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authorPaul Gilbert2012-04-30 23:16:19 +1000
committerPaul Gilbert2012-04-30 23:16:19 +1000
commit68bcaa61b9eb1108028b3db072ade95431b9f14f (patch)
tree604032ba514b785f5a3216e7d47c9d4906e32d49
parentb0eef829728183b7ea170b30a33eca091bcc4574 (diff)
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TONY: More header files and functionality added
-rw-r--r--engines/tony/adv.h35
-rw-r--r--engines/tony/custom.cpp2511
-rw-r--r--engines/tony/custom.h106
-rw-r--r--engines/tony/detection.cpp4
-rw-r--r--engines/tony/font.h12
-rw-r--r--engines/tony/game.cpp1148
-rw-r--r--engines/tony/gfxcore.h2
-rw-r--r--engines/tony/gfxengine.h4
-rw-r--r--engines/tony/input.h2
-rw-r--r--engines/tony/loc.h6
-rw-r--r--engines/tony/module.mk1
-rw-r--r--engines/tony/mpal/lzo.cpp14
-rw-r--r--engines/tony/mpal/lzo.h11
-rw-r--r--engines/tony/mpal/stubs.cpp10
-rw-r--r--engines/tony/mpal/stubs.h8
-rw-r--r--engines/tony/sound.h365
-rw-r--r--engines/tony/tony.cpp68
-rw-r--r--engines/tony/tony.h94
-rw-r--r--engines/tony/tonychar.h1
-rw-r--r--engines/tony/utils.cpp2
-rw-r--r--engines/tony/window.h134
21 files changed, 4512 insertions, 26 deletions
diff --git a/engines/tony/adv.h b/engines/tony/adv.h
index b29e4eb0cd..aab7df24af 100644
--- a/engines/tony/adv.h
+++ b/engines/tony/adv.h
@@ -48,8 +48,24 @@
#ifndef TONY_ADV_H
#define TONY_ADV_H
+#include "tony/mpal/memory.h"
+#include "tony/gfxcore.h"
+
+
namespace Tony {
+// X & Y dimensions of the adventure
+#define RM_SX 640
+#define RM_SY 480
+
+// Dimensioni X&Y del bigbuf
+#define RM_BBX (RM_SX)
+#define RM_BBY (RM_SY)
+
+// Skipping X&Y
+#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
+#define RM_SKIPX 0
+
// Tony's actions
enum RMTonyAction {
TA_GOTO = 0,
@@ -65,6 +81,25 @@ enum RMTonyAction {
TA_RECEIVECOMBINEGIVE
};
+// Funzioni globali
+HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start);
+HANDLE MainUnloadLocation(bool bDoOnExit);
+void MainLinkGraphicTask(RMGfxTask *task);
+void MainFreeze(void);
+void MainUnfreeze(void);
+void MainWaitFrame(void);
+void MainShowMouse(void);
+void MainHideMouse(void);
+void MainEnableInput(void);
+void MainDisableInput(void);
+void MainPlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync);
+void MainInitWipe(int type);
+void MainCloseWipe(void);
+void MainWaitWipeEnd(void);
+void MainEnableGUI(void);
+void MainDisableGUI(void);
+void MainSetPalesati(bool bPalesati);
+
} // End of namespace Tony
#endif
diff --git a/engines/tony/custom.cpp b/engines/tony/custom.cpp
new file mode 100644
index 0000000000..55f6cbe77d
--- /dev/null
+++ b/engines/tony/custom.cpp
@@ -0,0 +1,2511 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/**************************************************************************
+ * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * Nayma Software srl *
+ * e -= We create much MORE than ALL =- *
+ * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * .d" d$$$$$b "b. *
+ * .z$* d$$$$$$$L ^*$c. *
+ * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
+ * ^*$b 4$$$$$$$$$F .d$*" *
+ * ^$$. 4$$$$$$$$$F .$P" Module: Custom.CPP........... *
+ * *$. '$$$$$$$$$ 4$P 4 *
+ * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
+ * z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
+ * z$" "" #$F^ "" '$c Desc: Custom functions..... *
+ * z$$beu .ue=" $ "=e.. .zed$$c ..................... *
+ * "#$e z$*" . `. ^*Nc e$"" ..................... *
+ * "$$". .r" ^4. .^$$" ..................... *
+ * ^.@*"6L=\ebu^+C$"*b." *
+ * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
+ * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
+ * " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
+ * *
+ * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
+ * *
+ **************************************************************************
+ */
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/memory.h"
+#include "tony/adv.h"
+#include "tony/custom.h"
+#include "tony/font.h"
+#include "tony/game.h"
+#include "tony/gfxcore.h"
+#include "tony/tony.h"
+#include "tony/tonychar.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+extern bool bPatIrqFreeze;
+
+RMTony *Tony;
+RMPointer *Pointer;
+RMGameBoxes *Boxes;
+RMLocation *Loc;
+RMInventory *Inventory;
+RMInput *Input;
+
+HANDLE (*LoadLocation)(int, RMPoint, RMPoint start);
+HANDLE (*UnloadLocation)(bool bDoOnExit);
+void (*LinkGraphicTask)(RMGfxTask *task);
+void (*Freeze)(void);
+void (*Unfreeze)(void);
+void (*WaitFrame)(void);
+void (*PlayMusic)(int nChannel, const char *fileName, int nFX, bool bLoop, int nSync);
+void (*WaitWipeEnd)(void);
+void (*CloseWipe)(void);
+void (*InitWipe)(int type);
+void (*EnableGUI)(void);
+void (*DisableGUI)(void);
+void (*SetPalesati)(bool bpal);
+
+uint32 dwTonyNumTexts = 0;
+bool bTonyInTexts = false;
+bool bStaticTalk = false;
+RMTony::TALKTYPE nTonyNextTalkType;
+
+RMPoint StartLocPos[256];
+OSystem::MutexRef cs[10];
+OSystem::MutexRef vdb;
+HANDLE mut[10];
+
+bool bSkipIdle = false;
+HANDLE hSkipIdle;
+
+int lastMusic = 0, lastTappeto = 0;
+
+int tappeti[200];
+
+#define T_GRILLI 1
+#define T_GRILLIOV 2
+#define T_GRILLIVENTO 3
+#define T_GRILLIVENTO1 4
+#define T_VENTO 5
+#define T_MARE 6
+#define T_MAREMETA 7
+
+char* tappetiFile[] = {
+ "None",
+ "1.ADP", // Grilli.WAV
+ "2.ADP", // Grilli-Ovattati.WAV
+ "3.ADP", // Grilli-Vento.WAV
+ "3.ADP", // Grilli-Vento1.WAV
+ "5.ADP", // Vento1.WAV
+ "4.ADP", // Mare1.WAV
+ "6.ADP" // Mare1.WAV metà volume
+};
+
+struct {
+ uint32 code;
+ RMItem *item;
+ byte r, g, b;
+ int talkpattern;
+ int standpattern;
+ int starttalkpattern, endtalkpattern;
+ int numtexts;
+
+ void Save(Common::OutSaveFile *f) {
+ f->writeUint32LE(code);
+ f->writeUint32LE(0);
+ f->writeByte(r);
+ f->writeByte(g);
+ f->writeByte(b);
+ f->writeUint32LE(talkpattern);
+ f->writeUint32LE(standpattern);
+ f->writeUint32LE(starttalkpattern);
+ f->writeUint32LE(endtalkpattern);
+ f->writeUint32LE(numtexts);
+ }
+ void Load(Common::InSaveFile *f) {
+ code = f->readUint32LE();
+ f->readUint32LE();
+ item = NULL;
+ r = f->readByte();
+ g = f->readByte();
+ b = f->readByte();
+ talkpattern = f->readUint32LE();
+ standpattern = f->readUint32LE();
+ starttalkpattern = f->readUint32LE();
+ endtalkpattern = f->readUint32LE();
+ numtexts = f->readUint32LE();
+ }
+} Character[16];
+
+struct {
+ uint32 code;
+ RMItem *item;
+ byte r, g, b;
+ int x, y;
+ int numtalks[10];
+ int curgroup;
+ int numtexts;
+ bool bInTexts;
+ int curTalk;
+ bool bAlwaysBack;
+
+ void Save(Common::OutSaveFile *f) {
+ f->writeUint32LE(code);
+ f->writeUint32LE(0);
+ f->writeByte(r);
+ f->writeByte(g);
+ f->writeByte(b);
+ f->writeUint32LE(x);
+ f->writeUint32LE(y);
+ for (int i = 0; i < 10; ++i)
+ f->writeUint32LE(numtalks[i]);
+ f->writeUint32LE(curgroup);
+ f->writeUint32LE(numtexts);
+ f->writeByte(bInTexts);
+ f->writeUint32LE(curTalk);
+ f->writeByte(bAlwaysBack);
+ }
+ void Load(Common::InSaveFile *f) {
+ code = f->readUint32LE();
+ f->readUint32LE();
+ item = NULL;
+ r = f->readByte();
+ g = f->readByte();
+ b = f->readByte();
+ x = f->readUint32LE();
+ y = f->readUint32LE();
+ for (int i = 0; i < 10; ++i)
+ numtalks[i] = f->readUint32LE();
+ curgroup = f->readUint32LE();
+ numtexts = f->readUint32LE();
+ bInTexts = f->readByte();
+ curTalk = f->readUint32LE();
+ bAlwaysBack = f->readByte();
+ }
+} MCharacter[10];
+
+bool IsMChar[16];
+
+bool bAlwaysDisplay;
+
+RMPoint saveTonyPos;
+int saveTonyLoc;
+
+RMTextDialog *curBackText = NULL;
+bool bTonyIsSpeaking = false;
+
+int curChangedHotspot = 0;
+
+struct {
+ uint32 dwCode;
+ uint32 nX,nY;
+
+ void Save(Common::OutSaveFile *f) {
+ f->writeUint32LE(dwCode);
+ f->writeUint32LE(nX);
+ f->writeUint32LE(nY);
+ }
+ void Load(Common::InSaveFile *f) {
+ dwCode = f->readUint32LE();
+ nX = f->readUint32LE();
+ nY = f->readUint32LE();
+ }
+} ChangedHotspot[256];
+
+void ReapplyChangedHotspot(void) {
+ int i;
+ for (i = 0; i<curChangedHotspot; i++)
+ Loc->GetItemFromCode(ChangedHotspot[i].dwCode)->ChangeHotspot(RMPoint(ChangedHotspot[i].nX, ChangedHotspot[i].nY));
+}
+
+void SaveChangedHotspot(Common::OutSaveFile *f) {
+ f->writeByte(curChangedHotspot);
+ if (curChangedHotspot > 0) {
+ for (int i = 0; i < curChangedHotspot; ++i)
+ ChangedHotspot[i].Save(f);
+ }
+}
+
+void LoadChangedHotspot(Common::InSaveFile *f) {
+ curChangedHotspot = f->readByte();
+
+ if (curChangedHotspot > 0) {
+ for (int i = 0; i < curChangedHotspot; ++i)
+ ChangedHotspot[i].Load(f);
+ }
+}
+
+
+/*
+ Classi richieste per le funzioni custom!
+
+ Tony (per muoverlo) -> si puo' fare tramite MPAL l'animazione? Penso proprio di sì
+
+ SendMessage -> Direi che basta theEngine.SendMessage()
+ ChangeLocation -> theEngine.ChangeLocation()
+ AddInventory -> theEngine.AddInventory()
+*/
+
+void MCharResetCodes(void) {
+ for (int i = 0; i < 10; i++)
+ MCharacter[i].item = Loc->GetItemFromCode(MCharacter[i].code);
+ for (int i = 0; i < 10; i++)
+ Character[i].item = Loc->GetItemFromCode(Character[i].code);
+}
+
+void CharsSaveAll(Common::OutSaveFile *f) {
+ for (int i = 0; i < 10; i++) {
+ f->writeByte(IsMChar[i]);
+ if (IsMChar[i]) {
+ MCharacter[i].Save(f);
+ } else {
+ Character[i].Save(f);
+ }
+ }
+}
+
+void CharsLoadAll(Common::InSaveFile *f) {
+ for (int i = 0; i < 10; i++) {
+ IsMChar[i] = f->readByte();
+ if (IsMChar[i])
+ MCharacter[i].Load(f);
+ else
+ Character[i].Load(f);
+ }
+}
+
+DECLARE_CUSTOM_FUNCTION(FaceToMe)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_STANDDOWN);
+}
+
+DECLARE_CUSTOM_FUNCTION(BackToMe)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_STANDUP);
+}
+
+DECLARE_CUSTOM_FUNCTION(LeftToMe)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_STANDLEFT);
+}
+
+DECLARE_CUSTOM_FUNCTION(RightToMe)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_STANDRIGHT);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonySetPalesati)(uint32 bStatus, uint32, uint32, uint32) {
+ SetPalesati(bStatus);
+}
+
+DECLARE_CUSTOM_FUNCTION(MySleep)(uint32 dwTime, uint32, uint32, uint32) {
+ if (bSkipIdle) return;
+ Sleep(dwTime);
+}
+
+DECLARE_CUSTOM_FUNCTION(SetAlwaysDisplay)(uint32 val, uint32, uint32, uint32) {
+ bAlwaysDisplay = (val != 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SetPointer)(uint32 dwPointer, uint32, uint32, uint32) {
+ switch (dwPointer) {
+ case 1:
+ Pointer->SetSpecialPointer(Pointer->PTR_FRECCIASU);
+ break;
+ case 2:
+ Pointer->SetSpecialPointer(Pointer->PTR_FRECCIAGIU);
+ break;
+ case 3:
+ Pointer->SetSpecialPointer(Pointer->PTR_FRECCIASINISTRA);
+ break;
+ case 4:
+ Pointer->SetSpecialPointer(Pointer->PTR_FRECCIADESTRA);
+ break;
+ case 5:
+ Pointer->SetSpecialPointer(Pointer->PTR_FRECCIAMAPPA);
+ break;
+
+ default:
+ Pointer->SetSpecialPointer(Pointer->PTR_NONE);
+ break;
+ }
+}
+
+VoiceHeader *SearchVoiceHeader(uint32 codehi, uint32 codelo) {
+ uint i;
+ int code;
+
+ code = (codehi << 16) | codelo;
+
+ if (_vm->_voices.size() == 0)
+ return NULL;
+
+ for (i = 0; i < _vm->_voices.size(); i++)
+ if (_vm->_voices[i].code == code)
+ return &_vm->_voices[i];
+
+ return NULL;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SendTonyMessage)(uint32 dwMessage, uint32 nX, uint32 nY, uint32) {
+ RMMessage msg(dwMessage);
+ int i;
+ int curOffset = 0;
+
+ if (bSkipIdle) return;
+
+ if (!msg.IsValid())
+ return;
+
+ VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage);
+ FPSFX *voice = NULL;
+ if (curVoc) {
+ // Si posiziona all'interno del database delle voci all'inizio della prima
+ curOffset = curVoc->offset;
+
+ // PRIMA VOLTA PREALLOCA
+ g_system->lockMutex(vdb);
+ //fseek(_vm->m_vdbFP, curOffset, SEEK_SET);
+ _vm->_vdbFP.seek(curOffset);
+ _vm->_theSound.CreateSfx(&voice);
+ voice->LoadVoiceFromVDB(_vm->_vdbFP);
+// curOffset = ftell(_vm->m_vdbFP);
+ curOffset = _vm->_vdbFP.pos();
+
+ voice->SetLoop(false);
+ g_system->unlockMutex(vdb);
+ }
+
+ if (nTonyNextTalkType != Tony->TALK_NORMAL) {
+ Tony->StartTalk(nTonyNextTalkType);
+ if (!bStaticTalk)
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+ } else {
+ if (msg.NumPeriods() > 1)
+ Tony->StartTalk(Tony->TALK_FIANCHI);
+ else
+ Tony->StartTalk(Tony->TALK_NORMAL);
+ }
+
+ if (curBackText)
+ curBackText->Hide();
+ bTonyIsSpeaking = true;
+
+ for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) {
+ RMTextDialog text;
+
+ text.SetInput(Input);
+
+ // Allineamento
+ text.SetAlignType(RMText::HCENTER,RMText::VBOTTOM);
+
+ // Colore
+ text.SetColor(0,255,0);
+
+ // Scrive il testo
+ text.WriteText(msg[i],0);
+
+ // Setta la posizione
+ if (nX == 0 && nY == 0)
+ text.SetPosition(Tony->Position() - RMPoint(0, 130) - Loc->ScrollPosition());
+ else
+ text.SetPosition(RMPoint(nX, nY) - Loc->ScrollPosition());
+
+ // Setta l'always display
+ if (bAlwaysDisplay) { text.SetAlwaysDisplay(); text.ForceTime(); }
+
+ // Registra il testo
+ LinkGraphicTask(&text);
+
+ if (curVoc) {
+ if (i == 0) {
+ voice->Play();
+ text.SetCustomSkipHandle2(voice->hEndOfBuffer);
+ } else {
+ g_system->lockMutex(vdb);
+ // fseek(_vm->m_vdbFP, curOffset, SEEK_SET);
+ _vm->_vdbFP.seek(curOffset);
+ _vm->_theSound.CreateSfx(&voice);
+ voice->LoadVoiceFromVDB(_vm->_vdbFP);
+ // curOffset = ftell(_vm->m_vdbFP);
+ curOffset = _vm->_vdbFP.pos();
+ voice->SetLoop(false);
+ voice->Play();
+ text.SetCustomSkipHandle2(voice->hEndOfBuffer);
+ g_system->unlockMutex(vdb);
+ }
+ }
+
+ // Aspetta la fine della visualizzazione
+ text.SetCustomSkipHandle(hSkipIdle);
+ text.WaitForEndDisplay();
+
+ if (curVoc) {
+ voice->Stop();
+ voice->Release();
+ voice=NULL;
+ }
+ }
+
+ bTonyIsSpeaking = false;
+ if (curBackText)
+ curBackText->Show();
+
+ Tony->EndTalk();
+}
+
+DECLARE_CUSTOM_FUNCTION(ChangeBoxStatus)(uint32 nLoc, uint32 nBox, uint32 nStatus, uint32) {
+ Boxes->ChangeBoxStatus(nLoc,nBox,nStatus);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(CustLoadLocation)(uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) {
+ HANDLE h;
+
+ Freeze();
+
+ curChangedHotspot = 0;
+ if (bUseStartPos != 0)
+ LoadLocation(nLoc, RMPoint(tX, tY), StartLocPos[nLoc]);
+ else
+ LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1));
+
+ Unfreeze();
+ h = mpalQueryDoAction(0, nLoc, 0);
+
+ // On Enter?
+ if (h != INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h, INFINITE);
+}
+
+
+RMPoint SFM_pt;
+int SFM_nLoc;
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgStart)(uint32 nMsg, uint32 nFont, uint32, uint32) {
+ RMMessage msg(nMsg);
+ RMGfxClearTask clear;
+ int i;
+
+ SFM_nLoc = Loc->TEMPGetNumLoc();
+ SFM_pt = Tony->Position();
+
+ if (bSkipIdle) return;
+
+ UnloadLocation(false);
+ Tony->Hide();
+ Unfreeze();
+
+ for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) {
+ RMTextDialog text;
+
+ text.SetInput(Input);
+
+ // Allineamento
+ text.SetAlignType(RMText::HCENTER,RMText::VCENTER);
+
+ // Forza il testo a scomparire a tempo
+ text.ForceTime();
+
+ // Colore
+ text.SetColor(255,255,255);
+
+ // Scrive il testo
+ if (nFont== 0)
+ text.WriteText(msg[i],1);
+ else if (nFont==1)
+ text.WriteText(msg[i],0);
+
+ // Setta la posizione
+ text.SetPosition(RMPoint(320,240));
+
+ text.SetAlwaysDisplay();
+ text.ForceTime();
+
+ // Registra il testo
+ LinkGraphicTask(&clear);
+ LinkGraphicTask(&text);
+
+ // Aspetta la fine della visualizzazione
+ text.SetCustomSkipHandle(hSkipIdle);
+ text.WaitForEndDisplay();
+ }
+}
+
+DECLARE_CUSTOM_FUNCTION(ClearScreen)(uint32, uint32, uint32, uint32) {
+ RMGfxClearTask clear;
+
+ LinkGraphicTask(&clear);
+ WaitFrame();
+}
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgEnd)(uint32 bNotEnableTony, uint32, uint32, uint32) {
+ Freeze();
+ LoadLocation(SFM_nLoc,RMPoint(SFM_pt.x,SFM_pt.y),RMPoint(-1,-1));
+ if (!bNotEnableTony)
+ Tony->Show();
+ Unfreeze();
+
+ MCharResetCodes();
+ ReapplyChangedHotspot();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMessage)(uint32 nMsg, uint32 nFont, uint32, uint32) {
+ SendFullscreenMsgStart(nMsg,nFont,0,0);
+ SendFullscreenMsgEnd(0, 0, 0, 0);
+}
+
+bool bNoOcchioDiBue = false;
+
+DECLARE_CUSTOM_FUNCTION(NoOcchioDiBue)(uint32, uint32, uint32, uint32) {
+ bNoOcchioDiBue = true;
+}
+
+DECLARE_CUSTOM_FUNCTION(CloseLocation)(uint32, uint32, uint32, uint32) {
+ if (!bNoOcchioDiBue) {
+ InitWipe(1);
+ WaitWipeEnd();
+ }
+
+ _vm->StopMusic(4);
+
+ // On Exit e lascia freezzato
+ UnloadLocation(true);
+ Unfreeze();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(ChangeLocation)(uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) {
+ HANDLE h;
+
+ if (!bNoOcchioDiBue) {
+ InitWipe(1);
+ WaitWipeEnd();
+ }
+
+ if (lastTappeto != tappeti[nLoc]) {
+ _vm->StopMusic(4);
+ }
+
+ // On Exit e lascia freezzato
+ UnloadLocation(true);
+
+ curChangedHotspot = 0;
+ if (bUseStartPos != 0)
+ LoadLocation(nLoc, RMPoint(tX, tY), StartLocPos[nLoc]);
+ else
+ LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1));
+
+ if (lastTappeto != tappeti[nLoc]) {
+ lastTappeto = tappeti[nLoc];
+ if (lastTappeto != 0)
+ _vm->PlayMusic(4, tappetiFile[lastTappeto], 0, true, 2000);
+ }
+
+ if (!bNoOcchioDiBue) {
+ InitWipe(2);
+ }
+
+ Unfreeze();
+
+
+ h = mpalQueryDoAction(0,nLoc,0);
+
+ if (!bNoOcchioDiBue) {
+ WaitWipeEnd();
+ CloseWipe();
+ }
+
+ bNoOcchioDiBue = false;
+
+ // On Enter?
+ if (h != INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h,INFINITE);
+
+}
+
+DECLARE_CUSTOM_FUNCTION(SetLocStartPosition)(uint32 nLoc, uint32 lX, uint32 lY, uint32) {
+ StartLocPos[nLoc].Set(lX,lY);
+}
+
+DECLARE_CUSTOM_FUNCTION(SaveTonyPosition)(uint32, uint32, uint32, uint32) {
+ saveTonyPos = Tony->Position();
+ saveTonyLoc = Loc->TEMPGetNumLoc();
+}
+
+DECLARE_CUSTOM_FUNCTION(RestoreTonyPosition)(uint32, uint32, uint32, uint32) {
+ ChangeLocation(saveTonyLoc, saveTonyPos.x, saveTonyPos.y, 0);
+ MCharResetCodes();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(DisableInput)(uint32, uint32, uint32, uint32) {
+ MainDisableInput();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(EnableInput)(uint32, uint32, uint32, uint32) {
+ MainEnableInput();
+}
+
+DECLARE_CUSTOM_FUNCTION(StopTony)(uint32, uint32, uint32, uint32) {
+ Tony->StopNoAction();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(CustEnableGUI)(uint32, uint32, uint32, uint32) {
+ EnableGUI();
+}
+
+DECLARE_CUSTOM_FUNCTION(CustDisableGUI)(uint32, uint32, uint32, uint32)
+{
+ DisableGUI();
+}
+
+
+void TonyGenericTake1(uint32 nDirection) {
+ Freeze();
+ Tony->Take(nDirection,0);
+ Unfreeze();
+
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+}
+
+void TonyGenericTake2(uint32 nDirection) {
+ Freeze();
+ Tony->Take(nDirection,1);
+ Unfreeze();
+
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+
+ Freeze();
+ Tony->Take(nDirection,2);
+ Unfreeze();
+}
+
+void TonyGenericPut1(uint32 nDirection) {
+ Freeze();
+ Tony->Put(nDirection,0);
+ Unfreeze();
+
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+}
+
+void TonyGenericPut2(uint32 nDirection) {
+ Freeze();
+ Tony->Put(nDirection,1);
+ Unfreeze();
+
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+
+ Freeze();
+ Tony->Put(nDirection,2);
+ Unfreeze();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeUp1)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeMid1)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeDown1)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(2);
+}
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeUp2)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeMid2)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeDown2)(uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(2);
+}
+
+
+
+
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutUp1)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutMid1)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutDown1)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(2);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutUp2)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutMid2)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutDown2)(uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(2);
+}
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPerTerra)(uint32 dwParte, uint32, uint32, uint32) {
+ if (dwParte== 0)
+ Tony->SetPattern(Tony->PAT_PERTERRALEFT);
+ else
+ Tony->SetPattern(Tony->PAT_PERTERRARIGHT);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySiRialza)(uint32 dwParte, uint32, uint32, uint32) {
+ if (dwParte== 0)
+ Tony->SetPattern(Tony->PAT_SIRIALZALEFT);
+ else
+ Tony->SetPattern(Tony->PAT_SIRIALZARIGHT);
+
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPastorella)(uint32 bIsPast, uint32, uint32, uint32) {
+ Tony->SetPastorella(bIsPast);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyFischietto)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_FISCHIETTORIGHT);
+ if (!bSkipIdle)
+ Tony->WaitForEndPattern();
+ Tony->SetPattern(Tony->PAT_STANDRIGHT);
+}
+
+
+void TonySetNumTexts(uint32 dwText) {
+ dwTonyNumTexts=dwText;
+ bTonyInTexts = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyRide)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_RIDE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyRidacchia)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_RIDE2;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyFianchi)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_FIANCHI;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyCanta)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CANTA;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySiIndica)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_SIINDICA;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySpaventatoConMani)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_SPAVENTATO;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySpaventatoSenzaMani)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_SPAVENTATO2;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConMartello)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONMARTELLO;
+ Tony->SetPattern(Tony->PAT_CONMARTELLO);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConBicchiere)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONBICCHIERE;
+ Tony->SetPattern(Tony->PAT_CONBICCHIERE);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConVerme)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONVERME;
+ Tony->SetPattern(Tony->PAT_CONVERME);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConCorda)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONCORDA;
+ Tony->SetPattern(Tony->PAT_CONCORDA);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConSegretaria)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONSEGRETARIA;
+ Tony->SetPattern(Tony->PAT_CONSEGRETARIA);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConConiglioANIM)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONCONIGLIO;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConRicettaANIM)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONRICETTA;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConCarteANIM)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONCARTE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConPupazzoANIM)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_CONPUPAZZO;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConPupazzoStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONPUPAZZOSTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONPUPAZZOSTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConPupazzoEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONPUPAZZOSTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConConiglioStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONCONIGLIOSTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONCONIGLIOSTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConConiglioEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONCONIGLIOSTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConRicettaStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONRICETTASTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONRICETTASTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConRicettaEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONRICETTASTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConCarteStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONCARTESTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONCARTESTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConCarteEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONCARTESTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONTACCUINOSTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONTACCUINOSTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONTACCUINOSTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConMegafonoStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONMEGAFONOSTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONMEGAFONOSTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConMegafonoEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONMEGAFONOSTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConBarbaStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_CONBARBASTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_CONBARBASTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyConBarbaEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_CONBARBASTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySpaventatoStart)(uint32, uint32, uint32, uint32) {
+ nTonyNextTalkType = Tony->TALK_SPAVENTATOSTATIC;
+ bStaticTalk = true;
+ Tony->StartStatic(Tony->TALK_SPAVENTATOSTATIC);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySpaventatoEnd)(uint32, uint32, uint32, uint32) {
+ Tony->EndStatic(Tony->TALK_SPAVENTATOSTATIC);
+ bStaticTalk = false;
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+}
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonySchifato)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_SCHIFATO;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySniffaLeft)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_SNIFFA_LEFT);
+ Tony->WaitForEndPattern();
+ LeftToMe(0, 0, 0, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySniffaRight)(uint32, uint32, uint32, uint32) {
+ Tony->SetPattern(Tony->PAT_SNIFFA_RIGHT);
+ Tony->WaitForEndPattern();
+ RightToMe(0, 0, 0, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyNaah)(uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ nTonyNextTalkType = Tony->TALK_NAAH;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyMacbeth)(uint32 nPos, uint32, uint32, uint32) {
+ switch (nPos) {
+ case 1:
+ nTonyNextTalkType = Tony->TALK_MACBETH1;
+ break;
+ case 2:
+ nTonyNextTalkType = Tony->TALK_MACBETH2;
+ break;
+ case 3:
+ nTonyNextTalkType = Tony->TALK_MACBETH3;
+ break;
+ case 4:
+ nTonyNextTalkType = Tony->TALK_MACBETH4;
+ break;
+ case 5:
+ nTonyNextTalkType = Tony->TALK_MACBETH5;
+ break;
+ case 6:
+ nTonyNextTalkType = Tony->TALK_MACBETH6;
+ break;
+ case 7:
+ nTonyNextTalkType = Tony->TALK_MACBETH7;
+ break;
+ case 8:
+ nTonyNextTalkType = Tony->TALK_MACBETH8;
+ break;
+ case 9:
+ nTonyNextTalkType = Tony->TALK_MACBETH9;
+ break;
+ }
+}
+
+
+DECLARE_CUSTOM_FUNCTION(EnableTony)(uint32, uint32, uint32, uint32) {
+ Tony->Show();
+}
+
+DECLARE_CUSTOM_FUNCTION(DisableTony)(uint32 bShowOmbra, uint32, uint32, uint32) {
+ Tony->Hide(bShowOmbra);
+}
+
+DECLARE_CUSTOM_FUNCTION(WaitForPatternEnd)(uint32 nItem, uint32, uint32, uint32) {
+ RMItem *item = Loc->GetItemFromCode(nItem);
+
+ if (!bSkipIdle && item != NULL)
+ item->WaitForEndPattern(hSkipIdle);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SetTonyPosition)(uint32 nX, uint32 nY, uint32 nLoc, uint32) {
+ Tony->SetPosition(RMPoint(nX,nY),nLoc);
+}
+
+DECLARE_CUSTOM_FUNCTION(MoveTonyAndWait)(uint32 nX, uint32 nY, uint32, uint32) {
+ Tony->Move(RMPoint(nX,nY));
+
+ if (!bSkipIdle)
+ Tony->WaitForEndMovement();
+}
+
+DECLARE_CUSTOM_FUNCTION(MoveTony)(uint32 nX, uint32 nY, uint32, uint32) {
+ Tony->Move(RMPoint(nX,nY));
+}
+
+DECLARE_CUSTOM_FUNCTION(ScrollLocation)(uint32 nX, uint32 nY, uint32 sX, uint32 sY) {
+ int lx, ly;
+ RMPoint pt;
+
+ // Prende le coordinate di quanto scrollare
+ lx=*((int*)&nX);
+ ly=*((int*)&nY);
+
+ pt=Loc->ScrollPosition();
+
+ while ((lx != 0 || ly != 0) && !bSkipIdle) {
+ if (lx>0) {
+ lx -= (int32)sX; if (lx<0) lx = 0;
+ pt.Offset((int32)sX, 0);
+ } else if (lx<0) {
+ lx += (int32)sX; if (lx>0) lx = 0;
+ pt.Offset(-(int32)sX, 0);
+ }
+
+ if (ly > 0) {
+ ly-=sY; if (ly<0) ly = 0;
+ pt.Offset(0,sY);
+ }
+ else if (ly<0)
+ {
+ ly+=sY; if (ly>0) ly = 0;
+ pt.Offset(0, -(int32)sY);
+ }
+
+ WaitFrame();
+
+ Freeze();
+ Loc->SetScrollPosition(pt);
+ Tony->SetScrollPosition(pt);
+ Unfreeze();
+
+ }
+}
+
+DECLARE_CUSTOM_FUNCTION(SyncScrollLocation)(uint32 nX, uint32 nY, uint32 sX, uint32 sY) {
+ int lx, ly;
+ RMPoint pt,startpt;
+ uint32 dwStartTime,dwCurTime,dwTotalTime;
+ uint32 stepX, stepY;
+ int dimx,dimy;
+
+ // Prende le coordinate di quanto scrollare
+ lx=*((int*)&nX);
+ ly=*((int*)&nY);
+ dimx=lx;
+ dimy=ly;
+ if (lx<0) dimx = -lx;
+ if (ly<0) dimy = -ly;
+
+ stepX = sX;
+ stepY = sY;
+
+ startpt = Loc->ScrollPosition();
+
+ dwStartTime = timeGetTime();
+
+ if (sX)
+ dwTotalTime = dimx*(1000/35)/sX;
+ else
+ dwTotalTime = dimy*(1000/35)/sY;
+
+ while ((lx != 0 || ly != 0) && !bSkipIdle)
+ {
+ dwCurTime=timeGetTime()-dwStartTime;
+ if (dwCurTime>dwTotalTime)
+ break;
+
+ pt = startpt;
+
+ if (sX) {
+ if (lx > 0)
+ pt.x += (dimx * dwCurTime) / dwTotalTime;
+ else
+ pt.x -= (dimx * dwCurTime) / dwTotalTime;
+ } else {
+ if (ly > 0)
+ pt.y += (dimy*dwCurTime) / dwTotalTime;
+ else
+ pt.y -= (dimy*dwCurTime) / dwTotalTime;
+
+ }
+
+/*
+ sX = stepX * (dwCurTime-dwLastTime) / (1000/35);
+ sY = stepY * (dwCurTime-dwLastTime) / (1000/35);
+
+ if (lx>0)
+ {
+ lx-=sX; if (lx<0) lx = 0;
+ pt.Offset(sX,0);
+ }
+ else if (lx<0)
+ {
+ lx+=sX; if (lx>0) lx = 0;
+ pt.Offset(-sX,0);
+ }
+
+ if (ly>0)
+ {
+ ly-=sY; if (ly<0) ly = 0;
+ pt.Offset(0,sY);
+ }
+ else if (ly<0)
+ {
+ ly+=sY; if (ly>0) ly = 0;
+ pt.Offset(0,-sY);
+ }
