Age | Commit message (Expand) | Author |
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specif... | Gregory Montoir |
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter d... | Gregory Montoir |
2006-02-27 | cleanup | Gregory Montoir |
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell |
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell |
2006-02-27 | Added CINE and LURE to build information | Lars Persson |
2006-02-27 | Fixed compilation. | Torbjörn Andersson |
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of s... | Jamieson Christian |
2006-02-27 | clear ALSA event structure before use | Willem Jan Palenstijn |
2006-02-26 | Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run... | Jamieson Christian |
2006-02-26 | Cleanup | Max Horn |
2006-02-26 | Do not compute the MD5 checksum if an override for it is set | Max Horn |
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert |
2006-02-26 | Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project... | Jamieson Christian |
2006-02-26 | Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and... | Jamieson Christian |
2006-02-26 | Added scumm/plugin.cpp and .h files | Chris Apers |
2006-02-26 | PalmOS project file. Everything is now up to date | Chris Apers |
2006-02-26 | Fixed header | Chris Apers |
2006-02-26 | Fixed compilation, this is a 68k part only and will be updated as soon as the... | Chris Apers |
2006-02-26 | New files including moved getFeatures and VG helper | Chris Apers |
2006-02-26 | Updated with lastest changes to the launcher | Chris Apers |
2006-02-26 | New modules resources | Chris Apers |
2006-02-26 | Move launcher files to a new folder | Chris Apers |
2006-02-26 | Move launcher files to a new folder | Chris Apers |
2006-02-26 | Obsolete, this is an old file previously used with 68k+ARM version | Chris Apers |
2006-02-26 | Move launcher files to a new folder | Chris Apers |
2006-02-26 | Fixed compilation, ByteSwap not found because endianutils was removed from pa... | Chris Apers |
2006-02-26 | This file has been renamed | Chris Apers |
2006-02-26 | Gather prefix files to a new directory and rename ARM prefix files | Chris Apers |
2006-02-26 | Gather prefix files to a new directory, rename 68k prefix files | Chris Apers |
2006-02-26 | Move prefix files to a new prefixes/ directory | Chris Apers |
2006-02-26 | Prefix file for BS2 68k module, for debug purpose only | Chris Apers |
2006-02-26 | Prefix file for Zodiac ARM modules | Chris Apers |
2006-02-26 | Prefix file for OS5 ARM modules | Chris Apers |
2006-02-26 | Aeroplayer CD driver | Chris Apers |
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson |
2006-02-26 | Use the correct function depending on the version | Chris Apers |
2006-02-26 | Scumm md5 struct for 68k version | Chris Apers |
2006-02-26 | The warpMouse() function needs to compensate for aspect-ratio correction, or | Torbjörn Andersson |
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson |
2006-02-26 | Missing prefix files for 68k engines | Chris Apers |
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson |
2006-02-26 | Use correct include and event function | Chris Apers |
2006-02-26 | Updated global data builder for 68k version, this part will be fully revamped... | Chris Apers |
2006-02-26 | DIA functions required by T3 | Chris Apers |
2006-02-26 | Remove roomOps cases which are never used by COMI scripts | Travis Howell |
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell |
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell |
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is resta... | Travis Howell |
2006-02-26 | Fix bug #1349059: "SCUMM, GUI: Cursor jumps to incorrect position when pausing" | Eugene Sandulenko |