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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-03-02
Not DOS specific anymore.
Travis Howell
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Removed the test for non-existing demo cutscenes: param[0] is an offset
Torbjörn Andersson
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Update HE games list
Travis Howell
2004-03-02
Exclude some var settings for HE7
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Make use of GF_WINDOWS in HE games
Eugene Sandulenko
2004-03-02
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
Eugene Sandulenko
2004-03-02
oops
Eugene Sandulenko
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Update comment on runInventoryScript() argument in setOwnerOf().
Eugene Sandulenko
2004-03-01
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
Torbjörn Andersson
2004-03-01
Fix for bug #907280: Mouse glitches and crashes (Regression)
Max Horn
2004-03-01
fixed dep file loading
Max Horn
2004-03-01
default to 1x for all of the active hev7 targets
Jonathan Gray
2004-03-01
When scrolling, force a full redraw not only when the scroll offset changes
Torbjörn Andersson
2004-03-01
Display keyboard when saving
Nicolas Bacca
2004-03-01
Enable some HE target to test with.
Travis Howell
2004-03-01
Add stub
Travis Howell
2004-03-01
Correct target
Travis Howell
2004-03-01
Remove double check, all later games are 640 x 480.
Travis Howell
2004-03-01
HE V7 games are 640x480. Now game forwards much further. Still no graphics, t...
Eugene Sandulenko
2004-03-01
HE7 resolution is 640 x 480.
Travis Howell
2004-03-01
Add HE7 vars
Travis Howell
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko
2004-03-01
Fix from Roever for bug #892827
James Brown
2004-03-01
HE games specific
Travis Howell
2004-03-01
removed obsolete membe
Max Horn
2004-03-01
got rid of _mouseOldState; some minor cleanup
Max Horn
2004-03-01
Add fix for error at end of sword2demo (From eriktorbjorn)
Travis Howell
2004-02-29
Correct incorrect smush filename in Macintosh FT demo
Travis Howell
2004-02-29
this might help Makefile.noconf (did I mention that i want to get rid of it?)
Max Horn
2004-02-29
Update
Travis Howell
2004-02-29
Enable insane subtitles in Mac. version of FT demo
Travis Howell
2004-02-29
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...
Max Horn
2004-02-29
add support for the standalone maniac mansion demo
Jonathan Gray
2004-02-28
fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ...
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-28
forgot to change that, too
Gregory Montoir
2004-02-28
dropped the 'always' verb feature, as it is more confusing than useful
Gregory Montoir
2004-02-28
simplified alt_intro check
Gregory Montoir
2004-02-28
removed hack from loading code
Gregory Montoir
2004-02-28
Correct Mac fbear MD5
Eugene Sandulenko
2004-02-28
Forgot to add this to xref.txt
Joost Peters
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