+*/
+ WaitFrame();
+
+ Freeze();
+ Loc->SetScrollPosition(pt);
+ Tony->SetScrollPosition(pt);
+ Unfreeze();
+
+ }
+
+
+ // Setta la posizione finale
+ if (sX) {
+ if (lx>0)
+ pt.x = startpt.x + dimx;
+ else
+ pt.x = startpt.x - dimx;
+ } else {
+ if (ly>0)
+ pt.y = startpt.y + dimy;
+ else
+ pt.y = startpt.y - dimy;
+
+ }
+
+ Freeze();
+ Loc->SetScrollPosition(pt);
+ Tony->SetScrollPosition(pt);
+ Unfreeze();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(ChangeHotspot)(uint32 dwCode, uint32 nX, uint32 nY, uint32) {
+ int i;
+
+ for (i = 0; i < curChangedHotspot; i++)
+ if (ChangedHotspot[i].dwCode == dwCode) {
+ ChangedHotspot[i].nX=nX;
+ ChangedHotspot[i].nY=nY;
+ break;
+ }
+
+ if (i == curChangedHotspot) {
+ ChangedHotspot[i].dwCode=dwCode;
+ ChangedHotspot[i].nX=nX;
+ ChangedHotspot[i].nY=nY;
+ curChangedHotspot++;
+ }
+
+ Loc->GetItemFromCode(dwCode)->ChangeHotspot(RMPoint(nX,nY));
+}
+
+
+DECLARE_CUSTOM_FUNCTION(AutoSave)(uint32, uint32, uint32, uint32) {
+ _vm->AutoSave();
+}
+
+DECLARE_CUSTOM_FUNCTION(Abort)(uint32, uint32, uint32, uint32) {
+ _vm->Abort();
+}
+
+DECLARE_CUSTOM_FUNCTION(TremaSchermo)(uint32 nScosse, uint32, uint32, uint32) {
+ uint32 i;
+ uint32 curTime = _vm->GetTime();
+ int dirx,diry;
+
+ dirx = 1;
+ diry = 1;
+
+ while (_vm->GetTime() < curTime + nScosse) {
+ WaitFrame();
+
+ Freeze();
+ Loc->SetFixedScroll(RMPoint(1 * dirx, 1 * diry));
+ Tony->SetFixedScroll(RMPoint(1 * dirx, 1 * diry));
+ Unfreeze();
+
+ i = _vm->_randomSource.getRandomNumber(2);
+
+ if (i == 0 || i == 2)
+ dirx = -dirx;
+ else if (i == 1 || i == 2)
+ diry = -diry;
+ }
+
+ Freeze();
+ Loc->SetFixedScroll(RMPoint(0, 0));
+ Tony->SetFixedScroll(RMPoint(0, 0));
+ Unfreeze();
+}
+
+
+
+/*
+ * Personaggi
+ */
+
+DECLARE_CUSTOM_FUNCTION(CharSetCode)(uint32 nChar, uint32 nCode, uint32, uint32) {
+ assert(nChar < 16);
+ Character[nChar].code = nCode;
+ Character[nChar].item = Loc->GetItemFromCode(nCode);
+ Character[nChar].r = 255;
+ Character[nChar].g = 255;
+ Character[nChar].b = 255;
+ Character[nChar].talkpattern = 0;
+ Character[nChar].starttalkpattern = 0;
+ Character[nChar].endtalkpattern = 0;
+ Character[nChar].standpattern = 0;
+
+ IsMChar[nChar] = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetColor)(uint32 nChar, uint32 r, uint32 g, uint32 b) {
+ assert(nChar<16);
+ Character[nChar].r = r;
+ Character[nChar].g = g;
+ Character[nChar].b = b;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetTalkPattern)(uint32 nChar, uint32 tp, uint32 sp, uint32) {
+ assert(nChar<16);
+ Character[nChar].talkpattern = tp;
+ Character[nChar].standpattern = sp;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetStartEndTalkPattern)(uint32 nChar, uint32 sp, uint32 ep, uint32) {
+ assert(nChar<16);
+ Character[nChar].starttalkpattern=sp;
+ Character[nChar].endtalkpattern=ep;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSendMessage)(uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32) {
+ RMMessage msg(dwMessage);
+ int i;
+ RMPoint pt;
+ RMTextDialog *text;
+ int curOffset = 0;
+
+ assert(nChar<16);
+ pt=Character[nChar].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition();
+
+ if (Character[nChar].starttalkpattern != 0) {
+ Freeze();
+ Character[nChar].item->SetPattern(Character[nChar].starttalkpattern);
+ Unfreeze();
+ Character[nChar].item->WaitForEndPattern();
+ }
+
+ Freeze();
+ Character[nChar].item->SetPattern(Character[nChar].talkpattern);
+ Unfreeze();
+
+ VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage);
+ FPSFX *voice = NULL;
+ if (curVoc) {
+ // Si posiziona all'interno del database delle voci all'inizio della prima
+// fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET);
+ g_system->lockMutex(vdb);
+ _vm->_vdbFP.seek(curVoc->offset);
+ curOffset = curVoc->offset;
+ g_system->unlockMutex(vdb);
+ }
+
+ for (i = 0; i<msg.NumPeriods() && !bSkipIdle; i++) {
+ if (bIsBack) {
+ curBackText = text = new RMTextDialogScrolling(Loc);
+ if (bTonyIsSpeaking)
+ curBackText->Hide();
+ } else
+ text = new RMTextDialog;
+
+ text->SetInput(Input);
+
+ // Skipping
+ text->SetSkipStatus(!bIsBack);
+
+ // Allineamento
+ text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM);
+
+ // Colore
+ text->SetColor(Character[nChar].r,Character[nChar].g,Character[nChar].b);
+
+ // Scrive il testo
+ text->WriteText(msg[i],0);
+
+ // Setta la posizione
+ text->SetPosition(pt);
+
+ // Setta l'always display
+ if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); }
+
+ // Registra il testo
+ LinkGraphicTask(text);
+
+ if (curVoc) {
+ g_system->lockMutex(vdb);
+ _vm->_theSound.CreateSfx(&voice);
+ _vm->_vdbFP.seek(curOffset);
+ voice->LoadVoiceFromVDB(_vm->_vdbFP);
+ voice->SetLoop(false);
+ if (bIsBack) voice->SetVolume(55);
+ voice->Play();
+ text->SetCustomSkipHandle2(voice->hEndOfBuffer);
+ curOffset = _vm->_vdbFP.pos();
+ g_system->unlockMutex(vdb);
+ }
+
+ // Aspetta la fine della visualizzazione
+ text->SetCustomSkipHandle(hSkipIdle);
+ text->WaitForEndDisplay();
+
+ if (curVoc) {
+ voice->Stop();
+ voice->Release();
+ voice=NULL;
+ }
+
+
+ curBackText=NULL;
+ delete text;
+ }
+
+ if (Character[nChar].endtalkpattern != 0) {
+ Freeze();
+ Character[nChar].item->SetPattern(Character[nChar].endtalkpattern);
+ Unfreeze();
+ Character[nChar].item->WaitForEndPattern();
+ }
+
+ Freeze();
+ Character[nChar].item->SetPattern(Character[nChar].standpattern);
+ Unfreeze();
+}
+
+DECLARE_CUSTOM_FUNCTION(AddInventory)(uint32 dwCode, uint32, uint32, uint32) {
+ Inventory->AddItem(dwCode);
+}
+
+DECLARE_CUSTOM_FUNCTION(RemoveInventory)(uint32 dwCode, uint32, uint32, uint32) {
+ Inventory->RemoveItem(dwCode);
+}
+
+DECLARE_CUSTOM_FUNCTION(ChangeInventoryStatus)(uint32 dwCode, uint32 dwStatus, uint32, uint32) {
+ Inventory->ChangeItemStatus(dwCode,dwStatus);
+}
+
+
+
+
+/*
+ * Mastri Personaggi
+ */
+
+DECLARE_CUSTOM_FUNCTION(MCharSetCode)(uint32 nChar, uint32 nCode, uint32, uint32) {
+ assert(nChar < 10);
+ MCharacter[nChar].code=nCode;
+ if (nCode== 0)
+ MCharacter[nChar].item=NULL;
+ else
+ MCharacter[nChar].item=Loc->GetItemFromCode(nCode);
+ MCharacter[nChar].r=255;
+ MCharacter[nChar].g=255;
+ MCharacter[nChar].b=255;
+ MCharacter[nChar].x=-1;
+ MCharacter[nChar].y=-1;
+ MCharacter[nChar].bAlwaysBack = 0;
+
+ for (int i = 0; i < 10; i++)
+ MCharacter[nChar].numtalks[i] = 1;
+
+ MCharacter[nChar].curgroup = 0;
+
+ IsMChar[nChar] = true;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharResetCode)(uint32 nChar, uint32, uint32, uint32) {
+ MCharacter[nChar].item=Loc->GetItemFromCode(MCharacter[nChar].code);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetPosition)(uint32 nChar, uint32 nX, uint32 nY, uint32) {
+ assert(nChar < 10);
+ MCharacter[nChar].x=nX;
+ MCharacter[nChar].y=nY;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetColor)(uint32 nChar, uint32 r, uint32 g, uint32 b) {
+ assert(nChar < 10);
+ MCharacter[nChar].r=r;
+ MCharacter[nChar].g=g;
+ MCharacter[nChar].b=b;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetNumTalksInGroup)(uint32 nChar, uint32 nGroup, uint32 nTalks, uint32) {
+ assert(nChar < 10);
+ assert(nGroup < 10);
+
+ MCharacter[nChar].numtalks[nGroup]=nTalks;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetCurrentGroup)(uint32 nChar, uint32 nGroup, uint32, uint32)
+{
+ assert(nChar < 10);
+ assert(nGroup < 10);
+
+ MCharacter[nChar].curgroup = nGroup;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharSetNumTexts)(uint32 nChar, uint32 nTexts, uint32, uint32) {
+ assert(nChar < 10);
+
+ MCharacter[nChar].numtexts=nTexts-1;
+ MCharacter[nChar].bInTexts = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharSetAlwaysBack)(uint32 nChar, uint32 bAlwaysBack, uint32, uint32) {
+ assert(nChar < 10);
+
+ MCharacter[nChar].bAlwaysBack=bAlwaysBack;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSendMessage)(uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32 nFont) {
+ RMMessage msg(dwMessage);
+ int i;
+ int parm;
+ RMPoint pt;
+ HANDLE h;
+ RMTextDialog *text;
+ int curOffset = 0;
+
+ assert(nChar < 10);
+
+ bIsBack |= MCharacter[nChar].bAlwaysBack ? 1 : 0;
+
+ // Calcola la posizione del testo in base al frame corrente
+ if (MCharacter[nChar].x==-1)
+ pt=MCharacter[nChar].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition();
+ else
+ pt=RMPoint(MCharacter[nChar].x,MCharacter[nChar].y);
+
+ // Parametro per le azioni speciali: random tra le parlate
+ parm = (MCharacter[nChar].curgroup * 10) + _vm->_randomSource.getRandomNumber(
+ MCharacter[nChar].numtalks[MCharacter[nChar].curgroup] - 1) + 1;
+
+ // Cerca di eseguire la funzione custom per inizializzare la parlata
+ if (MCharacter[nChar].item) {
+ h = mpalQueryDoAction(30,MCharacter[nChar].item->MpalCode(), parm);
+ if (h != INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h,INFINITE);
+ }
+
+ VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage);
+ FPSFX *voice = NULL;
+ if (curVoc) {
+ // Si posiziona all'interno del database delle voci all'inizio della prima
+ g_system->lockMutex(vdb);
+ // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET);
+ _vm->_vdbFP.seek(curVoc->offset);
+ curOffset = curVoc->offset;
+ g_system->unlockMutex(vdb);
+ }
+
+ for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) {
+ // Crea l'oggetto diverso se è back o no
+ if (bIsBack) {
+ curBackText=text = new RMTextDialogScrolling(Loc);
+ if (bTonyIsSpeaking)
+ curBackText->Hide();
+ }
+ else
+ text = new RMTextDialog;
+
+ text->SetInput(Input);
+
+ // Skipping
+ text->SetSkipStatus(!bIsBack);
+
+ // Allineamento
+ text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM);
+
+ // Colore
+ text->SetColor(MCharacter[nChar].r,MCharacter[nChar].g,MCharacter[nChar].b);
+
+ // Scrive il testo
+ text->WriteText(msg[i],nFont);
+
+ // Setta la posizione
+ text->SetPosition(pt);
+
+ // Setta l'always display
+ if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); }
+
+ // Registra il testo
+ LinkGraphicTask(text);
+
+ if (curVoc) {
+ g_system->lockMutex(vdb);
+ _vm->_theSound.CreateSfx(&voice);
+ _vm->_vdbFP.seek(curOffset);
+ voice->LoadVoiceFromVDB(_vm->_vdbFP);
+ voice->SetLoop(false);
+ if (bIsBack) voice->SetVolume(55);
+ voice->Play();
+ text->SetCustomSkipHandle2(voice->hEndOfBuffer);
+ curOffset = _vm->_vdbFP.pos();
+ g_system->unlockMutex(vdb);
+ }
+
+ // Aspetta la fine della visualizzazione
+ text->SetCustomSkipHandle(hSkipIdle);
+ text->WaitForEndDisplay();
+
+ if (curVoc) {
+ voice->Stop();
+ voice->Release();
+ voice=NULL;
+ }
+
+ curBackText=NULL;
+ delete text;
+ }
+
+
+ // Cerca di eseguire la funzione custom per chiudere la parlata
+ if (MCharacter[nChar].item) {
+ h=mpalQueryDoAction(31,MCharacter[nChar].item->MpalCode(),parm);
+ if (h!=INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h,INFINITE);
+ }
+}
+
+
+
+
+
+
+/*
+ * Dialoghi
+ */
+
+int curDialog;
+
+DECLARE_CUSTOM_FUNCTION(SendDialogMessage)(uint32 nPers, uint32 nMsg, uint32, uint32) {
+ LPSTR string;
+ RMTextDialog* text;
+ int parm;
+ HANDLE h;
+ bool bIsBack = false;
+
+ // La SendDialogMessage può andare in background se è un personaggio in MCHAR settato
+ // con la SetAlwaysBack
+ if (nPers != 0 && IsMChar[nPers] && MCharacter[nPers].bAlwaysBack)
+ bIsBack = true;
+
+ VoiceHeader *curVoc = SearchVoiceHeader(curDialog, nMsg);
+ FPSFX *voice = NULL;
+
+ if (curVoc) {
+ // Si posiziona all'interno del database delle voci all'inizio della prima
+ g_system->lockMutex(vdb);
+// fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET);
+ _vm->_vdbFP.seek(curVoc->offset);
+ _vm->_theSound.CreateSfx(&voice);
+ voice->LoadVoiceFromVDB(_vm->_vdbFP);
+ voice->SetLoop(false);
+ if (bIsBack) voice->SetVolume(55);
+ g_system->unlockMutex(vdb);
+ }
+
+ string=mpalQueryDialogPeriod(nMsg);
+
+ if (nPers == 0) {
+ text = new RMTextDialog;
+ text->SetColor(0,255,0);
+ text->SetPosition(Tony->Position()-RMPoint(0,130)-Loc->ScrollPosition());
+ text->WriteText(string,0);
+
+ if (dwTonyNumTexts > 0) {
+ if (!bTonyInTexts) {
+ if (nTonyNextTalkType != Tony->TALK_NORMAL) {
+ Tony->StartTalk(nTonyNextTalkType);
+ if (!bStaticTalk)
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+ } else
+ Tony->StartTalk(Tony->TALK_NORMAL);
+
+ bTonyInTexts = true;
+ }
+ dwTonyNumTexts--;
+ } else {
+ Tony->StartTalk(nTonyNextTalkType);
+ if (!bStaticTalk)
+ nTonyNextTalkType = Tony->TALK_NORMAL;
+ }
+ } else if (!IsMChar[nPers]) {
+ RMPoint pt;
+
+ text = new RMTextDialog;
+
+ pt=Character[nPers].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition();
+
+ if (Character[nPers].starttalkpattern != 0) {
+ Freeze();
+ Character[nPers].item->SetPattern(Character[nPers].starttalkpattern);
+ Unfreeze();
+ Character[nPers].item->WaitForEndPattern();
+ }
+
+ Character[nPers].item->SetPattern(Character[nPers].talkpattern);
+
+ text->SetColor(Character[nPers].r,Character[nPers].g,Character[nPers].b);
+ text->WriteText(string,0);
+ text->SetPosition(pt);
+ } else {
+ RMPoint pt;
+
+ if (MCharacter[nPers].x==-1)
+ pt=MCharacter[nPers].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition();
+ else
+ pt=RMPoint(MCharacter[nPers].x,MCharacter[nPers].y);
+
+ // Parametro per le azioni speciali: random tra le parlate
+ parm = (MCharacter[nPers].curgroup * 10) + _vm->_randomSource.getRandomNumber(
+ MCharacter[nPers].numtalks[MCharacter[nPers].curgroup] - 1) + 1;
+
+ if (MCharacter[nPers].numtexts != 0 && MCharacter[nPers].bInTexts) {
+ MCharacter[nPers].numtexts--;
+ } else {
+ // Cerca di eseguire la funzione custom per inizializzare la parlata
+ h = mpalQueryDoAction(30, MCharacter[nPers].item->MpalCode(), parm);
+ if (h != INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h,INFINITE);
+
+ MCharacter[nPers].curTalk = parm;
+
+ if (MCharacter[nPers].numtexts != 0) {
+ MCharacter[nPers].bInTexts = true;
+ MCharacter[nPers].numtexts--;
+ }
+ }
+
+ if (MCharacter[nPers].bAlwaysBack) {
+ text = curBackText = new RMTextDialogScrolling(Loc);
+ if (bTonyIsSpeaking)
+ curBackText->Hide();
+ bIsBack = true;
+ } else
+ text = new RMTextDialog;
+
+ text->SetSkipStatus(!MCharacter[nPers].bAlwaysBack);
+ text->SetColor(MCharacter[nPers].r,MCharacter[nPers].g,MCharacter[nPers].b);
+ text->WriteText(string,0);
+ text->SetPosition(pt);
+ }
+
+ if (!bSkipIdle) {
+ text->SetInput(Input);
+ if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); }
+ text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM);
+ LinkGraphicTask(text);
+
+ if (curVoc) {
+ voice->Play();
+ text->SetCustomSkipHandle2(voice->hEndOfBuffer);
+ }
+
+ // Aspetta la fine della visualizzazione
+ text->SetCustomSkipHandle(hSkipIdle);
+ text->WaitForEndDisplay();
+ }
+
+ if (curVoc) {
+ voice->Stop();
+ voice->Release();
+ voice=NULL;
+ }
+
+ if (nPers != 0) {
+ if (!IsMChar[nPers]) {
+ if (Character[nPers].endtalkpattern != 0) {
+ Freeze();
+ Character[nPers].item->SetPattern(Character[nPers].endtalkpattern);
+ Unfreeze();
+ Character[nPers].item->WaitForEndPattern();
+ }
+
+ Character[nPers].item->SetPattern(Character[nPers].standpattern);
+ delete text;
+ } else {
+ if ((MCharacter[nPers].bInTexts && MCharacter[nPers].numtexts== 0) || !MCharacter[nPers].bInTexts) {
+ // Cerca di eseguire la funzione custom per chiudere la parlata
+ MCharacter[nPers].curTalk = (MCharacter[nPers].curTalk%10) + MCharacter[nPers].curgroup*10;
+ h=mpalQueryDoAction(31,MCharacter[nPers].item->MpalCode(),MCharacter[nPers].curTalk);
+ if (h!=INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h,INFINITE);
+
+ MCharacter[nPers].bInTexts = false;
+ MCharacter[nPers].numtexts = 0;
+ }
+
+ curBackText = NULL;
+ delete text;
+ }
+ } else {
+ if ((dwTonyNumTexts== 0 && bTonyInTexts) || !bTonyInTexts) {
+ Tony->EndTalk();
+ dwTonyNumTexts = 0;
+ bTonyInTexts = false;
+ }
+
+ delete text;
+ }
+
+ GlobalFree(string);
+}
+
+
+// @@@@ QUESTA NON SI PUO' SKIPPARE!!!!!!!!!!!!!!!!!!!
+
+DECLARE_CUSTOM_FUNCTION(StartDialog)(uint32 nDialog, uint32 nStartGroup, uint32, uint32) {
+ int nChoice;
+ uint32 *sl;
+ int i,num;
+ char* string;
+ RMDialogChoice dc;
+ int sel;
+
+ curDialog = nDialog;
+
+ // Chiama l'MPAL per iniziare il dialogo
+ mpalQueryDoDialog(nDialog,nStartGroup);
+
+ // Aspetta che una scelta si presenti
+ while ((nChoice=mpalQueryDialogWaitForChoice()) != -1) {
+ // Si fa dare la lista di opzioni e le conta
+ sl=mpalQueryDialogSelectList(nChoice);
+ for (num = 0; sl[num] != 0; num++)
+ ;
+
+ // Se c'e' una sola opzione, la fa automaticamente, e aspetta la prossima scelta
+ if (num==1)
+ {
+ mpalQueryDialogSelection(nChoice,sl[0]);
+ GlobalFree(sl);
+ continue;
+ }
+
+ // Crea una scelta per il dialogo
+ dc.Init();
+ dc.SetNumChoices(num);
+
+ // Scrive tutte le possibili opzioni
+ for (i = 0;i < num; i++) {
+ string = mpalQueryDialogPeriod(sl[i]);
+ assert(string != NULL);
+ dc.AddChoice(string);
+ GlobalFree(string);
+ }
+
+ // Attiva l'oggetto
+ LinkGraphicTask(&dc);
+ dc.Show();
+
+ // Disegna il puntatore
+ Pointer->SetSpecialPointer(Pointer->PTR_NONE);
+ MainShowMouse();
+
+ while (!(Input->MouseLeftClicked() && ((sel = dc.GetSelection()) != -1))) {
+ WaitFrame();
+ Freeze();
+ dc.DoFrame(Input->MousePos());
+ Unfreeze();
+ }
+
+ // Nascondi il puntatore
+ MainHideMouse();
+
+ dc.Hide();
+ mpalQueryDialogSelection(nChoice, sl[sel]);
+
+ // Chiude la scelta
+ dc.Close();
+
+ GlobalFree(sl);
+ }
+}
+
+
+
+
+
+/*
+ * Sync tra idle e mpal
+ */
+
+DECLARE_CUSTOM_FUNCTION(TakeOwnership)(uint32 num, uint32, uint32, uint32) {
+// EnterCriticalSection(&cs[num]);
+ WaitForSingleObject(mut[num],INFINITE);
+}
+
+DECLARE_CUSTOM_FUNCTION(ReleaseOwnership)(uint32 num, uint32, uint32, uint32) {
+// LeaveCriticalSection(&cs[num]);
+// g_system->unlockMutex(mut[num]);
+ warning("TODO: ReleaseOwnership");
+}
+
+
+
+
+
+
+
+
+
+
+
+/*
+ * Musica
+ * ------
+ *
+ * Effetti di fade supportati:
+ *
+ * nFX = 0 - La nuova musica si sostituisce a quella vecchia
+ * nFX=1 - La nuova musica si interfade con quella vecchia
+ * nFX=2 - La nuova musica subentra a tempo con quella vecchia
+ *
+ */
+
+int curSonoriz = 0;
+
+bool bFadeOutStop;
+
+void ThreadFadeInMusic(void *nMusic) {
+ int i;
+ int nChannel = (int)nMusic;
+
+ debug("Start FadeIn Music\n");
+
+ for (i = 0; i < 16; i++) {
+ _vm->SetMusicVolume(nChannel, i * 4);
+ Sleep(100);
+ }
+ _vm->SetMusicVolume(nChannel, 64);
+
+ debug("End FadeIn Music\n");
+ _endthread();
+}
+
+void ThreadFadeOutMusic(void *nMusic) {
+ int i;
+ int nChannel = (int)nMusic;
+ int startVolume = _vm->GetMusicVolume(nChannel);
+
+ debug("Start FadeOut Music\n");
+
+ for (i = 16; i > 0 && !bFadeOutStop; i--) {
+ if (i * 4 < startVolume)
+ _vm->SetMusicVolume(nChannel, i * 4);
+ Sleep(100);
+ }
+
+ if (!bFadeOutStop)
+ _vm->SetMusicVolume(nChannel, 0);
+
+ // Se è uno stacchetto ferma tutto
+ if (nChannel == 2)
+ _vm->StopMusic(2);
+
+ debug("End FadeOut Music\n");
+
+ _endthread();
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeInSonoriz)(uint32, uint32, uint32, uint32) {
+ _beginthread(ThreadFadeInMusic, 10240, (void*)curSonoriz);
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeOutSonoriz)(uint32, uint32, uint32, uint32) {
+ bFadeOutStop = false;
+ _beginthread(ThreadFadeOutMusic, 10240, (void *)curSonoriz);
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeOutStacchetto)(uint32, uint32, uint32, uint32) {
+ bFadeOutStop = false;
+ _beginthread(ThreadFadeOutMusic, 10240, (void*)2);
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeInStacchetto)(uint32, uint32, uint32, uint32) {
+ _beginthread(ThreadFadeInMusic, 10240, (void*)2);
+}
+
+DECLARE_CUSTOM_FUNCTION(StopSonoriz)(uint32, uint32, uint32, uint32) {
+ _vm->StopMusic(curSonoriz);
+}
+
+DECLARE_CUSTOM_FUNCTION(StopStacchetto)(uint32, uint32, uint32, uint32) {
+ _vm->StopMusic(2);
+}
+
+DECLARE_CUSTOM_FUNCTION(MuteSonoriz)(uint32, uint32, uint32, uint32) {
+ _vm->SetMusicVolume(curSonoriz, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(DemuteSonoriz)(uint32, uint32, uint32, uint32) {
+ bFadeOutStop = true;
+ _vm->SetMusicVolume(curSonoriz, 64);
+}
+
+DECLARE_CUSTOM_FUNCTION(MuteStacchetto)(uint32, uint32, uint32, uint32) {
+ _vm->SetMusicVolume(2, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(DemuteStacchetto)(uint32, uint32, uint32, uint32) {
+ _vm->SetMusicVolume(2, 64);
+}
+
+struct {
+ const char *name;
+ int sync;
+} musicFiles[] =
+{
+/*
+ { "PREGAME1.ADP", 0 }, { "SONO1.ADP", 0 },
+ { "SONO2.ADP", 0 }, { "SONO3.ADP", 0 },
+ { "CADUTA.ADP",0 }, { "RISVEGLIO.ADP", 0 },
+ { "BACKGROUND.ADP", 0 }, { "PREGAME3.ADP", 0 },
+ { "BARBUTA1.ADP", 2450 }, { "BARBUTA2.ADP", 0 },
+*/
+ { "00.ADP", 0 }, { "01.ADP", 0 },
+ { "02.ADP", 0 }, { "03.ADP", 0 },
+ { "04.ADP",0 }, { "05.ADP", 0 },
+ { "06.ADP", 0 }, { "07.ADP", 0 },
+ { "08.ADP", 2450 }, { "09.ADP", 0 },
+
+/*
+ { "BARBUTA3.ADP", 0 }, { "15-RUFUS.ADP", 0 },
+ { "20-MAMMA.ADP", 0 }, { "32-MAMMARADIO.ADP", 0 },
+ { "24-TUNNELOV-MIDI.ADP", 0 }, { "34-RAZZO.ADP", 0 },
+ { "27-ZUCC1.ADP", 0 }, { "BEAST.ADP", 0 },
+ { "22-MORTIMER.ADP", 0 }, { "25-PUB-OVATTATO.ADP", 0 },
+*/
+ { "10.ADP", 0 }, { "11.ADP", 0 },
+ { "12.ADP", 0 }, { "13.ADP", 0 },
+ { "14.ADP", 0 }, { "15.ADP", 0 },
+ { "16.ADP", 0 }, { "17.ADP", 0 },
+ { "18.ADP", 0 }, { "19.ADP", 0 },
+/*
+ { "25-PUB.ADP", 0 }, { "ALBERGO.ADP", 0 },
+ { "37.ADP", 0 }, { "26-PIRAT.ADP", 0 },
+ { "LORENZBACK.ADP", 0 }, { "LORENZ3.ADP", 0 },
+ { "CASTLE.ADP", 0 }, { "53-BACKR.ADP", 0 },
+ { "16-SMIL1.ADP", 1670 }, { "16-SMIL2.ADP", 0 },
+*/
+ { "20.ADP", 0 }, { "21.ADP", 0 },
+ { "22.ADP", 0 }, { "23.ADP", 0 },
+ { "24.ADP", 0 }, { "25.ADP", 0 },
+ { "26.ADP", 0 }, { "27.ADP", 0 },
+ { "28.ADP", 1670 }, { "29.ADP", 0 },
+/*
+ { "16-SMILE.ADP", 0 }, { "16-DIALOG2.ADP", 0 },
+ { "07-SHAKE1.ADP", 2900 }, { "07-SHAKE2.ADP", 0 },
+ { "07-SHAKE3.ADP", 0 }, { "46-BEEE.ADP", 0 },
+ { "434748.ADP", 0 }, { "TORRE.ADP", 0 },
+ { "50-DRAGO.ADP", 0 }, { "56-OPERA.ADP", 0 },
+*/
+ { "30.ADP", 0 }, { "31.ADP", 0 },
+ { "32.ADP", 2900 }, { "33.ADP", 0 },
+ { "34.ADP", 0 }, { "35.ADP", 0 },
+ { "36.ADP", 0 }, { "37.ADP", 0 },
+ { "38.ADP", 0 }, { "39.ADP", 0 },
+/*
+ { "FLAUTARP.ADP", 0 }, { "01-2001.ADP", 1920 },
+ { "02-INTROPANORAMICA.ADP", 1560 }, { "03-PANORAMICA.ADP", 1920 },
+ { "04-INTERNI.ADP", 1920 }, { "05-CADEPIUMA.ADP", 1920 },
+ { "06-SCENDESCALE.ADP", 1920 }, { "07-THRILL.ADP", 1920 },
+ { "08-CADUTAZUCCA.ADP", 1920 }, { "09-PIUMAALEGGIA.ADP", 1920 },
+*/
+ { "40.ADP", 0 }, { "41.ADP", 1920 },
+ { "42.ADP", 1560 }, { "43.ADP", 1920 },
+ { "44.ADP", 1920 }, { "45.ADP", 1920 },
+ { "46.ADP", 1920 }, { "47.ADP", 1920 },
+ { "48.ADP", 1920 }, { "49.ADP", 1920 },
+
+/*
+ { "10-JACKZUCCONA.ADP", 1920 }, { "11-JACKIMPRECAALLAGRANDELUNA.ADP", 1920 },
+ { "12-GRANDELUNALOGO.ADP", 1920 }, { "60-BACKGROUND.ADP", 0 },
+ { "TONYSTAR.ADP", 0 }, { "FUNNY.ADP", 0 },
+ { "60-INIZIODIALOGO.ADP", 0 }, { "60-DIALOGO.ADP", 0 },
+ { "60-JACKFELICE.ADP", 0 }, { "24-TONYVIOLENTATO.ADP", 0 }
+*/
+
+ { "50.ADP", 1920 }, { "51.ADP", 1920 },
+ { "52.ADP", 1920 }, { "53.ADP", 0 },
+ { "54.ADP", 0 }, { "55.ADP", 0 },
+ { "56.ADP", 0 }, { "57.ADP", 0 },
+ { "58.ADP", 0 }, { "59.ADP", 0 }
+
+};
+
+
+const char *staccFileNames[] = {
+/*
+ "05-MUCCA.ADP", "06-HALOW.ADP",
+ "LETTERAINIZIO.ADP", "LETTERAPAURA.ADP",
+ "LETTERAFINE.ADP", "PREGAME2.ADP",
+ "07-TIMOT.ADP", "15-SHOTRUFUS.ADP",
+ "15-SHOTTONY.ADP", "27-ZUCC2.ADP",
+*/
+ "S00.ADP", "S01.ADP",
+ "S02.ADP", "S03.ADP",
+ "S04.ADP", "S05.ADP",
+ "S06.ADP", "S07.ADP",
+ "S08.ADP", "S09.ADP",
+
+/*
+ "53-DLOGO.ADP", "16-DIALOG1.ADP",
+ "TORRE1.ADP", "GARG1.ADP",
+ "LORENZ1.ADP", "24-FIGHT.ADP",
+ "08-MACBETH-PREPARA.ADP", "08-MACBETH-RECITA.ADP",
+ "GATTO1.ADP"
+*/
+ "S10.ADP", "S11.ADP",
+ "S12.ADP", "S13.ADP",
+ "S14.ADP", "S15.ADP",
+ "S16.ADP", "S17.ADP",
+ "S18.ADP"
+};
+
+
+void CustPlayMusic(uint32 nChannel, const char *mFN, uint32 nFX, bool bLoop, int nSync = 0) {
+ if (nSync == 0)
+ nSync = 2000;
+ debug("Start CustPlayMusic\n");
+ PlayMusic(nChannel, mFN, nFX, bLoop, nSync);
+ debug("End CustPlayMusic\n");
+}
+
+DECLARE_CUSTOM_FUNCTION(PlaySonoriz)(uint32 nMusic, uint32 nFX, uint32 bNoLoop, uint32) {
+ if (nFX == 0 || nFX == 1 || nFX==2) {
+ debug("PlaySonoriz stop fadeout\n");
+ bFadeOutStop = true;
+ }
+
+ lastMusic = nMusic;
+ CustPlayMusic(curSonoriz, musicFiles[nMusic].name, nFX, bNoLoop ? false : true, musicFiles[nMusic].sync);
+}
+
+DECLARE_CUSTOM_FUNCTION(PlayStacchetto)(uint32 nMusic, uint32 nFX, uint32 bLoop, uint32) {
+ CustPlayMusic(2,staccFileNames[nMusic],nFX,bLoop);
+}
+
+DECLARE_CUSTOM_FUNCTION(PlayItemSfx)(uint32 nItem, uint32 nSFX, uint32, uint32) {
+ if (nItem== 0) {
+ Tony->PlaySfx(nSFX);
+ } else {
+ RMItem *item = Loc->GetItemFromCode(nItem);
+ if (item)
+ item->PlaySfx(nSFX);
+ }
+}
+
+
+void RestoreMusic(void) {
+ PlaySonoriz(lastMusic, 0, 0, 0);
+ if (lastTappeto != 0)
+ CustPlayMusic(4, tappetiFile[lastTappeto], 0, true);
+}
+
+void SaveMusic(Common::OutSaveFile *f) {
+ f->writeByte(lastMusic);
+ f->writeByte(lastTappeto);
+}
+
+void LoadMusic(Common::InSaveFile *f) {
+ lastMusic = f->readByte();
+ lastTappeto = f->readByte();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(StacchettoFadeStart)(uint32 nStacc, uint32 bLoop, uint32, uint32) {
+ FadeOutSonoriz(0, 0, 0, 0);
+ MuteStacchetto(0, 0, 0, 0);
+ PlayStacchetto(nStacc, 0, bLoop, 0);
+ FadeInStacchetto(0, 0, 0, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(StacchettoFadeEnd)(uint32 nStacc, uint32 bLoop, uint32, uint32) {
+ FadeOutStacchetto(0, 0, 0, 0);
+ FadeInSonoriz(0, 0, 0, 0);
+}
+
+
+
+
+DECLARE_CUSTOM_FUNCTION(MustSkipIdleStart)(uint32, uint32, uint32, uint32) {
+ bSkipIdle = true;
+ SetEvent(hSkipIdle);
+}
+
+DECLARE_CUSTOM_FUNCTION(MustSkipIdleEnd)(uint32, uint32, uint32, uint32) {
+ bSkipIdle = false;
+ ResetEvent(hSkipIdle);
+}
+
+DECLARE_CUSTOM_FUNCTION(PatIrqFreeze)(uint32 bStatus, uint32, uint32, uint32) {
+ bPatIrqFreeze = bStatus;
+}
+
+DECLARE_CUSTOM_FUNCTION(OpenInitLoadMenu)(uint32 , uint32, uint32, uint32) {
+ Freeze();
+ _vm->OpenInitLoadMenu();
+ Unfreeze();
+}
+
+DECLARE_CUSTOM_FUNCTION(OpenInitOptions)(uint32 , uint32, uint32, uint32) {
+ Freeze();
+ _vm->OpenInitOptions();
+ Unfreeze();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(DoCredits)(uint32 nMsg, uint32 dwTime, uint32, uint32) {
+ RMMessage msg(nMsg);
+ RMTextDialog *text;
+ HANDLE hDisable = CreateEvent(NULL, true, false, NULL);
+ int i;
+ uint32 startTime;
+
+ text = new RMTextDialog[msg.NumPeriods()];
+
+ for (i = 0; i < msg.NumPeriods(); i++) {
+ text[i].SetInput(Input);
+
+ // Allineamento
+ if (msg[i][0] == '@') {
+ text[i].SetAlignType(RMText::HCENTER, RMText::VTOP);
+ text[i].WriteText(&msg[i][1], 3);
+ text[i].SetPosition(RMPoint(414, 70 + i * 26)); // 70
+ } else {
+ text[i].SetAlignType(RMText::HLEFT,RMText::VTOP);
+ text[i].WriteText(msg[i], 3);
+ text[i].SetPosition(RMPoint(260, 70 + i * 26));
+ }
+
+
+ // Setta la posizione
+ text[i].SetAlwaysDisplay();
+ text[i].SetForcedTime(dwTime * 1000);
+ text[i].SetNoTab();
+
+ // Aspetta la fine della visualizzazione
+ text[i].SetCustomSkipHandle(hDisable);
+
+ // Registra il testo
+ LinkGraphicTask(&text[i]);
+ }
+
+ startTime = _vm->GetTime();
+
+ while (startTime + dwTime * 1000 > _vm->GetTime()) {
+ WaitFrame();
+ if (Input->MouseLeftClicked() || Input->MouseRightClicked())
+ break;
+ if ((GetAsyncKeyState(Common::KEYCODE_TAB) & 0x8001) == 0x8001)
+ break;
+ }
+
+ SetEvent(hDisable);
+
+ WaitFrame();
+ WaitFrame();
+
+ delete[] text;
+}
+
+
+
+BEGIN_CUSTOM_FUNCTION_MAP()
+
+ ASSIGN( 1, CustLoadLocation)
+ ASSIGN( 2, MySleep)
+ ASSIGN( 3, SetPointer)
+ ASSIGN( 5, MoveTony)
+ ASSIGN( 6, FaceToMe)
+ ASSIGN( 7, BackToMe)
+ ASSIGN( 8, LeftToMe)
+ ASSIGN( 9, RightToMe)
+ ASSIGN( 10, SendTonyMessage)
+ ASSIGN( 11, ChangeBoxStatus)
+ ASSIGN( 12, ChangeLocation)
+ ASSIGN( 13, DisableTony)
+ ASSIGN( 14, EnableTony)
+ ASSIGN( 15, WaitForPatternEnd)
+ ASSIGN( 16, SetLocStartPosition)
+ ASSIGN( 17, ScrollLocation)
+ ASSIGN( 18, MoveTonyAndWait)
+ ASSIGN( 19, ChangeHotspot)
+ ASSIGN( 20, AddInventory)
+ ASSIGN( 21, RemoveInventory)
+ ASSIGN( 22, ChangeInventoryStatus)
+ ASSIGN( 23, SetTonyPosition)
+ ASSIGN( 24, SendFullscreenMessage)
+ ASSIGN( 25, SaveTonyPosition)
+ ASSIGN( 26, RestoreTonyPosition)
+ ASSIGN( 27, DisableInput)
+ ASSIGN( 28, EnableInput)
+ ASSIGN( 29, StopTony)
+
+ ASSIGN( 30, TonyTakeUp1)
+ ASSIGN( 31, TonyTakeMid1)
+ ASSIGN( 32, TonyTakeDown1)
+ ASSIGN( 33, TonyTakeUp2)
+ ASSIGN( 34, TonyTakeMid2)
+ ASSIGN( 35, TonyTakeDown2)
+
+ ASSIGN( 72, TonyPutUp1)
+ ASSIGN( 73, TonyPutMid1)
+ ASSIGN( 74, TonyPutDown1)
+ ASSIGN( 75, TonyPutUp2)
+ ASSIGN( 76, TonyPutMid2)
+ ASSIGN( 77, TonyPutDown2)
+
+ ASSIGN( 36, TonyPerTerra)
+ ASSIGN( 37, TonySiRialza)
+ ASSIGN( 38, TonyPastorella)
+ ASSIGN( 39, TonyFischietto)
+
+ ASSIGN( 40, TonyRide)
+ ASSIGN( 41, TonyFianchi)
+ ASSIGN( 42, TonyCanta)
+ ASSIGN( 43, TonySiIndica)
+ ASSIGN( 44, TonySpaventatoConMani)
+ ASSIGN( 49, TonySpaventatoSenzaMani)
+ ASSIGN( 45, TonyConBicchiere)
+ ASSIGN( 46, TonyConVerme)
+ ASSIGN( 47, TonyConMartello)
+ ASSIGN( 48, TonyConCorda)
+ ASSIGN( 90, TonyConConiglioANIM)
+ ASSIGN( 91, TonyConRicettaANIM)
+ ASSIGN( 92, TonyConCarteANIM)
+ ASSIGN( 93, TonyConPupazzoANIM)
+ ASSIGN( 94, TonyConPupazzoStart)
+ ASSIGN( 95, TonyConPupazzoEnd)
+ ASSIGN( 96, TonyConConiglioStart)
+ ASSIGN( 97, TonyConConiglioEnd)
+ ASSIGN( 98, TonyConRicettaStart)
+ ASSIGN( 99, TonyConRicettaEnd)
+ ASSIGN(100, TonyConCarteStart)
+ ASSIGN(101, TonyConCarteEnd)
+ ASSIGN(102, TonyConTaccuinoStart)
+ ASSIGN(103, TonyConTaccuinoEnd)
+ ASSIGN(104, TonyConMegafonoStart)
+ ASSIGN(105, TonyConMegafonoEnd)
+ ASSIGN(106, TonyConBarbaStart)
+ ASSIGN(107, TonyConBarbaEnd)
+ ASSIGN(108, TonyRidacchia)
+ ASSIGN(109, TonySchifato)
+ ASSIGN(110, TonyNaah)
+ ASSIGN(111, TonyMacbeth)
+ ASSIGN(112, TonySniffaLeft)
+ ASSIGN(113, TonySniffaRight)
+ ASSIGN(114, TonySpaventatoStart)
+ ASSIGN(115, TonySpaventatoEnd)
+ ASSIGN(116, TonyConSegretaria)
+
+ ASSIGN( 50, CharSetCode)
+ ASSIGN( 51, CharSetColor)
+ ASSIGN( 52, CharSetTalkPattern)
+ ASSIGN( 53, CharSendMessage)
+ ASSIGN( 54, CharSetStartEndTalkPattern)
+
+ ASSIGN( 60, MCharSetCode)
+ ASSIGN( 61, MCharSetColor)
+ ASSIGN( 62, MCharSetCurrentGroup)
+ ASSIGN( 63, MCharSetNumTalksInGroup)
+ ASSIGN( 64, MCharSetNumTexts)
+ ASSIGN( 65, MCharSendMessage)
+ ASSIGN( 66, MCharSetPosition)
+ ASSIGN( 67, MCharSetAlwaysBack)
+ ASSIGN( 68, MCharResetCode)
+
+ ASSIGN( 70, StartDialog)
+ ASSIGN( 71, SendDialogMessage)
+
+ ASSIGN( 80, TakeOwnership)
+ ASSIGN( 81, ReleaseOwnership)
+
+ ASSIGN( 86, PlaySonoriz)
+ ASSIGN( 87, PlayStacchetto)
+ ASSIGN( 88, FadeInSonoriz)
+ ASSIGN( 89, FadeOutSonoriz)
+ ASSIGN(123, FadeInStacchetto)
+ ASSIGN(124, FadeOutStacchetto)
+ ASSIGN(125, MuteSonoriz)
+ ASSIGN(126, DemuteSonoriz)
+ ASSIGN(127, MuteStacchetto)
+ ASSIGN(128, DemuteStacchetto)
+ ASSIGN( 84, StopSonoriz)
+ ASSIGN( 85, StopStacchetto)
+ ASSIGN( 83, PlayItemSfx)
+ ASSIGN(129, StacchettoFadeStart)
+ ASSIGN(130, StacchettoFadeEnd)
+
+ ASSIGN(120, TremaSchermo)
+ ASSIGN(121, AutoSave)
+ ASSIGN(122, Abort)
+ ASSIGN(131, NoOcchioDiBue)
+ ASSIGN(132, SendFullscreenMsgStart)
+ ASSIGN(133, SendFullscreenMsgEnd)
+ ASSIGN(134, CustEnableGUI)
+ ASSIGN(135, CustDisableGUI)
+ ASSIGN(136, ClearScreen)
+ ASSIGN(137, PatIrqFreeze)
+ ASSIGN(138, TonySetPalesati)
+ ASSIGN(139, OpenInitLoadMenu)
+ ASSIGN(140, OpenInitOptions)
+ ASSIGN(141, SyncScrollLocation)
+ ASSIGN(142, CloseLocation)
+ ASSIGN(143, SetAlwaysDisplay)
+ ASSIGN(144, DoCredits)
+
+ ASSIGN( 200, MustSkipIdleStart);
+ ASSIGN( 201, MustSkipIdleEnd);
+
+END_CUSTOM_FUNCTION_MAP()
+
+void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) {
+ Tony = tony;
+ Pointer = ptr;
+ Boxes = box;
+ Loc = loc;
+ Inventory = inv;
+ Input = input;
+
+ LoadLocation = MainLoadLocation;
+ UnloadLocation = MainUnloadLocation;
+ LinkGraphicTask = MainLinkGraphicTask;
+ Freeze = MainFreeze;
+ Unfreeze = MainUnfreeze;
+ WaitFrame = MainWaitFrame;
+ PlayMusic = MainPlayMusic;
+ InitWipe = MainInitWipe;
+ CloseWipe = MainCloseWipe;
+ WaitWipeEnd = MainWaitWipeEnd;
+ DisableGUI = MainDisableGUI;
+ EnableGUI = MainEnableGUI;
+ SetPalesati = MainSetPalesati;
+
+ g_system->lockMutex(vdb);
+
+ bAlwaysDisplay = false;
+ int i;
+/*
+ for (i = 0;i < 10; i++)
+ InitializeCriticalSection(&cs[i]);
+ for (i = 0;i < 10; i++)
+ mut[i] = CreateMutex(NULL, false, NULL);
+*/
+ for (i = 0; i < 200; i++)
+ tappeti[i] = 0;
+
+ tappeti[6] = T_GRILLI;
+ tappeti[7] = T_GRILLI;
+ tappeti[8] = T_GRILLIOV;
+ tappeti[10] = T_GRILLI;
+ tappeti[12] = T_GRILLI;
+ tappeti[13] = T_GRILLIOV;
+ tappeti[15] = T_GRILLI;
+ tappeti[16] = T_GRILLIVENTO;
+ tappeti[18] = T_GRILLI;
+ tappeti[19] = T_GRILLIVENTO;
+ tappeti[20] = T_GRILLI;
+ tappeti[23] = T_GRILLI;
+ tappeti[26] = T_MAREMETA;
+ tappeti[27] = T_GRILLI;
+ tappeti[28] = T_GRILLIVENTO;
+ tappeti[31] = T_GRILLI;
+ tappeti[33] = T_MARE;
+ tappeti[35] = T_MARE;
+ tappeti[36] = T_GRILLI;
+ tappeti[37] = T_GRILLI;
+ tappeti[40] = T_GRILLI;
+ tappeti[41] = T_GRILLI;
+ tappeti[42] = T_GRILLI;
+ tappeti[45] = T_GRILLI;
+ tappeti[51] = T_GRILLI;
+ tappeti[52] = T_GRILLIVENTO1;
+ tappeti[53] = T_GRILLI;
+ tappeti[54] = T_GRILLI;
+ tappeti[57] = T_VENTO;
+ tappeti[58] = T_VENTO;
+ tappeti[60] = T_VENTO;
+
+
+
+ // Crea l'evento per skippare le idle
+ hSkipIdle = CreateEvent(NULL, true, false, NULL);
+}
+
+} // end of namespace Tony
diff --git a/engines/tony/custom.h b/engines/tony/custom.h
new file mode 100644
index 0000000000..ee85c8dd41
--- /dev/null
+++ b/engines/tony/custom.h
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/**************************************************************************
+ * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * Nayma Software srl *
+ * e -= We create much MORE than ALL =- *
+ * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * .d" d$$$$$b "b. *
+ * .z$* d$$$$$$$L ^*$c. *
+ * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
+ * ^*$b 4$$$$$$$$$F .d$*" *
+ * ^$$. 4$$$$$$$$$F .$P" Module: Custom.CPP........... *
+ * *$. '$$$$$$$$$ 4$P 4 *
+ * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
+ * z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
+ * z$" "" #$F^ "" '$c Desc: Custom functions..... *
+ * z$$beu .ue=" $ "=e.. .zed$$c ..................... *
+ * "#$e z$*" . `. ^*Nc e$"" ..................... *
+ * "$$". .r" ^4. .^$$" ..................... *
+ * ^.@*"6L=\ebu^+C$"*b." *
+ * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
+ * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
+ * " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
+ * *
+ * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
+ * *
+ **************************************************************************
+
+/** RCS
+ *
+ * $Id: $
+ *
+ **/
+
+#ifndef TONY_CUSTOM_H
+#define TONY_CUSTOM_H
+
+#include "tony/mpal/mpal.h"
+
+namespace Tony {
+
+using namespace MPAL;
+
+/*
+ * Defines
+ */
+
+typedef uint32 HWND;
+
+typedef void __declspec(dllexport) (*INIT_CUSTOM_FUNCTION_TYPE)(HWND, LPCUSTOMFUNCTION *);
+
+#define INIT_CUSTOM_FUNCTION MapCustomFunctions
+#define INIT_CUSTOM_FUNCTION_STRING "MapCustomFunctions"
+
+#define DECLARE_CUSTOM_FUNCTION(x) void x
+
+#define BEGIN_CUSTOM_FUNCTION_MAP() \
+ static void AssignError(HWND hWnd, int num) { \
+ error("Custom function %u has been already assigned!", num); \
+ } \
+ void INIT_CUSTOM_FUNCTION(HWND hWnd, LPCUSTOMFUNCTION *lpMap) \
+ {
+
+
+#define END_CUSTOM_FUNCTION_MAP() \
+ }
+
+
+#define ASSIGN(num,func) \
+ if (lpMap[num]!=NULL) \
+ AssignError(hWnd,num); \
+ lpMap[num]=func;
+
+class RMTony;
+class RMPointer;
+class RMGameBoxes;
+class RMLocation;
+class RMInventory;
+class RMInput;
+
+void INIT_CUSTOM_FUNCTION(HWND hWnd, LPCUSTOMFUNCTION *lpMap);
+void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
+
+#endif
+
+} // end of namespace Tony
diff --git a/engines/tony/detection.cpp b/engines/tony/detection.cpp
index 58d16842d4..6be0ca302c 100644
--- a/engines/tony/detection.cpp
+++ b/engines/tony/detection.cpp
@@ -43,6 +43,10 @@ Common::Language TonyEngine::getLanguage() const {
return _gameDescription->desc.language;
}
+bool TonyEngine::getIsDemo() const {
+ return _gameDescription->desc.flags & ADGF_DEMO;
+}
+
}
static const PlainGameDescriptor tonyGames[] = {
diff --git a/engines/tony/font.h b/engines/tony/font.h
index 348e7618ea..57a8b1c4fb 100644
--- a/engines/tony/font.h
+++ b/engines/tony/font.h
@@ -55,6 +55,8 @@
namespace Tony {
class RMInventory;
+class RMLoc;
+class RMItem;
/**
* Gestisce un font, in cui ha varie surface per ogni lettera
@@ -318,7 +320,7 @@ class RMTextItemName : protected RMText {
protected:
RMPoint m_mpos;
RMPoint m_curscroll;
- RMItem* m_item;
+ RMItem *m_item;
RMString m_itemName;
public:
@@ -330,10 +332,10 @@ public:
void DoFrame(RMGfxTargetBuffer &bigBuf, RMLocation &loc, RMPointer &ptr, RMInventory &inv);
virtual void Draw(RMGfxTargetBuffer& bigBuf, RMGfxPrimitive* prim);
- RMPoint GetHotspot() { if (m_item==NULL) return m_mpos+m_curscroll; else return m_item->Hotspot(); }
- RMItem* GetSelectedItem() { return m_item; }
- bool IsItemSelected() { return m_item!=NULL; }
- bool IsNormalItemSelected() { return m_item!=NULL && m_itemName.Length()>0; }
+ RMPoint GetHotspot();
+ RMItem *GetSelectedItem();
+ bool IsItemSelected();
+ bool IsNormalItemSelected();
virtual bool RemoveThis() { return true; }
};
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp
index 48827cbc2a..d759ef510a 100644
--- a/engines/tony/game.cpp
+++ b/engines/tony/game.cpp
@@ -45,10 +45,1158 @@
* *
**************************************************************************/
+#include "common/file.h"
+#include "common/savefile.h"
+#include "tony/mpal/lzo.h"
+#include "tony/mpal/memory.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/mpal/stubs.h"
+#include "tony/custom.h"
#include "tony/game.h"
+#include "tony/gfxengine.h"
+#include "tony/tony.h"
namespace Tony {
+using namespace MPAL;
+/****************************************/
+/* Variabili globali di configurazione */
+/****************************************/
+
+// FIXME: Move into a class instance
+bool bCfgInvLocked;
+bool bCfgInvNoScroll;
+bool bCfgTimerizedText;
+bool bCfgInvUp;
+bool bCfgAnni30;
+bool bCfgAntiAlias;
+bool bCfgSottotitoli;
+bool bCfgTransparence;
+bool bCfgInterTips;
+bool bCfgDubbing;
+bool bCfgMusic;
+bool bCfgSFX;
+int nCfgTonySpeed;
+int nCfgTextSpeed;
+int nCfgDubbingVolume;
+int nCfgMusicVolume;
+int nCfgSFXVolume;
+bool bSkipSfxNoLoop;
+
+bool bPatIrqFreeze;
+
+/****************************************/
+/* Funzioni globali per la DLL Custom */
+/****************************************/
+
+static char path_buffer[_MAX_PATH];
+static char drive[_MAX_DRIVE];
+static char dir[_MAX_DIR];
+static char fname[_MAX_FNAME];
+static char ext[_MAX_EXT];
+
+HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) {
+ return _vm->GetEngine()->LoadLocation(nLoc,pt,start);
+}
+
+HANDLE MainUnloadLocation(bool bDoOnExit) {
+ return _vm->GetEngine()->UnloadLocation(bDoOnExit);
+}
+
+void MainLinkGraphicTask(RMGfxTask *task) {
+ _vm->GetEngine()->LinkGraphicTask(task);
+}
+
+void MainFreeze(void) {
+ _vm->GetEngine()->Freeze();
+}
+
+void MainUnfreeze(void) {
+ _vm->GetEngine()->Unfreeze();
+}
+
+void MainWaitFrame(void) {
+ WaitForSingleObject(_vm->m_hEndOfFrame, INFINITE);
+}
+
+void MainShowMouse(void) {
+ _vm->GetEngine()->EnableMouse();
+}
+
+void MainHideMouse(void) {
+ _vm->GetEngine()->DisableMouse();
+}
+
+void MainPlayMusic(int nChannel, char* filename, int nFX, bool bLoop, int nSync) {
+ _vm->PlayMusic(nChannel, filename, nFX, bLoop, nSync);
+}
+
+void MainDisableInput(void) {
+ _vm->GetEngine()->DisableInput();
+}
+
+void MainEnableInput(void) {
+ _vm->GetEngine()->EnableInput();
+}
+
+void MainInitWipe(int type) {
+ _vm->GetEngine()->InitWipe(type);
+}
+
+void MainCloseWipe(void) {
+ _vm->GetEngine()->CloseWipe();
+}
+
+void MainWaitWipeEnd(void) {
+ _vm->GetEngine()->WaitWipeEnd();
+}
+
+void MainEnableGUI(void) {
+ _vm->GetEngine()->m_bGUIInterface = true;
+ _vm->GetEngine()->m_bGUIInventory = true;
+ _vm->GetEngine()->m_bGUIOption = true;
+}
+
+void MainDisableGUI(void) {
+ _vm->GetEngine()->m_bGUIInterface = false;
+ _vm->GetEngine()->m_bGUIInventory = false;
+ _vm->GetEngine()->m_bGUIOption = false;
+}
+
+void MainSetPalesati(bool bPalesati) {
+ _vm->GetEngine()->SetPalesati(bPalesati);
+}
+
+/****************************************************************************\
+* Metodi di RMOptionButton
+\****************************************************************************/
+
+RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) {
+ RMResRaw raw(dwRes);
+ assert(raw.IsValid());
+ m_buf = new RMGfxSourceBuffer16(false);
+ m_buf->Init(raw, raw.Width(), raw.Height());
+
+ m_rect.SetRect(pt.x, pt.y, pt.x + raw.Width() - 1, pt.y + raw.Height() - 1);
+ m_bActive = false;
+ m_bHasGfx = true;
+ m_bDoubleState = bDoubleState;
+}
+
+RMOptionButton::RMOptionButton(RMRect pt) {
+ m_rect = pt;
+ m_bActive = false;
+ m_bHasGfx = false;
+ m_bDoubleState = false;
+}
+
+RMOptionButton::~RMOptionButton() {
+ if (m_bHasGfx)
+ delete m_buf;
+}
+
+bool RMOptionButton::DoFrame(RMPoint mousePos, bool bLeftClick, bool bRightClick) {
+ if (!m_bDoubleState) {
+ if (m_rect.PtInRect(mousePos)) {
+ if (!m_bActive) {
+ m_bActive=true;
+ return true;
+ }
+ } else {
+ if (m_bActive) {
+ m_bActive=false;
+ return true;
+ }
+ }
+ } else {
+ if (bLeftClick && m_rect.PtInRect(mousePos)) {
+ m_bActive = !m_bActive;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+void RMOptionButton::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ if (!m_bActive)
+ return;
+
+ if (m_bHasGfx)
+ m_buf->Draw(bigBuf,prim);
+}
+
+void RMOptionButton::AddToList(RMGfxTargetBuffer &bigBuf) {
+ if (m_bHasGfx)
+ bigBuf.AddPrim(new RMGfxPrimitive(this, m_rect));
+}
+
+
+/****************************************************************************\
+* RMOptionSlide methods
+\****************************************************************************/
+
+#define INIT_GFX16_FROMRAW(dwRes, buf16) \
+ raw = new RMResRaw(dwRes); \
+ assert(raw->IsValid()); \
+ assert((buf16) == NULL); \
+ (buf16) = new RMGfxSourceBuffer16(false); \
+ (buf16)->Init(*raw,raw->Width(),raw->Height()); \
+ delete raw;
+
+#define INIT_GFX8_FROMRAW(dwRes, buf8) \
+ raw = new RMResRaw(dwRes); \
+ assert(raw->IsValid()); \
+ assert((buf8) == NULL); \
+ (buf8) = new RMGfxSourceBuffer8RLEByte(); \
+ (buf8)->Init(*raw, raw->Width(), raw->Height(), true); \
+ delete raw;
+
+/****************************************************************************\
+* Metodi di RMGfxEngine
+\****************************************************************************/
+
+bool bIdleExited;
+
+void ExitAllIdles(int nCurLoc) {
+ // Chiude le idle
+ bSkipSfxNoLoop = true;
+ mpalEndIdlePoll(nCurLoc);
+ bIdleExited = true;
+ bSkipSfxNoLoop = false;
+ ExitThread(0);
+}
+
+
+RMGfxEngine::RMGfxEngine() {
+ // Crea il big buffer dove verranno disegnati i frame
+ m_bigBuf.Create(RM_BBX, RM_BBY, 16);
+ m_bigBuf.OffsetY(RM_SKIPY);
+}
+
+RMGfxEngine::~RMGfxEngine() {
+ // Chiude il buffer
+ m_bigBuf.Destroy();
+}
+
+void RMGfxEngine::OpenOptionScreen(int type) {
+ bool bRes;
+
+ switch (type) {
+ case 0:
+ bRes=m_opt.Init(m_bigBuf);
+ break;
+ case 1:
+ bRes=m_opt.InitLoadMenuOnly(m_bigBuf, true);
+ break;
+ case 2:
+ bRes=m_opt.InitNoLoadSave(m_bigBuf);
+ break;
+ case 3:
+ bRes=m_opt.InitLoadMenuOnly(m_bigBuf, false);
+ break;
+ case 4:
+ bRes=m_opt.InitSaveMenuOnly(m_bigBuf, false);
+ break;
+ }
+
+ if (bRes) {
+ _vm->PauseSound(true);
+
+ DisableInput();
+ m_inv.EndCombine();
+ m_curActionObj=0;
+ m_curAction=TA_GOTO;
+ m_point.SetAction(m_curAction);
+ m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ m_point.SetCustomPointer(NULL);
+ EnableMouse();
+ _vm->GrabThumbnail();
+
+ // Esce la IDLE onde evitare la morte prematura in caricamento
+ m_bMustEnterMenu = true;
+ if (type == 1 || type == 2) {
+ bIdleExited = true;
+ } else {
+ m_tony.StopNoAction();
+
+ uint32 id;
+ bIdleExited = false;
+ CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)ExitAllIdles, (void *)m_nCurLoc, 0, &id);
+ }
+ }
+}
+
+void RMGfxEngine::DoFrame(bool bDrawLocation) {
+ g_system->lockMutex(csMainLoop);
+
+ // Poll dei dispositivi di input
+ m_input.Poll();
+
+ if (m_bMustEnterMenu && bIdleExited) {
+ m_bOption = true;
+ m_bMustEnterMenu = false;
+ bIdleExited = false;
+ }
+
+ if (m_bOption) {
+ m_opt.DoFrame(&m_input);
+ m_bOption = !m_opt.IsClosing();
+ if (!m_bOption) {
+ DisableMouse();
+ EnableInput();
+ mpalStartIdlePoll(m_nCurLoc);
+ _vm->PauseSound(false);
+ }
+ }
+
+ if (bDrawLocation && m_bLocationLoaded) {
+ // Locazione e oggetti
+ m_loc.DoFrame(&m_bigBuf);
+
+ // Controlla gli input del mouse
+ if (m_bInput && !m_tony.InAction()) {
+ // Se siamo sull'inventario, è lui che controlla tutti gli input
+ if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) {
+ // CLICK SINISTRO
+ // **************
+ if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
+ // Left click attiva il combine, se siamo su un oggetto
+ if (m_inv.LeftClick(m_input.MousePos(),m_curActionObj)) {
+ m_curAction=TA_COMBINE;
+ m_point.SetAction(m_curAction);
+ }
+ }
+ else
+
+ // CLICK DESTRO
+ // ************
+ if (m_input.MouseRightClicked()) {
+ if(m_itemName.IsItemSelected()) {
+ m_curActionObj=0;
+ m_inv.RightClick(m_input.MousePos());
+ } else
+ m_inv.RightClick(m_input.MousePos());
+ } else
+
+ // RILASCIO DESTRO
+ // ***************
+ if (m_input.MouseRightReleased()) {
+ if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) {
+ m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
+
+ m_curAction=TA_GOTO;
+ m_point.SetAction(m_curAction);
+ }
+ }
+ } else {
+ // Menu Opzioni
+ // ************
+ if (m_bGUIOption) {
+ if (!m_tony.InAction() && m_bInput) {
+ if ((m_input.MouseLeftClicked() && m_input.MousePos().x < 3 && m_input.MousePos().y < 3)) {
+ OpenOptionScreen(0);
+ goto SKIPCLICKSINISTRO;
+ } else if ((GetAsyncKeyState(Common::KEYCODE_ESCAPE) & 0x8001) == 0x8001)
+ OpenOptionScreen(0);
+ else if (!_vm->getIsDemo()) {
+ if ((GetAsyncKeyState(Common::KEYCODE_F3) & 0x8001)==0x8001)
+ OpenOptionScreen(3);
+ else if ((GetAsyncKeyState(Common::KEYCODE_F2) & 0x8001)==0x8001)
+ OpenOptionScreen(4);
+ }
+ }
+ }
+
+ // CLICK SINISTRO
+ // **************
+ if (m_input.MouseLeftClicked() && !m_inter.Active()) {
+ // Se clicko dentro un oggetto, esegui l'azione
+ //if (m_itemName.IsItemSelected())
+ {
+ if (m_curAction!=TA_COMBINE)
+ m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction());
+ else if (m_itemName.GetSelectedItem() != NULL)
+ m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj);
+ }
+
+ if (m_curAction==TA_COMBINE) {
+ m_inv.EndCombine();
+ m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ }
+
+ m_curAction=TA_GOTO;
+ m_point.SetAction(m_curAction);
+ }
+
+SKIPCLICKSINISTRO:
+ // CLICK DESTRO
+ // ************
+ if (m_curAction == TA_COMBINE) {
+ // Durante il combine, lo annulla.
