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2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21DREAMWEB: 'showframe' overload for this majority of clients that don't need ↵Bertrand Augereau
width and height returned
2011-08-21DREAMWEB: 'showallfree' ported to C++Bertrand Augereau
2011-08-21DREAMWEB: 'calcfrframe' returns (width,height) in (cl,ch)Bertrand Augereau
2011-08-21BADA: Remove incorrect BADA defined checkChris Warren-Smith
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-21CGE: Remove mixerStrangerke
2011-08-21BADA: Fix to restore audio upon mobile call completionChris Warren-Smith
2011-08-21BADA: Cleanup unused screen interface implementationChris Warren-Smith
2011-08-21BADA: Moved timer manager to backends/timer/badaChris Warren-Smith
2011-08-21BADA: Fixup indentation using tabs in lieu of space charsChris Warren-Smith
2011-08-21BADA: Fix to return correct integer valuesChris Warren-Smith
2011-08-21BADA: Fix for menu based quit handlingChris Warren-Smith
2011-08-21BADA: Make GlobalMenu wider to avoid clipping RTL label textChris Warren-Smith
2011-08-21BADA: Remove BADA defined check. Was a temp fix for simulator buildChris Warren-Smith
2011-08-21BADA: Added form.cpp to POTFILESChris Warren-Smith
2011-08-21BADA: Hardcoded file system paths now defined as macrosChris Warren-Smith
2011-08-21BADA: Cleanup unused namespace declarationsChris Warren-Smith
2011-08-21BADA: Code formatting and style changes following reviewChris Warren-Smith
2011-08-21BADA: For some unknown reason the format string "%s\n" causes a core-dumpChris Warren-Smith
2011-08-21BADA: Review style changes. Fix for image skew in some gamesChris Warren-Smith
2011-08-21BADA: Review style changes. Cursor can now be positioned on top screen rowChris Warren-Smith
2011-08-21BADA: Increased audio thread priority to avoid sound skipping in some gamesChris Warren-Smith
2011-08-21BADA: Code formatting; replace tab before else with spaceChris Warren-Smith
2011-08-21BADA: Fix for lockup when game thread fails to respond to quit eventChris Warren-Smith
2011-08-21BADA: Prevent end-of-file state causing err() returning trueChris Warren-Smith
2011-08-21BADA: Fix formatting and non bada host compile errorChris Warren-Smith
2011-08-21BADA: Allow clean shutdown when encountering an errorChris Warren-Smith
2011-08-21BADA: Increased cache size for slightly improved startup timesChris Warren-Smith
2011-08-21BADA: Prevent assertion failure when allocating zero bytesChris Warren-Smith
2011-08-21BADA: Further control UI enhancementsChris Warren-Smith
2011-08-21BADA: Camera button can now set shortcutsChris Warren-Smith
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-21BADA: Renamed the customised vkeybd layout to vkeybd_badaChris Warren-Smith
2011-08-21BADA: Updated code formatting in assignFontToUsage()Chris Warren-Smith
2011-08-21BADA: Updated credit.pl to include BADA port informationChris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-21AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.Johannes Schickel
This is based on the Elvira 1 demo.
2011-08-21AGOS: Use delete instead of free on an C++ object.Johannes Schickel
This fixes some ugly valgrind warnings and some crashes when quitting AGOS games for me.
2011-08-21CGE: Get rid of IOMode since it's always 'read'Strangerke
2011-08-21CGE: Remove a useless pragma, and any code related to writing dataStrangerke
2011-08-20ENGINES: Fix a typoMatthew Hoops
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20AGOS: Slight cleanup.Johannes Schickel
Now AgosEngine::_language is of type Common::Language instead of uint16. It is currently only used with values of that enumeration, thus it should be safe to use that type for it too.
2011-08-20Merge pull request #75 from SimSaw/masterEugene Sandulenko
I18N: German .po file updated
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Updated German translation.Simon Sawatzki
2011-08-20I18N: Regenerated .pot, .po and translations.datEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko