Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-25 | CGE2: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | CGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | BBVS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AVALANCHE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AGOS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AGI: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | ACCESS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | ENGINES: Add comparator to sort SaveStateDescriptors based on slot. | Johannes Schickel | |
2016-02-25 | DREAMCAST: Fix listing of savefiles. | Johannes Schickel | |
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. | |||
2016-02-25 | AGI: Add detection for 13th Disciple 1.01 bug #7010 | Martin Kiewitz | |
2016-02-25 | WAGE: Added detection for Eidisi I | Eugene Sandulenko | |
2016-02-25 | WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt | Eugene Sandulenko | |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben | |
2016-02-24 | MADS: NEBULAR: Fix hotspot for doll in laboratory | Paul Gilbert | |
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵ | Eugene Sandulenko | |
holding | |||
2016-02-24 | GCW0: Made packager reenterable | Eugene Sandulenko | |
2016-02-24 | GCW0: Disabling more features on GCW0 | Eugene Sandulenko | |
2016-02-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-24 | I18N: Update spanish translation | Thierry Crozat | |
The update was provided by Tomás Maidagan. | |||
2016-02-24 | SCI: Add script patch for qfg3 combat speed problem | Martin Kiewitz | |
Fixes bug #6247 | |||
2016-02-24 | WAGE: Simplified detection table | Eugene Sandulenko | |
2016-02-24 | WAGE: Added detection for Dungeon World II | Eugene Sandulenko | |
2016-02-24 | GCW0: Add release build script | Eugene Sandulenko | |
2016-02-24 | GCW0: Made fluidsynth default sound device | Eugene Sandulenko | |
2016-02-24 | GCW0: Include free soundfont into release package | Eugene Sandulenko | |
2016-02-24 | CONFIGURE: Fix for latest gcw0 toolchain | Eugene Sandulenko | |
2016-02-24 | CONFIGURE: Remove trailing spaces | Eugene Sandulenko | |
2016-02-24 | WAGE: Fixed crash in Double Trouble. Needs more work. | Eugene Sandulenko | |
2016-02-24 | WAGE: Added detection for Double Trouble | Eugene Sandulenko | |
2016-02-24 | WAGE: Add detection for Canal District | Eugene Sandulenko | |
2016-02-24 | SCI: Fix FM-Towns audio language selection | Martin Kiewitz | |
This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again. | |||
2016-02-24 | TUCKER: Hide cursor in cutscenes | Ori Avtalion | |
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis | |
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice | |||
2016-02-24 | WAGE: Silence false positive MSVC warnings | Filippos Karapetis | |
2016-02-23 | Merge pull request #679 from tobiatesan/fix_roto | Johannes Schickel | |
WINTERMUTE: Fix order of arguments in sprite rotation | |||
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2016-02-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-23 | I18N: Fix typo in de_DE.po | rootfather | |
2016-02-23 | I18N: Update German .po file | rootfather | |
This upates the German .po file with the changes introduced recently. The whole update was done by Simon Sawatzki (SimSaw), thank you for that! | |||
2016-02-23 | SCI: Improve kAnimate fastcast detection, Remove EQ1 hack | Martin Kiewitz | |
- Add "kAnimate fast cast state" to "version" debug command - Make it possible for script patcher signatures to get fully used outside of the regular script patcher - Remove previous fastcast detections and replace them with a signature heuristic - Remove object name checking, when fastcast global is set - Heuristic detects "fast cast" support incorrectly for multilingual KQ5, but it seems the game never sets the global, so it won't matter. KQ5 CD (also SCI1 late) has fastcast support. - Remove hack in GfxView::draw - Add lots of comments to ScriptPatcher class This fixes EcoQuest 1 Floppy showing the anemone on top of the message box (see bug #5170) | |||
2016-02-23 | WAGE: Fix crash when border is off-screen. Bug Hunt was affected. | Eugene Sandulenko | |
2016-02-23 | WAGE: Improved debug output | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix crashes for poorly initialized objects | Eugene Sandulenko | |
2016-02-23 | WAGE: Added safeguard checks for operands | Eugene Sandulenko | |
2016-02-23 | WAGE: Added detection for "3rd Floor" and "Bug Hunt" | Eugene Sandulenko | |
2016-02-22 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-22 | I18N: Update Russian and Belarusian translations (patch #1635) | Thierry Crozat | |
2016-02-22 | I18N: Add Basque additional string translation | Mikel Iturbe Urretxa | |