+ if (m_input.MouseRightClicked()) {
+ m_inv.EndCombine();
+ m_curActionObj = 0;
+ m_curAction = TA_GOTO;
+ m_point.SetAction(m_curAction);
+ m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ }
+ } else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) {
+ if (m_bGUIInterface) {
+ // Prima di aprire l'interfaccia, rimette GOTO
+ m_curAction = TA_GOTO;
+ m_curActionObj = 0;
+ m_point.SetAction(m_curAction);
+ m_inter.Clicked(m_input.MousePos());
+ }
+ }
+
+
+ // RILASCIO DESTRO
+ // ***************
+ if (m_input.MouseRightReleased()) {
+ if (m_bGUIInterface) {
+ if (m_inter.Released(m_input.MousePos(), m_curAction)) {
+ m_point.SetAction(m_curAction);
+ m_tony.MoveAndDoAction(m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
+
+ m_curAction=TA_GOTO;
+ m_point.SetAction(m_curAction);
+ }
+ }
+ }
+ }
+
+ // Aggiorna il nome sotto il puntatore del mouse
+ m_itemName.SetMouseCoord(m_input.MousePos());
+ if (!m_inter.Active() && !m_inv.MiniActive())
+ m_itemName.DoFrame(m_bigBuf, m_loc, m_point, m_inv);
+ }
+
+ // Inventario & interfaccia
+ m_inter.DoFrame(m_bigBuf, m_input.MousePos());
+ m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory));
+ }
+
+ // Anima Tony
+ m_tony.DoFrame(&m_bigBuf, m_nCurLoc);
+
+ // Aggiorna lo scrolling per tenere Tony dentro lo schermo
+ if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
+ RMPoint showThis=m_tony.Position();
+ showThis.y -= 60;
+ m_loc.UpdateScrolling(showThis);
+ }
+
+ if (m_bLocationLoaded)
+ m_tony.SetScrollPosition(m_loc.ScrollPosition());
+
+ if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) {
+ m_point.SetCoord(m_input.MousePos());
+ m_point.DoFrame(&m_bigBuf);
+ }
+
+ // **********************
+ // Disegna la lista di OT
+ // **********************
+ m_bigBuf.DrawOT();
+
+#define FSTEP (480/32)
+
+ // Wipe
+ if (m_bWiping)
+ {
+ switch (m_nWipeType) {
+ case 1:
+ if (!(m_rcWipeEllipse.bottom-m_rcWipeEllipse.top>=FSTEP*2)) {
+ SetEvent(m_hWipeEvent);
+ m_nWipeType=3;
+ break;
+ }
+
+ m_rcWipeEllipse.top+=FSTEP;
+ m_rcWipeEllipse.left+=FSTEP;
+ m_rcWipeEllipse.right-=FSTEP;
+ m_rcWipeEllipse.bottom-=FSTEP;
+ break;
+
+ case 2:
+ if (!(m_rcWipeEllipse.bottom-m_rcWipeEllipse.top<480-FSTEP)) {
+ SetEvent(m_hWipeEvent);
+ m_nWipeType=3;
+ break;
+ }
+
+ m_rcWipeEllipse.top-=FSTEP;
+ m_rcWipeEllipse.left-=FSTEP;
+ m_rcWipeEllipse.right+=FSTEP;
+ m_rcWipeEllipse.bottom+=FSTEP;
+ break;
+ }
+ }
+
+ g_system->unlockMutex(csMainLoop);
+}
+
+
+void RMGfxEngine::InitCustomDll(void) {
+ SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input);
+}
+
+void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
+ static RMGfxEngine *This = NULL;
+ RMItem *item;
+
+ // Inizializzazione!
+ if ((int)dwItem == -1)
+ {
+ This=(RMGfxEngine*)nPattern;
+ return;
+ }
+
+ if (This->m_bLocationLoaded) {
+ item = This->m_loc.GetItemFromCode(dwItem);
+ if (item != NULL) {
+ if (nPattern != -1) {
+ if (bPatIrqFreeze)
+ MainFreeze();
+ item->SetPattern(nPattern, true);
+ if (bPatIrqFreeze)
+ MainUnfreeze();
+ }
+ if (nStatus!=-1)
+ item->SetStatus(nStatus);
+ }
+ }
+}
+
+/*
+ // WINBUG: This is a special case for the file open/save dialog,
+ // which sometimes pumps while it is coming up but before it has
+ // disabled the main window.
+ HWND hWndFocus = ::GetFocus();
+ bool bEnableParent = false;
+ m_ofn.hwndOwner = PreModal();
+ AfxUnhookWindowCreate();
+ if (m_ofn.hwndOwner != NULL && ::IsWindowEnabled(m_ofn.hwndOwner))
+ {
+ bEnableParent = true;
+ ::EnableWindow(m_ofn.hwndOwner, false);
+ }
+
+ _AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
+ assert(pThreadState->m_pAlternateWndInit == NULL);
+
+ if (m_ofn.Flags & OFN_EXPLORER)
+ pThreadState->m_pAlternateWndInit = this;
+ else
+ AfxHookWindowCreate(this);
+
+ int nResult;
+ if (m_bOpenFileDialog)
+ nResult = ::GetOpenFileName(&m_ofn);
+ else
+ nResult = ::GetSaveFileName(&m_ofn);
+
+ if (nResult)
+ assert(pThreadState->m_pAlternateWndInit == NULL);
+ pThreadState->m_pAlternateWndInit = NULL;
+
+ // WINBUG: Second part of special case for file open/save dialog.
+ if (bEnableParent)
+ ::EnableWindow(m_ofn.hwndOwner, true);
+ if (::IsWindow(hWndFocus))
+ ::SetFocus(hWndFocus);
+*/
+
+
+void RMGfxEngine::SelectLocation(RMPoint ptTonyStart, RMPoint start) {
+#if 0
+ OPENFILENAME ofn;
+ char lpszFileName[512];
+
+ // @@@ Con TonyStart=-1,-1 allora usa la posizione scritta nella locazione
+
+ // Sceglie la locazione
+ ZeroMemory(lpszFileName,512);
+ ZeroMemory(&ofn,sizeof(ofn));
+ ofn.lStructSize=sizeof(ofn);
+ ofn.hwndOwner=NULL;
+ ofn.lpstrFilter="Locazione (*.LOC)\0*.LOC\0Locazione ottimizzata (*.LOX)\0*.LOX\0Tutti i files (*.*)\0*.*\0";
+ ofn.lpstrCustomFilter=NULL;
+ ofn.nFilterIndex=1;
+ ofn.lpstrFile=lpszFileName;
+ ofn.nMaxFile=512;
+ ofn.lpstrInitialDir=NULL;
+ ofn.lpstrTitle="Load Location";
+ ofn.Flags=OFN_FILEMUSTEXIST|OFN_HIDEREADONLY|OFN_PATHMUSTEXIST;
+
+ if (!GetOpenFileName(&ofn))
+ assert(0);
+
+ // Carica la locazione
+ m_loc.Load(lpszFileName);
+ m_bLocationLoaded = true;
+ m_nCurLoc=m_loc.TEMPGetNumLoc();
+
+ if (ptTonyStart.x==-1 && ptTonyStart.y==-1)
+ InitForNewLocation(m_loc.TEMPGetNumLoc(),m_loc.TEMPGetTonyStart(),RMPoint(-1,-1));
+ else
+ InitForNewLocation(m_loc.TEMPGetNumLoc(),ptTonyStart,start);
+#endif
+}
+
+void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+ if (start.x == -1 || start.y == -1) {
+ start.x = ptTonyStart.x-RM_SX/2;
+ start.y = ptTonyStart.y-RM_SY/2;
+ }
+
+ m_loc.SetScrollPosition(start);
+
+ if (ptTonyStart.x==0 && ptTonyStart.y==0) {
+ } else {
+ m_tony.SetPosition(ptTonyStart, nLoc);
+ m_tony.SetScrollPosition(start);
+ }
+
+ m_curAction=TA_GOTO;
+ m_point.SetCustomPointer(NULL);
+ m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ m_point.SetAction(m_curAction);
+ m_inter.Reset();
+ m_inv.Reset();
+
+ mpalStartIdlePoll(m_nCurLoc);
+}
+
+HANDLE RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+ bool bLoaded;
+ int i;
+
+ m_nCurLoc=nLoc;
+
+ bLoaded = false;
+ for (i = 0; i < 5; i++) {
+ // Retry sul loading della locazione
+ RMRes res(m_nCurLoc);
+ if (!res.IsValid())
+ continue;
+#if 0
+ // codice per dumpare una locazione in caso serva una modifica
+ if (nLoc == 106)
+ {
+ FILE *f = fopen("loc106.lox", "wb");
+ fwrite(res.DataPointer(), res.Size(), 1, f);
+ fclose(f);
+ }
+#endif
+ m_loc.Load(res);
+ InitForNewLocation(nLoc, ptTonyStart, start);
+ bLoaded = true;
+ break;
+ }
+
+ if (!bLoaded)
+ SelectLocation(ptTonyStart, start);
+
+ if (m_bOption)
+ m_opt.ReInit(m_bigBuf);
+
+ m_bLocationLoaded = true;
+
+ // On Enter per la locazion
+ return INVALID_HANDLE_VALUE; //mpalQueryDoAction(0, m_nCurLoc, 0);
+}
+
+HANDLE RMGfxEngine::UnloadLocation(bool bDoOnExit) {
+ HANDLE h;
+
+ // Scarica tutta la memoria della locazione
+ mpalEndIdlePoll(m_nCurLoc);
+
+ // On Exit?
+ if (bDoOnExit) {
+ h = mpalQueryDoAction(1, m_nCurLoc, 0);
+ if (h != INVALID_HANDLE_VALUE)
+ WaitForSingleObject(h, INFINITE);
+ }
+
+ MainFreeze();
+
+ m_bLocationLoaded = false;
+
+ m_bigBuf.ClearOT();
+ m_loc.Unload();
+
+ return INVALID_HANDLE_VALUE;
+}
+
+void RMGfxEngine::Init() {
+ // Screen loading
+ RMResRaw *raw;
+ RMGfxSourceBuffer16 *load = NULL;
+ INIT_GFX16_FROMRAW(20038, load);
+ m_bigBuf.AddPrim(new RMGfxPrimitive(load));
+ m_bigBuf.DrawOT();
+ m_bigBuf.ClearOT();
+ delete load;
+ _vm->m_wnd.GetNewFrame(*this, NULL);
+
+
+
+ bPatIrqFreeze = true;
+
+ // GUI attivabile
+ m_bGUIOption = true;
+ m_bGUIInterface = true;
+ m_bGUIInventory = true;
+
+ bSkipSfxNoLoop = false;
+ m_bMustEnterMenu = false;
+ bIdleExited = false;
+ m_bOption = false;
+ m_bWiping = false;
+ m_hWipeEvent=CreateEvent(NULL, false, false, NULL);
+
+ // Crea l'evento di freeze
+ g_system->lockMutex(csMainLoop);
+
+ // Inizializza la funzione di IRQ di Item per l'MPAL
+ ItemIrq((uint32)-1, (uint32)this, 0);
+ mpalInstallItemIrq(ItemIrq);
+
+ // Inizializza DirectInput
+ m_input.Init(/*hInst*/);
+
+ // Inizializza il puntatore del mouse
+ m_point.Init();
+
+ // Inizializza Tony
+ m_tony.Init();
+ m_tony.LinkToBoxes(&_vm->_theBoxes);
+
+ // Inizializza l'inventario e l'interfaccia
+ m_inv.Init();
+ m_inter.Init();
+
+ // Carica la locazione e setta le priorità @@@@@
+ m_bLocationLoaded = false;
+/*
+ m_nCurLoc=1;
+ RMRes res(m_nCurLoc);
+ m_loc.Load(res);
+ m_loc.SetPriority(1);
+ m_tony.SetPosition(RMPoint(201,316),1);
+ //m_tony.SetPosition(RMPoint(522,305),2);
+ //m_tony.SetPosition(RMPoint(158,398),4);
+ m_tony.SetPattern(m_tony.PAT_STANDDOWN);
+ m_curAction=TA_GOTO;
+*/
+ EnableInput();
+
+ // Inizio del gioco
+ //m_tony.ExecuteAction(4,1,0); //PREGAME
+
+ m_tony.ExecuteAction(20,1,0);
+
+// theLog << "Seleziona la locazione\n";
+ //LoadLocation(1,RMPoint(201,316),RMPoint(-1,-1));
+ //SelectLocation();
+ //LoadLocation(5,RMPoint(685,338),RMPoint(-1,-1));
+ //LoadLocation(7,RMPoint(153,424),RMPoint(-1,-1));
+ //LoadLocation(70,RMPoint(10,10),RMPoint(-1,-1));
+ //LoadLocation(20,RMPoint(112,348),RMPoint(-1,-1));
+ //LoadLocation(26,RMPoint(95,456),RMPoint(-1,-1));
+ //LoadLocation(12,RMPoint(221,415),RMPoint(-1,-1));
+ //LoadLocation(25,RMPoint(221,415),RMPoint(-1,-1));
+ //LoadLocation(16,RMPoint(111,438),RMPoint(-1,-1));
+ //LoadLocation(60,RMPoint(18,302),RMPoint(-1,-1));
+
+ // CASTELLO
+
+ //LoadLocation(40,RMPoint(233,441),RMPoint(-1,-1));
+}
+
+void RMGfxEngine::Close(void) {
+ m_bigBuf.ClearOT();
+
+ m_inter.Close();
+ m_inv.Close();
+ m_tony.Close();
+ m_point.Close();
+ m_input.Close();
+}
+
+void RMGfxEngine::SwitchFullscreen(bool bFull) {
+ m_input.SwitchFullscreen(bFull);
+}
+
+void RMGfxEngine::GDIControl(bool bCon)
+{
+ m_input.GDIControl(bCon);
+}
+
+/*
+void RMGfxEngine::OptionScreen(void)
+{
+ if (!m_bOption)
+ {
+ if (m_opt.Init(m_bigBuf))
+ {
+ m_bOption = true;
+ DisableInput();
+ EnableMouse();
+ }
+ }
+ else
+ {
+ if (m_opt.Close())
+ {
+ m_bOption = false;
+ DisableMouse();
+ EnableInput();
+ }
+ }
+}
+*/
+
+void RMGfxEngine::EnableInput(void) {
+ m_bInput = true;
+}
+
+void RMGfxEngine::DisableInput(void) {
+ m_bInput = false;
+ m_inter.Reset();
+}
+
+void RMGfxEngine::EnableMouse(void) {
+ m_bAlwaysDrawMouse = true;
+}
+
+void RMGfxEngine::DisableMouse(void) {
+ m_bAlwaysDrawMouse = false;
+}
+
+void RMGfxEngine::Freeze(void) {
+ g_system->lockMutex(csMainLoop);
+}
+
+void RMGfxEngine::Unfreeze(void) {
+ g_system->unlockMutex(csMainLoop);
+}
+
+void CharsSaveAll(Common::OutSaveFile *fp);
+void CharsLoadAll(Common::InSaveFile *fp);
+void MCharResetCodes(void);
+void SaveChangedHotspot(Common::OutSaveFile *f);
+void LoadChangedHotspot(Common::InSaveFile *f);
+void ReapplyChangedHotspot(void);
+
+void RestoreMusic(void);
+void SaveMusic(Common::OutSaveFile *f);
+void LoadMusic(Common::InSaveFile *f);
+
+unsigned char wrkmem[LZO1X_999_MEM_COMPRESS];
+
+void RMGfxEngine::SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress) {
+ Common::OutSaveFile *f;
+ byte *state, *statecmp;
+ byte *thumbcmp;
+ uint32 thumbsizecmp, thumbsize;
+ uint32 size, sizecmp;
+ int i;
+ char buf[4];
+ RMPoint tp = m_tony.Position();
+
+ // Salvataggio: variabili mpal + locazione corrente + posizione di tony + inventario
+
+ // Per ora salviamo solo lo stato MPAL
+ size = mpalGetSaveStateSize();
+ state = new byte[size];
+ statecmp = new byte[size*2];
+ mpalSaveState(state);
+
+ thumbcmp = new byte[160*120*4];
+ thumbsize = 160*120*2;
+
+ if (bFastCompress) {
+ lzo1x_1_compress(state, size, statecmp, &sizecmp, wrkmem);
+ lzo1x_1_compress(curThumb, thumbsize, thumbcmp, &thumbsizecmp, wrkmem);
+ } else {
+ lzo1x_999_compress(state, size, statecmp, &sizecmp, wrkmem);
+ lzo1x_999_compress(curThumb, thumbsize, thumbcmp, &thumbsizecmp, wrkmem);
+ }
+
+ buf[0] = 'R';
+ buf[1] = 'M';
+ buf[2] = 'S';
+ buf[3] = 0x7;
+
+ f = g_system->getSavefileManager()->openForSaving(fn);
+ if (f == NULL)
+ return;
+
+ f->write(buf, 4);
+ f->writeUint32LE(thumbsizecmp);
+ f->write(thumbcmp, thumbsizecmp);
+
+ // Livello di difficoltà
+ i = mpalQueryGlobalVar("VERSIONEFACILE");
+ f->writeByte(i);
+
+ i = strlen(name);
+ f->writeByte(i);
+ f->write(name, i);
+
+ f->writeUint32LE(m_nCurLoc);
+ f->writeUint32LE(tp.x);
+ f->writeUint32LE(tp.y);
+ f->writeUint32LE(size);
+ f->writeUint32LE(sizecmp);
+
+ f->write(statecmp, sizecmp);
+
+ delete [] state;
+ delete [] statecmp;
+ delete [] thumbcmp;
+
+ // inventario
+ size = m_inv.GetSaveStateSize();
+ state = new byte[size];
+ m_inv.SaveState(state);
+
+ f->writeUint32LE(size);
+ f->write(state, size);
+ delete[] state;
+
+ // boxes
+ size = _vm->_theBoxes.GetSaveStateSize();
+ state = new byte[size];
+ _vm->_theBoxes.SaveState(state);
+ f->writeUint32LE(size);
+ f->write(state, size);
+ delete[] state;
+
+ // New Ver5
+ bool bStat;
+
+ // Salva lo stato della pastorella e del palesati
+ bStat = m_tony.GetPastorella();
+ f->writeByte(bStat);
+ bStat = m_inter.GetPalesati();
+ f->writeByte(bStat);
+
+ // Salva gli mchar
+ CharsSaveAll(f);
+
+ // Salva le opzioni
+ f->writeByte(bCfgInvLocked);
+ f->writeByte(bCfgInvNoScroll);
+ f->writeByte(bCfgTimerizedText);
+ f->writeByte(bCfgInvUp);
+ f->writeByte(bCfgAnni30);
+ f->writeByte(bCfgAntiAlias);
+ f->writeByte(bCfgSottotitoli);
+ f->writeByte(bCfgTransparence);
+ f->writeByte(bCfgInterTips);
+ f->writeByte(bCfgDubbing);
+ f->writeByte(bCfgMusic);
+ f->writeByte(bCfgSFX);
+ f->writeByte(nCfgTonySpeed);
+ f->writeByte(nCfgTextSpeed);
+ f->writeByte(nCfgDubbingVolume);
+ f->writeByte(nCfgMusicVolume);
+ f->writeByte(nCfgSFXVolume);
+
+ // Salva gli hotspot
+ SaveChangedHotspot(f);
+
+ // Salva la musica
+ SaveMusic(f);
+
+ f->finalize();
+ delete f;
+}
+
+void RMGfxEngine::LoadState(const char *fn) {
+ // PROBLEMA: Bisognerebbe caricare la locazione in un thread a parte per fare la OnEnter ...
