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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-06
VKEYBD: Do not access Surface::pixels anymore.
Johannes Schickel
2013-08-06
N64: Do not access Surface::pixels anymore.
Johannes Schickel
2013-08-06
DC: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
ANDROID: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
PSP: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
IPHONE: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
NDS: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
PS2: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
WII: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-04
SCUMM: Add comment about getPixels uses in BaseCostumeRenderer.
Johannes Schickel
2013-08-04
SCUMM: Fix Loom (and some other graphics regressions).
Johannes Schickel
2013-08-04
VIDEO: Fix regression in Urban Runner videos.
Johannes Schickel
2013-08-04
GRAPHICS: Fix typo.
Johannes Schickel
2013-08-03
VIDEO: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SDL: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
WINTERMUTE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
TSAGE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SWORD25: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
PARALLACTION: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
MORTEVIELLE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
HUGO: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SCUMM: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
GRAPHICS: Add two new methods to change 'pixels' of a Surface.
Johannes Schickel
2013-08-03
BACKENDS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SDL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
OPENGL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
IPHONE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
WINTERMUTE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TUCKER: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TSAGE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TOON: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TONY: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TOLTECS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TINSEL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TEENAGENT: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD25: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD2: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD1: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCI: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SAGA: Take advantage of Sufrace::getPixels.
Johannes Schickel
2013-08-03
PEGASUS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
PARALLACTION: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
NEVERHOOD: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MORTEVIELLE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MOHAWK: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MADE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
LASTEXRPESS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HUGO: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HOPKINS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
GROOVIE: Take advantage of Surface::getPixels.
Johannes Schickel
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