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2011-06-28LASTEXPRESS: Move Sound class to the sound folderLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
2011-06-28LASTEXPRESS: Move more entry-related functions to Entry classLittleboy
2011-06-28MOHAWK: Don't leak bitlStream (spotted by clone2727).Alyssa Milburn
2011-06-28I18N: Regenerate translations data fileThierry Crozat
2011-06-28I18N: Update Czech translation from patch #3326481Thierry Crozat
2011-06-28MOHAWK: Cleanup Riven save codeMatthew Hoops
2011-06-28MOHAWK: Add archive functions to get type/id listsMatthew Hoops
This will be needed for CarmenTQ
2011-06-28MOHAWK: Use matchString instead of equalsIgnoreCase for resource namesMatthew Hoops
A regression from 71c4329
2011-06-28MOHAWK: Rework archive handlingMatthew Hoops
A new base class has been introduced (aptly named "Archive"), which is much cleaner than inheriting from MohawkArchive. In addition, the underlying resource retrieving code has been merged to reduce dupliplication.
2011-06-28MOHAWK: Better sanity checks in LB scripting.Alyssa Milburn
2011-06-28MOHAWK: Handle kLBOpRunData properly.Alyssa Milburn
2011-06-28MOHAWK: Make LB's readString/readRect more generic.Alyssa Milburn
2011-06-28SCI: Fixed script bug #3292327 - "SCI: HOYLE4: Cribbage bug"Filippos Karapetis
2011-06-28DREAMWEB: Removed memcpy as suggested by wjpVladimir Menshakov
2011-06-28BACKENDS: Update WindowsFilesystemNode::getChildren() to honor the hidden ↵Littleboy
parameter (FR #1726611) Hidden folders (such as the recycle bin or temporary hidden folders) will no longer be visible in the file/folder browser (as is the case on the Posix and related backends)
2011-06-27TOON: Add delay to inventory rendering loop. Uses a bit less CPU now.eriktorbjorn
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
This will be necessary with the introduction of the Sound FX driver, since the sound manager will do the processing for both drivers, but each will need to do their own output in their AudioStream thread
2011-06-27WINCE: Added option to disable panel toggling with double tap on top of screenCeRiAl
2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-06-26ICONS: Update Windows iconsLittleboy
- Replace 128x128 RGB version by PNG compressed 256x256 version for Windows Vista and later - Update 256 colors versions of the icon to remove black background - Remove 16 colors versions (256 colors icons have been supported since Windows 3.0 and are the default on Windows 95) - Add missing sizes and colors to NSIS installer icon
2011-06-26Merge branch 'master' of github.com:scummvm/scummvmeriktorbjorn
2011-06-26TOON: Fix the bottom pixels of text being cut offeriktorbjorn
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough.
2011-06-26BACKENDS: Fix running on pre-Windows 2000 operating systemsLittleboy
The Windows taskbar manager uses VerSetConditionMask and VerifyVersionInfo to check for Windows 7 or later before enabling the taskbar integration features. Those functions did not appear until Windows 2000, so we have to check for them at runtime.
2011-06-26LASTEXPRESS: Add detection entry for Russian versionLittleboy
2011-06-26GRAPHICS: Generalized arbitrary bit depth images processing in PNG decoder.Eugene Sandulenko
This fixes 1bpp image rengering.
2011-06-26SWORD25: Change unknow handle error into a warningThierry Crozat
Also add sanity checks when calling findHandle() in the SoundEngine. This fixes an issue when functions of SoundEngine are called on a sound that has already finished playing (the most common occurrences are calls to isSoundPlaying()).
2011-06-26SWORD25: Fixed bug with concurrent sounds. Reported by criezyEugene Sandulenko
2011-06-26SWORD25: Fix bug with loading saves when some saves are missingEugene Sandulenko
2011-06-26CINE: Fixed compilation when DUMP_SCRIPTS is setFilippos Karapetis
2011-06-26TSAGE: Silence GCC warningseriktorbjorn
2011-06-26WINCE: Fix timer managerCeRiAl
2011-06-26TSAGE: Several bugfixes for sound output to match the originalPaul Gilbert
2011-06-26TSAGE: Fix for properly initialising the _voiceTypeStructPtrs arrayPaul Gilbert
2011-06-26I18N: Update Russian translationEugene Sandulenko
2011-06-26DREAMWEB: Added italian floppy releaseVladimir Menshakov
2011-06-26DREAMWEB: Added assert on memcpy overlapVladimir Menshakov
2011-06-25HUGO: Fix incorrect usage of sizeofWillem Jan Palenstijn
Thanks to salty-horse for the report. The new sizes are the ones that were replaced by sizeof in 399b59a583b.
2011-06-25SCI: Fix incorrect usage of sizeofWillem Jan Palenstijn
Thanks to salty-horse for the reports.
2011-06-25DREAMWEB: Removed workaround of invalid size of extext dataVladimir Menshakov
2011-06-25DREAMWEB: Save registers in vsync, like in original sourcesVladimir Menshakov
2011-06-25KYRA: _athrxx is the new Kyra maintainer.Johannes Schickel
2011-06-25TASKBAR: initialize _taskBar with NULL in constructorathrxx
2011-06-25DREAMWEB: Minor cleanup in playSound, added kSpeechSoundType for speechVladimir Menshakov
2011-06-25DREAMWEB: Added missing syncSoundSettings()Vladimir Menshakov
2011-06-25DREAMWEB: Reimplemented modifychar and language switchingVladimir Menshakov
2011-06-25DREAMWEB: Replaced foreign-guarded code with "foreignrelease" variable, ↵Vladimir Menshakov
added modifychar stub
2011-06-25KYRA: revert d7e700f370c258a5f4786d972af3666b93b71f94athrxx
The GMM mouse cursor bug has now been fixed inside the GMM and CursorMan code.
2011-06-25GUI: fix bug #2822778athrxx
(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
2011-06-25PS3: Fix out of tree builds.Bastien Bouclet
Allow GCC to use CELL BE PPU features.