+ Common::InSaveFile *f;
+ byte *state, *statecmp;
+ uint32 size, sizecmp;
+ char buf[4];
+ RMPoint tp;
+ int loc;
+ int ver;
+ int i;
+
+ f = g_system->getSavefileManager()->openForLoading(fn);
+ if (f == NULL)
+ return;
+
+ f->read(buf, 4);
+ if (buf[0] != 'R' || buf[1] != 'M' || buf[2] != 'S') {
+ delete f;
+ return;
+ }
+
+ ver = buf[3];
+
+ if (ver != 0x1 && ver != 0x2 && ver != 0x3 && ver != 0x4 && ver != 0x5 && ver != 0x6 && ver != 0x7) {
+ delete f;
+ return;
+ }
+
+ if (ver >= 0x3) {
+ // C'è il thumbnail. Se ver >= 5, è compresso
+ if (ver >= 0x5) {
+ i = 0;
+ i = f->readUint32LE();
+ f->seek(i, SEEK_CUR);
+ } else
+ f->seek(160 * 120 * 2, SEEK_CUR);
+ }
+
+ if (ver >= 0x5) {
+ // Skip del livello di difficoltà
+ f->seek(1, SEEK_CUR);
+ }
+
+ if (ver >= 0x4) { // Skippa il nome, che non serve a nessuno
+ i = f->readByte();
+ f->seek(i, SEEK_CUR);
+ }
+
+ loc = f->readUint32LE();
+ tp.x = f->readUint32LE();
+ tp.y = f->readUint32LE();
+ size = f->readUint32LE();
+
+ if (ver >= 0x5) {
+ // Stato MPAL compresso!
+ sizecmp = f->readUint32LE();
+ state = new byte[size];
+ statecmp = new byte[sizecmp];
+ f->read(statecmp, sizecmp);
+ lzo1x_decompress(statecmp, sizecmp, state, &size);
+
+ delete[] statecmp;
+ } else {
+ state = new byte[size];
+ f->read(state, size);
+ }
+
+ mpalLoadState(state);
+ delete[] state;
+
+
+ // inventario
+ size = f->readUint32LE();
+ state = new byte[size];
+ f->read(state, size);
+
+ m_inv.LoadState(state);
+ delete[] state;
+
+ if (ver >= 0x2) { // Versione 2: box please
+ size = f->readUint32LE();
+ state = new byte[size];
+ f->read(state, size);
+ _vm->_theBoxes.LoadState(state);
+ delete[] state;
+ }
+
+ if (ver >= 5) {
+ // Versione 5:
+ bool bStat = false;
+
+ bStat = f->readByte();
+ m_tony.SetPastorella(bStat);
+ bStat = f->readByte();
+ m_inter.SetPalesati(bStat);
+
+ CharsLoadAll(f);
+ }
+
+ if (ver >= 6) {
+ // Carica le opzioni
+ bCfgInvLocked = f->readByte();
+ bCfgInvNoScroll = f->readByte();
+ bCfgTimerizedText = f->readByte();
+ bCfgInvUp = f->readByte();
+ bCfgAnni30 = f->readByte();
+ bCfgAntiAlias = f->readByte();
+ bCfgSottotitoli = f->readByte();
+ bCfgTransparence = f->readByte();
+ bCfgInterTips = f->readByte();
+ bCfgDubbing = f->readByte();
+ bCfgMusic = f->readByte();
+ bCfgSFX = f->readByte();
+ nCfgTonySpeed = f->readByte();
+ nCfgTextSpeed = f->readByte();
+ nCfgDubbingVolume = f->readByte();
+ nCfgMusicVolume = f->readByte();
+ nCfgSFXVolume = f->readByte();
+
+ // Carica gli hotspot
+ LoadChangedHotspot(f);
+ }
+
+ if (ver >= 7) {
+ LoadMusic(f);
+ }
+
+ delete f;
+
+ UnloadLocation(false);
+ LoadLocation(loc, tp, RMPoint(-1, -1));
+ m_tony.SetPattern(RMTony::PAT_STANDRIGHT);
+ MainUnfreeze();
+
+ // Le versioni vecchie necessitano di On enter
+ if (ver < 5)
+ mpalQueryDoAction(0, loc, 0);
+ else {
+ // In quelle nuove, ci basta resettare gli mcode
+ MCharResetCodes();
+ }
+
+ if (ver >= 6)
+ ReapplyChangedHotspot();
+
+ RestoreMusic();
+
+ m_bGUIInterface = true;
+ m_bGUIInventory = true;
+ m_bGUIOption = true;
+}
+
+void RMGfxEngine::PauseSound(bool bPause) {
+ if (m_bLocationLoaded)
+ m_loc.PauseSound(bPause);
+}
+
+void RMGfxEngine::InitWipe(int type) {
+ m_bWiping = true;
+ m_nWipeType=type;
+ m_nWipeStep=0;
+
+ if (m_nWipeType==1)
+ m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
+ else if (m_nWipeType == 2)
+ m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
+}
+
+void RMGfxEngine::CloseWipe(void) {
+ m_bWiping = false;
+}
+
+void RMGfxEngine::WaitWipeEnd(void) {
+ WaitForSingleObject(m_hWipeEvent, INFINITE);
+}
} // End of namespace Tony
diff --git a/engines/tony/gfxcore.h b/engines/tony/gfxcore.h
index 313e471cdf..f5553d21c6 100644
--- a/engines/tony/gfxcore.h
+++ b/engines/tony/gfxcore.h
@@ -237,7 +237,7 @@ class RMGfxSourceBuffer : public virtual RMGfxBuffer, public RMGfxTaskSetPrior {
public:
// Carica i dati della surface a basso livello
virtual int Init(uint32 resID, int dimx, int dimy, bool bLoadPalette = false);
- virtual int Init(byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+ virtual int Init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
virtual void Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false);
virtual ~RMGfxSourceBuffer();
diff --git a/engines/tony/gfxengine.h b/engines/tony/gfxengine.h
index 317056315e..2019cf01c9 100644
--- a/engines/tony/gfxengine.h
+++ b/engines/tony/gfxengine.h
@@ -145,8 +145,8 @@ public:
void Unfreeze(void);
// State management
- void SaveState(char *fn, byte *curThumb, char *name, bool bFastCompress = false);
- void LoadState(char *fn);
+ void SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress = false);
+ void LoadState(const char *fn);
// Selects a location
void SelectLocation(RMPoint ptTonyStart=RMPoint(-1,-1), RMPoint start=RMPoint(-1,-1));
diff --git a/engines/tony/input.h b/engines/tony/input.h
index 6ea56024a9..554b10628b 100644
--- a/engines/tony/input.h
+++ b/engines/tony/input.h
@@ -75,7 +75,7 @@ public:
~RMInput();
// Class initialisation
- void Init(uint32 hInst);
+ void Init(/*uint32 hInst*/);
// Closes the class
void Close(void);
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
index 1cae9edb1e..73effc85c1 100644
--- a/engines/tony/loc.h
+++ b/engines/tony/loc.h
@@ -541,7 +541,7 @@ public:
// Caricamento da disco
bool Load(char *lpszFileName);
bool Load(HANDLE hFile);
- bool Load(byte *buf);
+ bool Load(const byte *buf);
bool Load(RMDataStream &ds);
bool LoadLOX(RMDataStream &ds);
@@ -561,10 +561,10 @@ public:
RMItem* GetItemFromCode(uint32 dwCode);
// Setta la posizione corrente di scrolling
- void SetScrollPosition(RMPoint &scroll);
+ void SetScrollPosition(const RMPoint &scroll);
// Setta un offset aggiuntivo di scrolling da aggiungere sempre
- void SetFixedScroll(RMPoint &scroll);
+ void SetFixedScroll(const RMPoint &scroll);
// Aggiorna le coordinate di scrolling in modo da visualizzare sempre il punto fornito
void UpdateScrolling(RMPoint ptShowThis);
diff --git a/engines/tony/module.mk b/engines/tony/module.mk
index cbc07d27b7..7c2c7928a8 100644
--- a/engines/tony/module.mk
+++ b/engines/tony/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/tony
MODULE_OBJS := \
+ custom.o \
detection.o \
game.o \
gfxcore.o \
diff --git a/engines/tony/mpal/lzo.cpp b/engines/tony/mpal/lzo.cpp
index 6cd755fc93..17b059455c 100644
--- a/engines/tony/mpal/lzo.cpp
+++ b/engines/tony/mpal/lzo.cpp
@@ -63,6 +63,7 @@
*/
#include "lzo.h"
+#include "common/textconsole.h"
namespace Tony {
@@ -505,6 +506,19 @@ lookbehind_overrun:
#endif
}
+int lzo1x_1_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem) {
+ warning("TODO: lzo1x_1_compress");
+ return 0;
+}
+
+/**
+ * better compression ratio at the cost of more memory and time
+ */
+int lzo1x_999_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem) {
+ warning("TODO: lzo1x_999_compress");
+ return 0;
+}
+
} // end of namespace MPAL
} // end of namespace Tony
diff --git a/engines/tony/mpal/lzo.h b/engines/tony/mpal/lzo.h
index 1d20c8e96e..ebb1c4b516 100644
--- a/engines/tony/mpal/lzo.h
+++ b/engines/tony/mpal/lzo.h
@@ -87,12 +87,23 @@ namespace MPAL {
#define LZO_E_NOT_YET_IMPLEMENTED (-9) /* [not used right now] */
#define LZO_E_INVALID_ARGUMENT (-10)
+#define LZO1X_999_MEM_COMPRESS ((uint32) (14 * 16384L * sizeof(uint16)))
/**
* Decompresses an LZO compressed resource
*/
int lzo1x_decompress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len);
+/**
+ * Comrpess a data block into an LZO stream
+ */
+int lzo1x_1_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem);
+
+/**
+ * better compression ratio at the cost of more memory and time
+ */
+int lzo1x_999_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem);
+
} // end of namespace MPAL
} // end of namespace Tony
diff --git a/engines/tony/mpal/stubs.cpp b/engines/tony/mpal/stubs.cpp
index 054ed55c68..ea93265ec9 100644
--- a/engines/tony/mpal/stubs.cpp
+++ b/engines/tony/mpal/stubs.cpp
@@ -59,9 +59,15 @@ HANDLE CreateThread(void *lpThreadAttributes, size_t dwStackSize,
return 0;
}
+void _beginthread(LPTHREAD_ROUTINE lpStartAddress, size_t dwStackSize, void *lpParameter) {
+}
+
void ExitThread(int ThreadId) {
}
+void _endthread() {
+}
+
void TerminateThread(HANDLE ThreadId, uint32 dwExitCode) {
}
@@ -91,6 +97,10 @@ void SetEvent(HANDLE hEvent) {
void ResetEvent(HANDLE hEvent) {
}
+uint16 GetAsyncKeyState(Common::KeyCode kc) {
+ return 0;
+}
+
} // end of namespace MPAL
} // end of namespace Tony
diff --git a/engines/tony/mpal/stubs.h b/engines/tony/mpal/stubs.h
index a8d3253ddb..9a22b65b7a 100644
--- a/engines/tony/mpal/stubs.h
+++ b/engines/tony/mpal/stubs.h
@@ -31,6 +31,7 @@
#include "common/scummsys.h"
#include "common/algorithm.h"
+#include "common/keyboard.h"
#include "tony/mpal/memory.h"
namespace Tony {
@@ -42,6 +43,7 @@ namespace MPAL {
\****************************************************************************/
typedef uint32 (*LPTHREAD_START_ROUTINE)(void *lpThreadParameter);
+typedef void (*LPTHREAD_ROUTINE)(void *lpThreadParameter);
/****************************************************************************\
* Defines
@@ -82,8 +84,12 @@ extern HANDLE CreateThread(void *lpThreadAttributes, size_t dwStackSize,
LPTHREAD_START_ROUTINE lpStartAddress, void *lpParameter,
uint32 dwCreationFlags, uint32 *lpThreadId);
+extern void _beginthread(LPTHREAD_ROUTINE lpStartAddress, size_t dwStackSize, void *lpParameter);
+
extern void ExitThread(int ThreadId);
+extern void _endthread();
+
extern void TerminateThread(HANDLE ThreadId, uint32 dwExitCode);
extern void CloseHandle(HANDLE ThreadId);
@@ -100,6 +106,8 @@ extern void SetEvent(HANDLE hEvent);
extern void ResetEvent(HANDLE hEvent);
+extern uint16 GetAsyncKeyState(Common::KeyCode kc);
+
} // end of namespace MPAL
} // end of namespace Tony
diff --git a/engines/tony/sound.h b/engines/tony/sound.h
index 75a70553ef..c966c93888 100644
--- a/engines/tony/sound.h
+++ b/engines/tony/sound.h
@@ -54,7 +54,9 @@
namespace Tony {
+class FPSTREAM;
class FPSFX;
+class CODEC;
enum CODECS {
FPCODEC_RAW,
@@ -62,6 +64,144 @@ enum CODECS {
FPCODEC_WAV
};
+
+/****************************************************************************\
+*****************************************************************************
+* class FPSound
+* -------------
+* Description: Sound driver per Falling Pumpkins
+*****************************************************************************
+\****************************************************************************/
+
+class FPSOUND {
+
+private:
+
+ bool bSoundSupported;
+/*
+ LPDIRECTSOUND lpDS;
+ LPDIRECTSOUNDBUFFER lpDSBPrimary;
+ DSCAPS dscaps;
+ HWND hwnd;
+*/
+
+/****************************************************************************\
+* Metodi
+\****************************************************************************/
+
+public:
+
+/****************************************************************************\
+*
+* Function: FPSOUND::FPSOUND();
+*
+* Description: Costruttore di default. Inizializza gli attributi.
+*
+\****************************************************************************/
+
+ FPSOUND();
+
+
+/****************************************************************************\
+*
+* Function: FPSOUND::~FPSOUND();
+*
+* Description: Deinizializza l'oggetto, disallocando la memoria.
+*
+\****************************************************************************/
+
+ ~FPSOUND();
+
+
+/****************************************************************************\
+*
+* Function: bool FPSOUND::Init(HWND hWnd);
+*
+* Description: Inizializza l'oggetto, e prepara tutto il necessario per
+* creare stream e effetti sonori.
+*
+* Input: HWND hWnd Handle della finestra principale
+*
+* Return: True se tutto OK, FALSE in caso di errore.
+*
+\****************************************************************************/
+
+
+ bool Init(/*HWND hWnd*/);
+
+
+/****************************************************************************\
+*
+* Function: bool CreateStream(FPSTREAM** lplpStream);
+*
+* Description: Alloca un oggetti di tipo FPSTREAM, e ritorna il suo
+* puntatore dopo averlo inizializzato.
+*
+* Input: FPSTREAM** lplpStream Conterra' il pointer all'oggetto
+* appena creato.
+*
+* Return: TRUE se tutto OK, FALSE in caso di errore
+*
+* Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(),
+* sono dovute al fatto che i costruttori delle classi FPSTREAM
+* e FPSFX richiedono che DirectSound sia gia' stato
+* inzializzato. In questo modo quindi si evitano dei bugs
+* che si verrebbero a creare se venisse dichiarata un oggetto
+* di tipo FPSTREAM o FPSFX globale (o cmq prima della
+* inizializzazione di DirectSound).
+*
+\****************************************************************************/
+
+ bool CreateStream(FPSTREAM **lplpStream);
+
+
+
+/****************************************************************************\
+*
+* Function: bool CreateSfx(FPSFX** lplpSfx);
+*
+* Description: Alloca un oggetti di tipo FPSFX e ritorna il suo
+* puntatore dopo averlo inizializzato.
+*
+* Input: FPSFX** lplpSfx Conterra' il pointer all'oggetto
+* appena creato.
