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AgeCommit message (Expand)Author
2004-03-02Not DOS specific anymore.Travis Howell
2004-03-02Move to HE6Travis Howell
2004-03-02Removed the test for non-existing demo cutscenes: param[0] is an offsetTorbjörn Andersson
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
2004-03-02Update HE games listTravis Howell
2004-03-02Exclude some var settings for HE7Travis Howell
2004-03-02Remove fixmeTravis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-03-02oopsEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
2004-03-01Fix for bug #907280: Mouse glitches and crashes (Regression)Max Horn
2004-03-01fixed dep file loadingMax Horn
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
2004-03-01Display keyboard when savingNicolas Bacca
2004-03-01Enable some HE target to test with.Travis Howell
2004-03-01Add stubTravis Howell
2004-03-01Correct targetTravis Howell
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, t...Eugene Sandulenko
2004-03-01HE7 resolution is 640 x 480.Travis Howell
2004-03-01Add HE7 varsTravis Howell
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
2004-03-01Fix from Roever for bug #892827James Brown
2004-03-01HE games specificTravis Howell
2004-03-01removed obsolete membeMax Horn
2004-03-01got rid of _mouseOldState; some minor cleanupMax Horn
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
2004-02-29Correct incorrect smush filename in Macintosh FT demoTravis Howell
2004-02-29this might help Makefile.noconf (did I mention that i want to get rid of it?)Max Horn
2004-02-29UpdateTravis Howell
2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
2004-02-29merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...Max Horn
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
2004-02-28fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ...Max Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-28forgot to change that, tooGregory Montoir
2004-02-28dropped the 'always' verb feature, as it is more confusing than usefulGregory Montoir
2004-02-28simplified alt_intro checkGregory Montoir
2004-02-28removed hack from loading codeGregory Montoir
2004-02-28Correct Mac fbear MD5Eugene Sandulenko
2004-02-28Forgot to add this to xref.txtJoost Peters