Age | Commit message (Collapse) | Author |
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Like palManipulateInit the setShadowPalette function is a nullsub in the
original Amiga executable of Indy4.
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The bug is: "FOA: Wrong colors in the Amiga version".
In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus
the palette effect set up by the scripts is just ignored.
The same might be true for other SCUMM Amiga games, but I can not check these
thus I limited this to Indy4 Amiga for now.
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width and height returned
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This is based on the Elvira 1 demo.
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This fixes some ugly valgrind warnings and some crashes when quitting AGOS
games for me.
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For this I added a convenience version of getLanguageYesNo, which works on the
currently setup GUI translation language. All other code which requires this
acan also use it instead of having to worry about the USE_TRANSLATION and thus
having two code paths.
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Now AgosEngine::_language is of type Common::Language instead of uint16. It is
currently only used with values of that enumeration, thus it should be safe to
use that type for it too.
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I18N: German .po file updated
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