+*
+* Return: TRUE se tutto OK, FALSE in caso di errore
+*
+* Note: Vedi le note di CreateStream()
+*
+\****************************************************************************/
+
+ bool CreateSfx(FPSFX **lplpSfx);
+
+
+
+/****************************************************************************\
+*
+* Function: void SetMasterVolume(int dwVolume);
+*
+* Description: Setta il volume generale
+*
+* Input: int dwVolume Volume da settare (0-63)
+*
+\****************************************************************************/
+
+ void SetMasterVolume(int dwVolume);
+
+
+/****************************************************************************\
+*
+* Function: void GetMasterVolume(LPINT lpdwVolume);
+*
+* Description: Richiede il volume generale
+*
+* Input: LPINT lpdwVolume Variabile che conterra' il volume (0-63)
+*
+\****************************************************************************/
+
+ void GetMasterVolume(int *lpdwVolume);
+};
+
class FPSFX {
/****************************************************************************\
@@ -93,7 +233,7 @@ private:
// DSBPOSITIONNOTIFY dspnHot[2];
public:
-// HANDLE hEndOfBuffer;
+ HANDLE hEndOfBuffer;
private:
@@ -159,9 +299,9 @@ public:
*
\****************************************************************************/
- bool LoadFile(char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
- bool LoadFile(byte *lpBuf, uint32 dwCodec);
- bool LoadVoiceFromVDB(HANDLE hvdb);
+ bool LoadFile(char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
+ bool LoadFile(byte *lpBuf, uint32 dwCodec);
+ bool LoadVoiceFromVDB(Common::File &hvdb);
/****************************************************************************\
@@ -249,6 +389,223 @@ public:
void GetVolume(int * lpdwVolume);
};
+class FPSTREAM {
+
+/****************************************************************************\
+* Attributi
+\****************************************************************************/
+
+private:
+
+/*
+ HWND hwnd;
+ LPDIRECTSOUND lpDS;
+ LPDIRECTSOUNDBUFFER lpDSBuffer; // Buffer DirectSound circolare
+ LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify degli hotspot nel buffer
+*/
+ byte *lpTempBuffer; // Buffer temporaneo per decompressione
+
+ uint32 dwBufferSize; // Dimensione del buffer in bytes
+ uint32 dwSize; // Dimensione dello stream in bytes
+ uint32 dwCodec; // CODEC utilizzato
+
+ HANDLE hThreadEnd; // Evento per chiudere il thread
+ HANDLE hFile; // Handle del file di stream
+ HANDLE hPlayThread; // Handle del thread di play
+ HANDLE hHot1, hHot2, hHot3; // Eventi settati da DirectSoundNotify
+ HANDLE hPlayThread_PlayFast;
+ HANDLE hPlayThread_PlayNormal;
+
+ bool bSoundSupported; // TRUE se il suono e' attivo
+ bool bFileLoaded; // TRUE se e' stato aperto un file
+ bool bLoop; // TRUE se bisogna loopare lo stream
+ bool bDoFadeOut; // TRUE se bisogna fare un fade out
+ bool bSyncExit;
+ bool bPaused;
+ int lastVolume;
+ FPSTREAM *SyncToPlay;
+// DSBPOSITIONNOTIFY dspnHot[3];
+
+ CODEC *lpCodec; // CODEC da utilizzare.
+ bool CreateBuffer(int nBufSize);
+
+public:
+ bool bIsPlaying; // TRUE se si sta playando lo stream
+
+private:
+
+ static void PlayThread(FPSTREAM *This);
+
+/****************************************************************************\
+* Metodi
+\****************************************************************************/
+
+public:
+
+/****************************************************************************\
+*
+* Function: FPSTREAM(LPDIRECTSOUND lpDS, bool bSoundOn);
+*
+* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
+* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateStream()
+*
+\****************************************************************************/
+
+ FPSTREAM(void * /*LPDIRECTSOUND*/ lpDS, uint32 /*HWND hWnd */, bool bSoundOn);
+
+
+/****************************************************************************\
+*
+* Function: ~FPSTREAM();
+*
+* Description: Distruttore di default. Si preoccupa anche di fermare stream
+* eventualmente in esecuzione, e disallocare la memoria da
+* essi occupata.
+*
+\****************************************************************************/
+
+ ~FPSTREAM();
+
+
+/****************************************************************************\
+*
+* Function: Release();
+*
+* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
+* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
+* creato con la FPSOUND::CreateStream().
+*
+* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
+* questa chiamata.
+*
+\****************************************************************************/
+
+ void Release();
+
+
+/****************************************************************************\
+*
+* Function: bool LoadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
+*
+* Description: Apre un file di stream.
+*
+* Input: char *lpszFile Nome del file di stream da aprire
+* uint32 dwCodec CODEC da utilizzare per decomprimere
+* i campioni sonori
+*
+* Return: TRUE se tutto OK, FALSE in caso di errore
+*
+\****************************************************************************/
+
+ bool LoadFile(char *lpszFileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000);
+
+
+
+/****************************************************************************\
+*
+* Function: UnloadFile();
+*
+* Description: Chiude un file di stream eventualmente aperto. E' necessario
+* richiamare questa funzione per disallocare la memoria
+* occupata dallo stream.
+*
+* Return: Il distruttore della classe per sicurezza richiama la
+* UnloadFile() se non e' stata richiamata esplicitamente.
+*
+\****************************************************************************/
+
+ bool UnloadFile();
+
+
+/****************************************************************************\
+*
+* Function: bool Play();
+*
+* Description: Suona lo stream caricato.
+*
+* Return: TRUE se tutto OK, FALSE in caso di errore.
+*
+\****************************************************************************/
+
+ bool Play();
+ void PlayFast(void);
+ void Prefetch(void);
+
+
+/****************************************************************************\
+*
+* Function: bool Stop();
+*
+* Description: Ferma il play dello stream.
+*
+* Return: TRUE se tutto OK, FALSE in caso di errore.
+*
+\****************************************************************************/
+
+ bool Stop(bool bSync = false);
+ void WaitForSync(FPSTREAM* toplay);
+
+
+/****************************************************************************\
+*
+* Function: void Pause(bool bPause);
+*
+* Description: Pause dell'effetto sonoro
+*
+\****************************************************************************/
+
+ void Pause(bool bPause);
+
+
+/****************************************************************************\
+*
+* Function: bool SetLoop(bool bLoop);
+*
+* Description: Attiva o disattiva il loop dello stream.
+*
+* Input: bool bLoop TRUE per attivare il loop, FALSE per
+* disattivarlo
+*
+* Note: Il loop deve essere attivato PRIMA di eseguire il play
+* dello stream. Qualsiasi modifica effettuata durante il play
+* non avra' effetto fino a che lo stream non viene fermato,
+* e poi rimesso in play.
+*
+\****************************************************************************/
+
+ void SetLoop(bool bLoop);
+
+
+
+/****************************************************************************\
+*
+* Function: void SetVolume(int dwVolume);
+*
+* Description: Cambia il volume dello stream
+*
+* Input: int dwVolume Volume da settare (0-63)
+*
+\****************************************************************************/
+
+ void SetVolume(int dwVolume);
+
+
+
+/****************************************************************************\
+*
+* Function: void GetVolume(LPINT lpdwVolume);
+*
+* Description: Chiede il volume dello stream
+*
+* Input: LPINT lpdwVolume Variabile in cui verra' inserito
+* il volume corrente
+*
+\****************************************************************************/
+
+ void GetVolume(int *lpdwVolume);
+};
+
+
} // End of namespace Tony
#endif
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index a370c8efaf..e27cb6d9d3 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -49,10 +49,9 @@ Common::Error TonyEngine::run() {
if (result != Common::kNoError)
return result;
- /*
Play();
Close();
-*/
+
return Common::kNoError;
}
@@ -60,6 +59,12 @@ Common::Error TonyEngine::run() {
* Initialise the game
*/
Common::ErrorCode TonyEngine::Init() {
+ m_hEndOfFrame = CreateEvent(NULL, false, false, NULL);
+
+ m_bPaused = false;
+ m_bDrawLocation = true;
+ m_startTime = g_system->getMillis();
+
// Initialise the function list
Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL);
@@ -98,6 +103,60 @@ void TonyEngine::GUIError(const Common::String &msg) {
GUIErrorMessage(msg);
}
+char nextMusic[_MAX_PATH];
+bool nextLoop;
+int nextChannel;
+int nextSync;
+int curChannel;
+int flipflop=0;
+OSystem::MutexRef csMusic;
+
+
+void TonyEngine::PlayMusic(int nChannel, char* fn, int nFX, bool bLoop, int nSync) {
+ warning("TonyEngine::PlayMusic");
+}
+
+void TonyEngine::PlaySFX(int nChannel, int nFX) {
+ warning("TonyEngine::PlaySFX");
+}
+
+void TonyEngine::StopMusic(int nChannel) {
+ warning("TonyEngine::StopMusic");
+}
+
+void TonyEngine::StopSFX(int nChannel) {
+ warning("TonyEngine::StopSFX");
+}
+
+void TonyEngine::PlayUtilSFX(int nChannel, int nFX) {
+ warning("TonyEngine::PlayUtilSFX");
+}
+
+void TonyEngine::StopUtilSFX(int nChannel) {
+ warning("TonyEngine::StopUtilSFX");
+}
+
+void TonyEngine::PreloadSFX(int nChannel, char* fn) {
+ warning("TonyEngine::PreloadSFX");
+}
+
+FPSFX *TonyEngine::CreateSFX(byte *buf) {
+ warning("TonyEngine::CreateSFX");
+ return NULL;
+}
+
+void TonyEngine::PreloadUtilSFX(int nChannel, char *fn) {
+ warning("TonyEngine::PreloadUtilSFX");
+}
+
+void TonyEngine::UnloadAllSFX(void) {
+ warning("TonyEngine::UnloadAllSFX");
+}
+
+void TonyEngine::UnloadAllUtilSFX(void) {
+ warning("TonyEngine::UnloadAllUtilSFX");
+}
+
void TonyEngine::InitMusic() {
warning("TODO: TonyEngine::InitMusic");
}
@@ -160,4 +219,9 @@ void TonyEngine::CloseVoiceDatabase() {
_voices.clear();
}
+void TonyEngine::GrabThumbnail(void) {
+ //m_wnd.GrabThumbnail(m_curThumbnail);
+ warning("TODO: TonyEngine::GrabThumbnail");
+}
+
} // End of namespace Tony
diff --git a/engines/tony/tony.h b/engines/tony/tony.h
index a372260c34..f3b840faf5 100644
--- a/engines/tony/tony.h
+++ b/engines/tony/tony.h
@@ -36,6 +36,7 @@
#include "tony/gfxEngine.h"
#include "tony/loc.h"
#include "tony/utils.h"
+#include "tony/window.h"
/**
* This is the namespace of the Tony engine.
@@ -72,11 +73,9 @@ struct VoiceHeader {
class TonyEngine : public Engine {
private:
Common::ErrorCode Init();
+
void InitMusic();
void CloseMusic();
- void PauseSound(bool bPause);
- void SetMusicVolume(int nChannel, int volume);
- int GetMusicVolume(int nChannel);
bool OpenVoiceDatabase();
void CloseVoiceDatabase();
protected:
@@ -88,24 +87,105 @@ public:
Common::RandomSource _randomSource;
MPAL::MemoryManager _memoryManager;
RMResUpdate _resUpdate;
+ HANDLE m_hEndOfFrame;
Common::File _vdbFP;
Common::Array<VoiceHeader> _voices;
+ FPSOUND _theSound;
// Bounding box list manager
RMGameBoxes _theBoxes;
RMGfxEngine _theEngine;
+ RMWindow m_wnd;
+ bool m_bPaused;
+ bool m_bDrawLocation;
+ int m_startTime;
+ uint16 *m_curThumbnail;
+
+ bool m_bQuitNow;
+ bool m_bTimeFreezed;
+ int m_nTimeFreezed;
+
+ enum DATADIR {
+ DD_BASE = 1,
+ DD_SAVE,
+ DD_SHOTS,
+ DD_MUSIC,
+ DD_LAYER,
+ DD_UTILSFX,
+ DD_VOICES,
+ DD_BASE2
+ };
public:
TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
virtual ~TonyEngine();
const TonyGameDescription *_gameDescription;
- uint32 getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
- uint32 getFlags() const;
- Common::Platform getPlatform() const;
-
+ bool getIsDemo() const;
+ RMGfxEngine *GetEngine() { return &_theEngine; }
void GUIError(const Common::String &msg);
+
+ void Play();
+ void Close();
+ void Abort();
+
+ void GetDataDirectory(DATADIR dir, char *path);
+
+ void SwitchFullscreen(bool bFull);
+ void OptionScreen(void);
+
+ void ShowLocation(void) { m_bDrawLocation = true; }
+ void HideLocation(void) { m_bDrawLocation = false; }
+
+ // Mette o leva la pausa
+ void Pause(bool bPause);
+ bool IsPaused() { return m_bPaused; }
+
+ // Reads the time
+ uint32 GetTime(void);
+ void FreezeTime(void);
+ void UnfreezeTime(void);
+
+ // Music
+ // ******
+ void PlayMusic(int nChannel, char *fn, int nFX, bool bLoop, int nSync);
+ void StopMusic(int nChannel);
+
+ void PlaySFX(int nSfx, int nFX = 0);
+ void StopSFX(int nSfx);
+
+ void PlayUtilSFX(int nSfx, int nFX = 0);
+ void StopUtilSFX(int nSfx);
+
+ FPSFX *CreateSFX(byte *buf);
+
+ void PreloadSFX(int nSfx, char *fn);
+ void UnloadAllSFX(void);
+
+ void PreloadUtilSFX(int nSfx, char *fn);
+ void UnloadAllUtilSFX(void);
+
+ // Ferma tutta la parte audio
+ void PauseSound(bool bPause);
+
+ void SetMusicVolume(int nChannel, int volume);
+ int GetMusicVolume(int nChannel);
+
+ // Salvataggio
+ void AutoSave(void);
+ void SaveState(int n, char *name);
+ void LoadState(int n);
+ void GetSaveStateFileName(int n, char* buf);
+
+ // Prende il thumbnail
+ void GrabThumbnail(void);
+ uint16 *GetThumbnail(void) { return m_curThumbnail; }
+
+ void Quit(void) { m_bQuitNow = true; }
+
+ void OpenInitLoadMenu(void);
+ void OpenInitOptions(void);
};
// Global reference to the TonyEngine object
diff --git a/engines/tony/tonychar.h b/engines/tony/tonychar.h
index 9d3c0202d0..9806fd5e58 100644
--- a/engines/tony/tonychar.h
+++ b/engines/tony/tonychar.h
@@ -49,6 +49,7 @@
#define TONY_TONYCHAR_H
#include "tony/mpal/stubs.h"
+#include "tony/loc.h"
namespace Tony {
diff --git a/engines/tony/utils.cpp b/engines/tony/utils.cpp
index 48dcb9392a..360b7a6f32 100644
--- a/engines/tony/utils.cpp
+++ b/engines/tony/utils.cpp
@@ -980,7 +980,7 @@ HGLOBAL RMResUpdate::QueryResource(uint32 dwRes) {
uint32 dwSize;
// Decompress the data
- MPAL::lzo1x_decompress(cmpBuf, info.cmpSize, lpDestBuf, &dwSize);
+ lzo1x_decompress(cmpBuf, info.cmpSize, lpDestBuf, &dwSize);
// Delete buffer for compressed data
delete [] cmpBuf;
diff --git a/engines/tony/window.h b/engines/tony/window.h
new file mode 100644
index 0000000000..d248ffb871
--- /dev/null
+++ b/engines/tony/window.h
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+/**************************************************************************
+ * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * Nayma Software srl *
+ * e -= We create much MORE than ALL =- *
+ * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * .d" d$$$$$b "b. *
+ * .z$* d$$$$$$$L ^*$c. *
+ * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
+ * ^*$b 4$$$$$$$$$F .d$*" *
+ * ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... *
+ * *$. '$$$$$$$$$ 4$P 4 *
+ * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
+ * z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
+ * z$" "" #$F^ "" '$c Desc: Classi per la gestione *
+ * z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct
+ * "#$e z$*" . `. ^*Nc e$"" Draw................. *
+ * "$$". .r" ^4. .^$$" ..................... *
+ * ^.@*"6L=\ebu^+C$"*b." *
+ * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
+ * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
+ * " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
+ * *
+ * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
+ * *
+ **************************************************************************/
+
+#ifndef TONY_WINDOW_H
+#define TONY_WINDOW_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+
+namespace Tony {
+
+typedef uint32 HWND;
+
+class RMWindow {
+private:
+ bool Lock(/*DDSURFACEDESC& ddsd */);
+ void Unlock(/*DDSURFACEDESC& ddsd */);
+
+ // Inizializza DirectDraw
+ void DDInit(void);
+
+ // Chiude DirectDraw
+ void DDClose(void);
+
+ // Repaint grafico tramite DirectDraw
+ void Repaint(void);
+
+ // Window Proc principale che richiama la WindowProc dentro la classe
+// friend LRESULT CALLBACK GlobalWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+ // Procedura di gestione messaggi
+// LRESULT WindowProc(UINT msg, WPARAM wParam, LPARAM lParam);
+
+protected:
+ HWND m_hWnd;
+ bool m_bFullscreen;
+
+ void * /*LPDIRECTDRAW*/ m_DD;
+ void * /*LPDIRECTDRAWSURFACE*/ m_Primary;
+ void * /*LPDIRECTDRAWSURFACE*/ m_Back;
+ void * /*LPDIRECTDRAWCLIPPER*/ m_MainClipper;
+ void * /*LPDIRECTDRAWCLIPPER*/ m_BackClipper;
+
+ int fps, fcount;
+ int lastsecond, lastfcount;
+
+ int mskRed, mskGreen, mskBlue;
+
+ bool m_bGrabScreenshot;
+ bool m_bGrabThumbnail;
+ bool m_bGrabMovie;
+ uint16 *m_wThumbBuf;
+
+ void CreateBWPrecalcTable(void);
+ void UpdatePixelFormat(void);
+ void WipeEffect(Common::Rect &rcBoundEllipse);
+
+ public:
+ RMWindow() { m_Primary = NULL; m_Back = NULL; };
+ ~RMWindow() { Close(); }
+
+ // Inizializzazione
+ void Init(/*HINSTANCE hInst*/);
+ void InitDirectDraw(void);
+ void Close(void);
+
+ // Switch tra windowed e fullscreen
+ void SwitchFullscreen(bool bFull);
+
+ // Legge il prossimo frame
+ void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse);
+
+ // Avverte di grabbare un thumbnail per il salvataggio
+// void GrabThumbnail(uint16 *buf);
+
+ operator HWND() { return m_hWnd; }
+
+ // Modi pixel format
+ // MODE1: 1555
+ // MODE2: 5515
+ // MODE3: 5551
+ bool ISMODE1() { return (mskRed == 0x7C00 && mskGreen == 0x3E0 && mskBlue== 0x1F); }
+ bool ISMODE2() { return (mskRed == 0xF800 && mskGreen == 0x7E0 && mskBlue== 0x1F); }
+ bool ISMODE3() { return (mskRed == 0xF800 && mskGreen == 0x7C0 && mskBlue== 0x3E); }
+ bool ISMODE4() { return (mskBlue == 0xF800 && mskGreen == 0x7E0 && mskRed== 0x1F); }
+};
+
+} // End of namespace Tony
+
+#endif /* TONY_WINDOW_H */