Age | Commit message (Collapse) | Author |
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There is currently a bug and only the thumbnail of the first save slot is
shown
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Also, translated some comments
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problem still present though.
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The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
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As supplied by alex86r in bug report #3297633.
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As supplied by alex86r in bug report #3297602.
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If the user has only a N64 mouse plugged in and no controllers
this avoids fake clicks.
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* Not really sure when/how it got lost but as it's lack spectacularly
breaks the backend it is a really good idea to put it back ;)
Thanks to Max for the heads up.
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889.
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Thanks to digitall for finding that one
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useless parameters too.
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In some places we used $DEVKITARM, but in others we hardcode the path
$DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the
latter everywhere for now. Should it turn out that we really want to
have this flexible, we can reintroduce $DEVKITARM in a proper way. In
that case, we could augment configure to set DEVKITARM to
$DEVKITPRO/devkitARM, if it has not been set yet.
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