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2006-01-18Sound queue order is different in HE72+ games.Travis Howell
Fixes wrong music been played in some locations. svn-id: r20075
2006-01-18That (PU1) & (PU2) prefixes are used in several HE games.Travis Howell
svn-id: r20073
2006-01-17Request screen update after mouse movement.Joost Peters
This fixes the invisible cursor in backends which only update/draw the mouse in updateScreen() (i.e. atleast the PSP, PS2 and DC backends) svn-id: r20072
2006-01-17Updated commentsMax Horn
svn-id: r20071
2006-01-17Mark as 16bit color.Travis Howell
svn-id: r20070
2006-01-17Set initial value.Travis Howell
svn-id: r20069
2006-01-17Correct HE version.Travis Howell
svn-id: r20067
2006-01-17Fix actor selection in spyfox.Travis Howell
svn-id: r20066
2006-01-17Patch from md5 to fix bug #1336334: "GOB: screen jumbled after typing in levelEugene Sandulenko
passwords" svn-id: r20065
2006-01-17enable kyra engineJoost Peters
svn-id: r20064
2006-01-17Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS ↵Joost Peters
engine in config file) svn-id: r20063
2006-01-16Joachim happened to have his name wider than 15 characters. FixingEugene Sandulenko
svn-id: r20062
2006-01-16IHNM actor walk end fix (TED exits first scene now)Andrew Kurushin
svn-id: r20061
2006-01-16patch #1406628: "SAGA: Minimize #include dependencies". Thanks a lot Filippos.Eugene Sandulenko
svn-id: r20060
2006-01-16oopsEugene Sandulenko
svn-id: r20059
2006-01-16Add Joachim to contributors list for fixind "just" several hundreds of MD5sEugene Sandulenko
and putting all our game-related lists in order. svn-id: r20058
2006-01-16Heavily reworked and updated by JoachimEugene Sandulenko
svn-id: r20057
2006-01-16HE80+ games set color depth in scumm variable.Travis Howell
Fixes missing palette fade at the end of Pajama Sam 1. Cleanup. svn-id: r20056
2006-01-16Minor changes.Travis Howell
svn-id: r20055
2006-01-16Small correction to sound opcodes in HE games.Travis Howell
svn-id: r20053
2006-01-16Match sizes of original versions, to avoid possible overflows.Travis Howell
svn-id: r20052
2006-01-16Move over more version specific index blocks.Travis Howell
svn-id: r20051
2006-01-16Merge back into single switch.Travis Howell
svn-id: r20050
2006-01-16More sorting.Travis Howell
svn-id: r20049
2006-01-16Index block are specific to later HE games.Travis Howell
svn-id: r20048
2006-01-16Index block doesn't exist.Travis Howell
svn-id: r20047
2006-01-15Add another French version of loom & indy3.Travis Howell
Add Macintosh demo of Pajama Sam 3. svn-id: r20046
2006-01-15Add support for another sound flag in HE games.Travis Howell
svn-id: r20045
2006-01-15Add missing check for talk sounds in HE games.Travis Howell
Fixes cut off speech regression in spyfox. svn-id: r20044
2006-01-15Leave as warning.Travis Howell
svn-id: r20043
2006-01-15Ooops, looping should have been left enabled.Travis Howell
svn-id: r20041
2006-01-15Fix sound channel selection in HE95+ games.Travis Howell
svn-id: r20040
2006-01-15Cleanup unused parts of HE sound code.Travis Howell
svn-id: r20039
2006-01-15Update md5s for ru simon2.Travis Howell
svn-id: r20037
2006-01-15Fix sound priority value in HE games.Travis Howell
svn-id: r20035
2006-01-15Update confusing warning.Travis Howell
Check that config file location is writable. svn-id: r20034
2006-01-14Added an error() to drawString to catch charset mask usage in V7+ games, if ↵Max Horn
any exists svn-id: r20033
2006-01-14Implemented "cmd_loadPageFromDisk" and "cmd_savePageToDisk".Johannes Schickel
svn-id: r20032
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-14Doc update: Added coremidi driver; removed obsolete amidi driver; updated & ↵Max Horn
corrected the platforms list svn-id: r20029
2006-01-14Print out save version and stored MD5 on debug level 2.Eugene Sandulenko
svn-id: r20028
2006-01-14Removed unnecessary newline in debugging message.Torbjörn Andersson
svn-id: r20027
2006-01-14Fixed bug # 1401236. (KYRA: Erroneous animation in the pantheon of moonlight).Johannes Schickel
svn-id: r20026
2006-01-14Fixes delay while waiting for the voice in the intro.Johannes Schickel
svn-id: r20025
2006-01-14Added a Gob2 opcode stubSven Hesse
svn-id: r20024
2006-01-14Corrected the bug I introducted into executeGoblinOpcode()'s unimplemented ↵Sven Hesse
opcode handling svn-id: r20023
2006-01-14Restore the alphabetical order of the platforms (this should really be done ↵Max Horn
by the GUI automatically, but for not it is simpler to fix it here) svn-id: r20022
2006-01-14Patch #1403763 (tiny fix for LaTeX documentation generation, concerning line ↵Max Horn
wrap in the credits) svn-id: r20021
2006-01-14HE80+ games may redraw all actors via scumm variable.Travis Howell
Used by many of the arcade games. svn-id: r20020
2006-01-14Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc()Sven Hesse
svn-id: r20019