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2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places.
2014-06-17CGE2: Fix initialization of _posTab.uruk
Fixes a possible memory leak.
2014-06-17CGE2: Implement switching between scenes.uruk
Minor modification in Spare again to do so.
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Fix compilation broken by previous commit.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-15CGE2: Rework EventManager::handleEvents().uruk
Also add and implement spriteAt() during the process.
2014-06-15CGE2: remove useless code related to boolean valuesStrangerke
2014-06-15CGE2: Change the Flags structure to make use of booleansStrangerke
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-14CGE2: Implement snWalk().uruk
2014-06-14CGE2: Implement snReach() and connected functions.uruk
2014-06-14CGE2: Rethink Spare::dispose().uruk
2014-06-13CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hidePaul Gilbert
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
Also add and implement expandSprite().
2014-06-13CGE2: Stub snSay again.uruk
2014-06-13CGE2: Fix Sprite::touch().uruk
Not it only takes action if the user actually clicked.
2014-06-13CGE2: Implement releasePocket().uruk
2014-06-13CGE2: Implement Hero::turn().uruk
2014-06-13CGE2: Implement Hero::hStep().uruk
2014-06-13CGE2: Reimplement Hero::setCave().uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk
2014-06-13CGE2: Implement Hero::tick().uruk
2014-06-13CGE2: Implement snKill().uruk
Add and implement Sprite::setCave() during the process.
2014-06-13CGE2: Fix initialization of HeroTab.uruk
2014-06-12CGE2: Fix FXP initialiation and division operatorPaul Gilbert
2014-06-12CGE2: Get somewhat better valuesStrangerke
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-12CGE2: Fix code computing distanceStrangerke
2014-06-10CGE2: Implement display of speech bubbles.uruk
The sound code connected to them is still gappy.
2014-06-10CGE2: Handle kCmdSetRef.uruk
Fix Snail during the process.
2014-06-10CGE2: Implement Sprite::labVal().uruk
2014-06-10CGE2: Move kLineMax to cge2.h.uruk
2014-06-09CGE2: Implement a couple of command handling functions.uruk
2014-06-09CGE2: Simplify if-statements.uruk
2014-06-09CGE2: Fix endless loop regarding kCmdWait.uruk
2014-06-08CGE2: Reduce the scope of a couple of variables, fix styleStrangerke
2014-06-08CGE2: Implement CGE2Engine::mapCross().uruk
Rework Map during the process.
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-08CGE2: Some rework in Map.uruk
2014-06-08CGE2: Replace tab with space.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-08CGE2: Handle kCmdNop correctly.uruk
2014-06-08CGE2: Fix stub message in CGE2Engine::mapCross().uruk
2014-06-08CGE2: Further implement Hero's functions.uruk
2014-06-08CGE2: Reduce number of unhandled commands (seemingly).uruk