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2008-08-11Moved fontParamTable inside TextHandler struct and made it a constant size as...Kari Salminen
2008-08-11Changed palPtr from a pointer to a Common::Array named palArray. Removed palE...Kari Salminen
2008-08-11Removed textDataPtr pointer as it's not used beyond the loadTextData function...Kari Salminen
2008-08-11Changed partBuffer from a pointer to a Common::Array. Removed numElementInPar...Kari Salminen
2008-08-11Added a safeguard to readBundleFile so it shouldn't corrupt memory even if th...Kari Salminen
2008-08-11Changed readBundleFile to unpack data in-place and added debugging messages t...Kari Salminen
2008-08-11LOL: add support for floppy installer filesFlorian Kagerer
2008-08-10Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also anTorbjörn Andersson
2008-08-10Committed my patch #2040074 ("XMIDI callback control events"). At the moment,...Torbjörn Andersson
2008-08-10Add checksums for ScummVM repacked Italian and Spanish versions.Eugene Sandulenko
2008-08-10address the ignored events and bad inventory screen handling 'features'Kostas Nakos
2008-08-10hint the backend to show the VKKostas Nakos
2008-08-10add support for drascula engineKostas Nakos
2008-08-10Added fallback to text only mode when voice files are not found.Johannes Schickel
2008-08-10Fixed kyra to support properly support restarting of engine (for GSoC RTL, ba...Johannes Schickel
2008-08-10Fixed crash in KyraEngine_HoF::pauseEngineIntern.Johannes Schickel
2008-08-09Use FSNode API in default OSystem::openConfigFileForReading & OSystem::openCo...Max Horn
2008-08-09If no default config file is present, just don't load it, instead of crashingMax Horn
2008-08-09Converted zoneData and zoneQuery tables from plain array types to Common::Arr...Kari Salminen
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help to...Kari Salminen
2008-08-09Converted objectTable from a plain array to a Common::Array. Should help to c...Kari Salminen
2008-08-09Updated the Makefile to the new build system.Andre Heider
2008-08-09Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...Kari Salminen
2008-08-09Made drawPlainBox's effective width and height always at least one.Kari Salminen
2008-08-09Updates to the recent OSystem API changesAndre Heider
2008-08-09hotfix around drascula mem leak problems. see also bug reportKostas Nakos
2008-08-09fix MR on ce: allocate large buffer on the heap instead and of the stack, and...Kostas Nakos
2008-08-09Added preliminary version of drawing type 22 overlays (Such overlays are adde...Kari Salminen
2008-08-09Added updating of global variable var5 to Operation Stealth's renderOverlay f...Kari Salminen
2008-08-09Removing moving with keys qweasdzxc for now because they messed with savegame...Kari Salminen
2008-08-09Small cleanup: Renamed rol to rolByte and made it handle all cases.Kari Salminen
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
2008-08-08Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v...Kari Salminen
2008-08-08Added basic moving using keyboard (Only works in Operation Stealth at the mom...Kari Salminen
2008-08-08Remove debug leftover.Travis Howell
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
2008-08-07fix for bug #2040484: TOUCHE: Graphic glitch with long answer optionsGregory Montoir
2008-08-07fix for bug #2040311: TOUCHE: Missing characters in the spanish versionGregory Montoir
2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
2008-08-07Added precautionary tests to background scrolling function in Operation Steal...Kari Salminen
2008-08-07Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...Kari Salminen
2008-08-07Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...Kari Salminen
2008-08-07setup interface for later kyra gamesKostas Nakos
2008-08-07Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a na...Torbjörn Andersson
2008-08-07smartphone-specific code not needed anymoreKostas Nakos
2008-08-06HACK: In Operation Stealth after the first arcade sequence jump player's posi...Kari Salminen
2008-08-06Tiny comment update to loadCt-opcodes: Load collision table data.Kari Salminen
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
2008-08-06Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...Kari Salminen
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen