the shift by _renderRect is not necessary since that was to compensate for the coordinate translation done by the original SDL_RenderSetViewport, which we don't perform.
2013-08-15MORTEVIELLE: Rename opcode variablesStrangerke
2013-08-15TSAGE: Bugfixes for R2R canyon fight with trooperPaul Gilbert
2013-08-15SCUMM: Add Remastered version of Putt-Putt Saves the Zoo from Nimbus Games.Kirben
2013-08-15MORTEVIELLE: Use verb order stored in mort.datStrangerke