Age | Commit message (Collapse) | Author |
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The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places.
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Fixes a possible memory leak.
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Minor modification in Spare again to do so.
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Now infoLine is working properly. Rework solidAt() to achieve that.
Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
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Also add and implement spriteAt() during the process.
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Also add and implement expandSprite().
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Not it only takes action if the user actually clicked.
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Add and implement Sprite::setCave() during the process.
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The sound code connected to them is still gappy.
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Fix Snail during the process.
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Rework Map during the process.
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