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AgeCommit message (Expand)Author
2005-05-15Center button label vertically, too (possible now that the GUI scaling is off)Max Horn
2005-05-15Use a 'big' ListWidget in SaveLoadChooserExMax Horn
2005-05-15Draw scrollbar arrows using drawLine, instead of hard coding bitmaps; add a p...Max Horn
2005-05-15Turn off auto scaling for nowMax Horn
2005-05-15fixed give verbAndrew Kurushin
2005-05-15Add a switch which allows turning off the automatic GUI scaling easilyMax Horn
2005-05-15Unified rules that determine when a dialog shall use its 'big' mode and when ...Max Horn
2005-05-15Word wrap the 'features' stringMax Horn
2005-05-15Added Font::wordWrapText methodMax Horn
2005-05-15add save game chunkAndrew Kurushin
2005-05-15Indentation and whitespace.Torbjörn Andersson
2005-05-15Added comment about which version of Woodruff I added an MD5 sum for.Torbjörn Andersson
2005-05-15Added String::iteratorMax Horn
2005-05-15Replaced global revBitMask array with a macroMax Horn
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table w...Max Horn
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Merge loop limits into one)Max Horn
2005-05-14Made the SCUMM main dialog scale itselfMax Horn
2005-05-14Added a TODO for file codeMax Horn
2005-05-14Factor out common stuff in scummsys.h a little bitMax Horn
2005-05-14Removing the last traces of the old custom new/delete operatorsMax Horn
2005-05-14We should document the OSystem keycodes eventuallyMax Horn
2005-05-14Applies to HE70 too.Travis Howell
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-14Opcode number correctionEugene Sandulenko
2005-05-14Yet another LogicHE opcode.Eugene Sandulenko
2005-05-14OoopsTravis Howell
2005-05-14Implemented last football logic opcode.Eugene Sandulenko
2005-05-14Handle default case.Travis Howell
2005-05-14More football logic opcodes.Eugene Sandulenko
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
2005-05-13fixed time().Robert Göffringmann
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
2005-05-13Check if charset is been used, before expiring the resource.Travis Howell
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
2005-05-13Comment typo.Torbjörn Andersson
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
2005-05-13Cases apply to rtRoomImage in He70+ too.Travis Howell
2005-05-12Forgot to credit Ivan for his gob engine. Now fix that.Eugene Sandulenko
2005-05-12Remove debug leftover comments.Eugene Sandulenko
2005-05-12Compilation fix.Torbjörn Andersson
2005-05-12Quick fix to make button texts etc. draw at the correct position. (TheyTorbjörn Andersson
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-05-12Removed unused variables to prevent warnings.Torbjörn Andersson
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-12Avoid HE regressions.Travis Howell