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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-05-15
Center button label vertically, too (possible now that the GUI scaling is off)
Max Horn
2005-05-15
Use a 'big' ListWidget in SaveLoadChooserEx
Max Horn
2005-05-15
Draw scrollbar arrows using drawLine, instead of hard coding bitmaps; add a p...
Max Horn
2005-05-15
Turn off auto scaling for now
Max Horn
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-15
Add a switch which allows turning off the automatic GUI scaling easily
Max Horn
2005-05-15
Unified rules that determine when a dialog shall use its 'big' mode and when ...
Max Horn
2005-05-15
Word wrap the 'features' string
Max Horn
2005-05-15
Added Font::wordWrapText method
Max Horn
2005-05-15
add save game chunk
Andrew Kurushin
2005-05-15
Indentation and whitespace.
Torbjörn Andersson
2005-05-15
Added comment about which version of Woodruff I added an MD5 sum for.
Torbjörn Andersson
2005-05-15
Added String::iterator
Max Horn
2005-05-15
Replaced global revBitMask array with a macro
Max Horn
2005-05-15
Renamed costume scale tables; merged the old costume renderer's scale table w...
Max Horn
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Merge loop limits into one)
Max Horn
2005-05-14
Made the SCUMM main dialog scale itself
Max Horn
2005-05-14
Added a TODO for file code
Max Horn
2005-05-14
Factor out common stuff in scummsys.h a little bit
Max Horn
2005-05-14
Removing the last traces of the old custom new/delete operators
Max Horn
2005-05-14
We should document the OSystem keycodes eventually
Max Horn
2005-05-14
Applies to HE70 too.
Travis Howell
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-14
Opcode number correction
Eugene Sandulenko
2005-05-14
Yet another LogicHE opcode.
Eugene Sandulenko
2005-05-14
Ooops
Travis Howell
2005-05-14
Implemented last football logic opcode.
Eugene Sandulenko
2005-05-14
Handle default case.
Travis Howell
2005-05-14
More football logic opcodes.
Eugene Sandulenko
2005-05-13
Check MD5 at runtime, so game features could be set at run time.
Eugene Sandulenko
2005-05-13
fixed time().
Robert Göffringmann
2005-05-13
Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few
Torbjörn Andersson
2005-05-13
Check if charset is been used, before expiring the resource.
Travis Howell
2005-05-13
HE demos sometimes call music tracks that don't exist.
Travis Howell
2005-05-13
Didn't need to break HE70 saved games after all.
Travis Howell
2005-05-13
Comment typo.
Torbjörn Andersson
2005-05-13
Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
Torbjörn Andersson
2005-05-13
Cases apply to rtRoomImage in He70+ too.
Travis Howell
2005-05-12
Forgot to credit Ivan for his gob engine. Now fix that.
Eugene Sandulenko
2005-05-12
Remove debug leftover comments.
Eugene Sandulenko
2005-05-12
Compilation fix.
Torbjörn Andersson
2005-05-12
Quick fix to make button texts etc. draw at the correct position. (They
Torbjörn Andersson
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-12
Removed unused variables to prevent warnings.
Torbjörn Andersson
2005-05-12
Whitespace: "(type *)something" instead of "(type *) something", because
Torbjörn Andersson
2005-05-12
Avoid HE regressions.
Travis Howell
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