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2012-05-05TONY: Fixed some more Valgrid identified errorsPaul Gilbert
2012-05-05TONY: More corrections for font initislisationsPaul Gilbert
2012-05-05TONY: Correct some more chararcter array initialisationsPaul Gilbert
2012-05-05TONY: Correct some initialisation of the character arraysPaul Gilbert
2012-05-05TONY: Fix some Valgrind identified warningsPaul Gilbert
2012-05-05TONY: A few more compiler warning fixesPaul Gilbert
2012-05-05TONY: Added accidentally cut linePaul Gilbert
2012-05-05TONY: Initial fixes for some of the Valgrind reported errorsPaul Gilbert
2012-05-04TONY: Fix Valgrind identified leaks in memory allocator and dialog parsingPaul Gilbert
2012-05-04TONY: Fix some inconsistent allocation/deallocationsPaul Gilbert
2012-05-04TONY: Fix warnings about return values not being usedPaul Gilbert
2012-05-04TONY: Further bugfixes for gcc warningsPaul Gilbert
2012-05-04TONY: Fixed many warnings identified by gccPaul Gilbert
2012-05-04TONY: Some formatting fixesPaul Gilbert
2012-05-04TONY: Fix invalid casts and remove some unused variablesPaul Gilbert
2012-05-04TONY: Converted anonymous structs to have explicit namesPaul Gilbert
2012-05-04TONY: Added virtual destructors to classes using virtual methodsPaul Gilbert
2012-05-04TONY: Implemented some missing and incorrect init codePaul Gilbert
2012-05-03TONY: Formatting fixesPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-03TONY: Implemented methods of sound.cpp (mostly stubbed out)Paul Gilbert
2012-05-03TONY: Implemented stubs for Input.cpp methodsPaul Gilbert
2012-05-03TONY: Added GfxCoreInline.hpp methodsPaul Gilbert
2012-05-03TONY: Implemented gfxcore.cpp methodsPaul Gilbert
2012-05-03TONY: Implemented other classes in game.cppPaul Gilbert
2012-05-03TONY: Implemented loc.cpp and font.cpp methodsPaul Gilbert
2012-05-02TONY: Implemented font.cpp methodsPaul Gilbert
2012-05-02TONY: Added code from Inventory.cppPaul Gilbert
2012-05-01TONY: Cleanup of GfxEngine, and added RMTony class methodsPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert
2012-04-29TONY: Implemented RMGameBoxes class and all dependent classesPaul Gilbert
2012-04-29TONY: Remove __stdcall to make it build on LinuxTorbjörn Andersson
2012-04-29TONY: Added voice database initialisation, as well as stubs for music initPaul Gilbert
2012-04-29TONY: Added resource update managerPaul Gilbert
2012-04-29TONY: Removed deprecated lzo/stubs.o from makefilePaul Gilbert
2012-04-29TONY: LZO decompression now working correctlyPaul Gilbert
2012-04-29TONY: Further work on LZO integrationPaul Gilbert
2012-04-27TONY: Change backslash to slashTorbjörn Andersson
2012-04-27TONY: Extra compilation changes and stubs so core MPAL code compilesPaul Gilbert
2012-04-26TONY: Start of work converting over MPAL sub-systemPaul Gilbert
2012-04-25TONY: Imported mpal.h file, and translated the commentsPaul Gilbert
2012-04-25TONY: Created skeleton enginePaul Gilbert
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-24KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.Johannes Schickel
2012-04-22GRAPHICS: Fix BMP getPalette function definition.D G Turner
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis