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2006-03-26Reduce size of saved games for HE games, music/speech resources don't need to...Travis Howell
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...Gregory Montoir
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
2006-03-25- Revert my last change with moving addDefaultDirectory() from TheneNew.cppEugene Sandulenko
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25Add kListAllNoRoot type to listDir() to handle recent file class changes, on ...Travis Howell
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson
2006-03-25More renamings:Torbjörn Andersson
2006-03-25Minor cleanupTravis Howell
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-24Fix MSVC warnings #3Andrew Kurushin
2006-03-24Fix MSVC warnings #2Andrew Kurushin
2006-03-24Fix MSVC warningsAndrew Kurushin
2006-03-24fix ITE SUNSPOT music loopAndrew Kurushin
2006-03-24Fix crash in Options dialog in 320xY mode. Shadow was drawn off-screenEugene Sandulenko
2006-03-24Removed obsolete test stuff from my credits description :-)Max Horn
2006-03-24- Modified the 'credits' target so that it first generates the files in theMax Horn
2006-03-24Fix chechbox label alignment.Eugene Sandulenko
2006-03-24Changed the DEBUG_HASH_COLLISIONS feature: Now measures the ratio between loo...Max Horn
2006-03-24- replaced the hash table size heuristic with a table of hard coded table sizesMax Horn
2006-03-24- moved type aa_ref_t into AssocArray, improving code readability a bitMax Horn
2006-03-24Some more cleanup in AssocArrayMax Horn
2006-03-24Cleanup for the AssocArray template: int->book, put common code into a new lo...Max Horn
2006-03-24Oops, accidentally commited the wrong patch (had these lines commented out fo...Max Horn
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...Max Horn
2006-03-24Some ideas on streams added to the TODOMax Horn
2006-03-24Using NULL as a default value is not working in general (e.g. for Common::Str...Max Horn
2006-03-24o Rearranged options dialogEugene Sandulenko
2006-03-24Check values loaded from theme INI and give meaningful errors instead ofEugene Sandulenko
2006-03-24Bump theme version numberEugene Sandulenko
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
2006-03-23Implementation of AssociativeArray. Transferred GUI to it. Now it is muchEugene Sandulenko
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
2006-03-23Minor changes for FF and cleanupTravis Howell
2006-03-23Add opcode 161 difference in FF, fixes some glitches in 2nd roomTravis Howell
2006-03-23Match game speed with originalEugene Sandulenko
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
2006-03-23Make copy protection in OS and FW turnable. Still buggyEugene Sandulenko
2006-03-23Cleanup Makefile.Won Star
2006-03-23Update port.Won Star
2006-03-23Fix compile without ZLIB support (GP32).Won Star
2006-03-22Code for inverted rect when scaling images of FF no longer required. Minor cl...Travis Howell
2006-03-22Rename draw buffers correctlyTravis Howell
2006-03-22Small correction to scaling code in FFTravis Howell
2006-03-22Preliminary (weasel-word for "probably buggy") implementation of the remainingTorbjörn Andersson