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2005-10-06Moved the sequence player into its own class. I'm sure this could beTorbjörn Andersson
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
2005-10-05RevertTravis Howell
2005-10-05UpdateTravis Howell
2005-10-05CleanupTravis Howell
2005-10-05CleanupTravis Howell
2005-10-05Remove leftoverTravis Howell
2005-10-05oops. reverted last change.Eugene Sandulenko
2005-10-05Fix to fixed palette range.Eugene Sandulenko
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
2005-10-04IHNM changes:Eugene Sandulenko
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eft...Gregory Montoir
2005-10-03CleanupTravis Howell
2005-10-03We've done sshots... some time ago.Eugene Sandulenko
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
2005-10-02UpdateTravis Howell
2005-10-02Fixed overlapping speech in ferret puzzle. See bug #1260904.Torbjörn Andersson
2005-10-02Basic verb display for C64 maniac.Travis Howell
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
2005-10-01Update Symbian README, default Joystick config is on, Updated pkg files for S...Lars Persson
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
2005-10-01UpdateTravis Howell
2005-10-01Fix mingw compile.Travis Howell
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
2005-10-01Added avkon library to mmp fileLars Persson
2005-10-01We used tabs, not spaces as identation. Fix that.Eugene Sandulenko
2005-10-01Add missing case for bank select.Travis Howell
2005-09-30fixup imports, needed when using a recent pspsdkJoost Peters
2005-09-30Fix compilationEugene Sandulenko
2005-09-301.Removed warning from symbian portdefsLars Persson
2005-09-30More MM C64 costume fixes from LordHoto.Eugene Sandulenko
2005-09-30fix compile warningAndrew Kurushin
2005-09-30Add missing case.Travis Howell
2005-09-30Updated MMP files after the latest projekt (mk) files. Added stub zip for tre...Lars Persson
2005-09-30Updated symbian actions and build scripts. Run updateMMPs to updated all MMP...Lars Persson
2005-09-30Don't draw actors during cutaways. (Not that it makes any difference atTorbjörn Andersson
2005-09-30Handle overflow like original SCUMM3 games.Travis Howell
2005-09-30Only applies to SCUMM 1/2.Travis Howell
2005-09-29Fix fonts in intro. It is a very dirty code. Actually we should specifyEugene Sandulenko
2005-09-29Remov obsolete commentEugene Sandulenko
2005-09-29Fix SFX loading in IHNM. Now they're played.Eugene Sandulenko
2005-09-28Make ScummVM run in usermode, install exception handler in kernelmode.Joost Peters