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2011-11-17CREDITS: Add myself for Composer.Alyssa Milburn
2011-11-17SCI: Add newline back to get rid of the warning.Alyssa Milburn
2011-11-17DREAMWEB: 'oldtonames' and 'namestoold' ported to C++Bertrand Augereau
2011-11-17DREAMWEB: Old flavour of 'startloading' is not needed anymoreBertrand Augereau
2011-11-17TSAGE: Remove extra semicolons.Alyssa Milburn
2011-11-17SCUMM: Add code to support different keys used for skipping cutscenes in ↵Travis Howell
early ports of Maniac Mansion and Zak McKracken.
2011-11-17COMMON: Move <new> include into scummsys.h.Alyssa Milburn
The header contains forbidden symbols on some platforms, and the simplest solution seems to be to include it here. This also includes it from all the portdefs.h files, except the Symbian one. Probably the FIXME and the #if can be removed once it's known to work.
2011-11-17BUILD: Update win32dist target, to convert line endings in English ↵Travis Howell
QuickStart file too.
2011-11-17NEWS: Clarify InstallShield bug fix.Travis Howell
2011-11-17DREAMWEB: Cleaning in room loadingBertrand Augereau
2011-11-17DREAMWEB: getroomdata has a better APIBertrand Augereau
2011-11-17TSAGE: Added new properties and stubs needed for new R2RW functionalityPaul Gilbert
2011-11-17TSAGE: Basic implementation of R2RW scene 300 - BridgePaul Gilbert
2011-11-17TSAGE: Add new speakers file for R2RWPaul Gilbert
2011-11-17NEWS: Shorten AGOS cab entryWillem Jan Palenstijn
2011-11-17NEWS: Mention the fix for SCI1.1 palette effectsFilippos Karapetis
2011-11-17COMMON: Remove outdated fixmeWillem Jan Palenstijn
2011-11-17SCI: Updated information regarding bug #3439240Filippos Karapetis
2011-11-17SCI: Fixed bug #3439240 - "QFG1VGA: Game Crashes While Sleeping at Erana's ↵Filippos Karapetis
Peace"
2011-11-17DREAMWEB: Place the ID after the callback pointer in UseListEntryFilippos Karapetis
This keeps MSVC happy, without using struct packing
2011-11-17DREAMWEB: Use struct packing for the UseListEntry structFilippos Karapetis
2011-11-17ANDROID: Add minimal C++ headers to include path.Alyssa Milburn
2011-11-17TSAGE: Ringworld - Cleanup: Rename some variablesStrangerke
2011-11-16DREAMWEB: Clean up 'lockeddoorway'Willem Jan Palenstijn
2011-11-16SCI: Add support for slater macMatthew Hoops
2011-11-16DREAMWEB: Clean up 'dodoor'Willem Jan Palenstijn
2011-11-16DREAMWEB: Remove 'twodigitnum' entirelyWillem Jan Palenstijn
2011-11-16DREAMWEB: Convert 'loadroomssample'Willem Jan Palenstijn
2011-11-16DREAMWEB: Move 'loadroomssample' from dreamgenWillem Jan Palenstijn
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-17DREAMWEB: 'showtime' ported to C++Bertrand Augereau
2011-11-16CONFIGURE: Use 'TsAGE' instead of the full title of RingworldStrangerke
2011-11-16DREAMWEB: Comment and clean up twodigitnumWillem Jan Palenstijn
2011-11-16DREAMWEB: Add subtitles+speech FIXMEWillem Jan Palenstijn
2011-11-16DREAMWEB: 'twodigitnum' ported to C++Bertrand Augereau
2011-11-16DREAMWEB: Unhardcode reelCallbacksWillem Jan Palenstijn
2011-11-16DREAMWEB: Convert 'textforend' and 'textformonk'Willem Jan Palenstijn
2011-11-16DREAMWEB: Add missing CD checks in 'textforend' and 'textformonk'Willem Jan Palenstijn
2011-11-16DREAMWEB: Move 'textformonk' and 'textforend' from dreamgenWillem Jan Palenstijn
2011-11-16DREAMWEB: 'showoutermenu' is not neededBertrand Augereau
2011-11-16DRACI: Update comment regarding SharedPtr/ScopedPtr.Johannes Schickel
2011-11-16AGI: Change two local SharedPtr uses to ScopedPtr.Johannes Schickel
I took the opportunity to add two CHECKMEs to the code, which seems to load a file into memory for no real apparent reason.
2011-11-16DREAMWEB: Hopefully fix loading speechWillem Jan Palenstijn
The call to loadspeech() in setuptimedtemp() needs al set correctly, while the C++ wrapper skipped this.
2011-11-16DREAMWEB: keypad.cpp to mimic keypad.asmBertrand Augereau
2011-11-16DREAMWEB: Fix loadroom.Alyssa Milburn
2011-11-16DREAMWEB: 'getundermenu' and 'putundermenu' ported to C++Bertrand Augereau
2011-11-16COMMON: Improve storage management of Array.Johannes Schickel
Now our Array class distinguishs between initialized and uninitialized objects. It furthermore always calls the destructor of no longer contained elements. This should help with non-POD objects stored in our Array class. Thanks to Bertrand for his feedback on this.
2011-11-16DREAMWEB: 'loadroom' ported to C++Bertrand Augereau
2011-11-16DREAMWEB: 'zoomicon' ported to C++Bertrand Augereau
2011-11-16KYRA: Make message about missing save file a warning and no error.Johannes Schickel