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2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-07-02SDL: Remove an unnecessary memsetBastien Bouclet
2011-07-02GUI: Zero is a valid save slot number.Bastien Bouclet
Fixes loading from slot 0 using the GMM.
2011-07-02MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.Bastien Bouclet
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
2011-07-02SDL: Set a black palette by default.Bastien Bouclet
This fixes white flashing screens when using SDL 1.3. SDL 1.3 palettes are all white by default, whereas SDL 1.2 palettes are all black ...
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-07-02MOHAWK: Don't allocate zero-size array.Alyssa Milburn
2011-07-01MOHAWK: Add the Mac version of Arthur's Reading RaceMatthew Hoops
2011-07-02MOHAWK: Always create a code object for every LBPage.Alyssa Milburn
2011-07-02MOHAWK: Try implementing LBCode eval, random and seek.Alyssa Milburn
2011-07-02MOHAWK: Use LBCode instead of running scripts in LBItem.Alyssa Milburn
2011-07-02MOHAWK: Add LBCode::parseCode.Alyssa Milburn
This allows script strings to be parsed into LB bytecode.
2011-07-02MOHAWK: Allow creation of LBCode instances without an associated BCOD.Alyssa Milburn
2011-07-02MOHAWK: Add LBCode::resolveItem helper function.Alyssa Milburn
2011-07-02MOHAWK: Fix/add bounds checking in LBCode::nextToken.Alyssa Milburn
2011-07-01BACKENDS: Fix PS2 backend compilation for real.Johannes Schickel
2011-07-01BACKENDS: Fix compilation of PS2 backend.Johannes Schickel
2011-07-01GRAPHICS: Fix possible memory leak in BdfFont code.Johannes Schickel
2011-07-01GRAPHICS: Rename NewFont to BdfFont.Johannes Schickel
2011-07-01GRAPHICS: Format NewFont code with astyle.Johannes Schickel
2011-07-01GRAPHICS: Move NewFont code to a separate file.Johannes Schickel
2011-07-01Merge branch 'master' of github.com:scummvm/scummvmTravis Howell
2011-07-01BUILD: Update Windows installer script.Travis Howell
2011-07-01CREATE_PROJECT: Update with new location of NSIS script and updated parametersLittleboy
2011-07-01NSIS: Always pass ARCH variable to script and handle case when the variable ↵Littleboy
is empty
2011-07-01NSIS: Convert line endings on the fly during installationLittleboy
2011-07-01TOOLS: Update NSIS script locationLittleboy
2011-07-01DISTS: Add missing IDI_COUNT to scummvm.rc.inLittleboy
2011-07-01CONFIGURE: Rename $WIN32BUILD to $STAGINGLittleboy
2011-07-01LASTEXPRESS: Fix loading of subtitles from sound nameLittleboy
2011-07-01BUILD: Use static build when compiling with later GCC versions under mingw, ↵Travis Howell
to avoid additional DLL requirements.
2011-07-01GRAPHICS: Fix SJIS PCE font loading.Johannes Schickel
2011-07-01GRAPHICS: More default parameter remove in SJIS code.Johannes Schickel
2011-07-01GRAPHICS: Remove default values from FontSJIS::drawChar.Johannes Schickel
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls.
2011-07-01GRAPHICS: Offer support for PCE font data of SJIS.FNT.Johannes Schickel
2011-07-01GRAPHICS: Cleanup SJIS font code a bit.Johannes Schickel
2011-07-01DREAMWEB: Add Spanish CD and French CD Detection Entries.D G Turner
These are taken from bug #3328865 ("DREAMWEB Spanish Version").
2011-07-01WINCE: Update port specific READMECeRiAl
2011-06-30JANITORIAL: Silence a couple of "variable set but not used" warnings.eriktorbjorn
2011-06-30MOHAWK: Fix tMOV resources at the end of a fileMatthew Hoops
Thanks to fuzzie for noticing
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-06-30BUILD: Store the Windows installer scripts in a single directory, and share ↵Travis Howell
the graphics files.
2011-06-30BUILD: Store the Windows installer scripts in a single directory, and share ↵Travis Howell
the graphics files.