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2013-08-04ZVISION: Convert console sound handling to use new fileName decodingrichiesams
2013-08-04ZVISION: Create logic to decode sound rate and isStereo from fileNamerichiesams
2013-08-04ZVISION: Create utility function to parse fileName from a full/partial pathrichiesams
2013-08-04ZVISION: Add a game type enum to detectionrichiesams
This is needed for sound file differentiation
2013-08-04ZVISION: Add underscore prefix to public static variable namesrichiesams
2013-08-04ZVISION: Add stereo/mono handling for Zork soundrichiesams
2013-08-04ZVISION: Conform to GCC spacing for template inside templaterichiesams
2013-08-04ZVISION: Fix implicit conversion for scanf-type functionsrichiesams
2013-08-04ZVISION: Modify RawZorkStream to use a modified ADPCM codecrichiesams
2013-08-04ZVISION: Create console command for loading soundsrichiesams
2013-08-04ZVISION: Allow the console to stay open when errors occurrichiesams
2013-08-04ZVISION: Add 2x scaling to videosrichiesams
2013-08-04ZVISION: Add operator< to the Puzzle structrichiesams
ScriptManager does a unique-fication of a container of Puzzles using a sort with some other logic. The sort uses operator<
2013-08-04ZVISION: Create ScriptManager state handling logicrichiesams
2013-08-04ZVISION: Create utility method to remove duplicate entries from a Common::Arrayrichiesams
2013-08-04ZVISION: Create main containers in ScriptManagerrichiesams
2013-08-04ZVISION: Implement ActionTimer::execute()richiesams
2013-08-04ZVISION: Add ActionNode classrichiesams
This class encases actions that happen over time (timer, animations, etc) Each frame, the engine calls process() on each active ActionNode
2013-08-04ZVISION: Remove unused methods from ZVision classrichiesams
2013-08-04ZVISION: Move utility functions to a cpp file with declarations in a header filerichiesams
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Standardize naming conventions to fit the rest of the code baserichiesams
2013-08-04ZVISION: Remove implicit cast between integer typesrichiesams
2013-08-04ZVISION: Create console command for loading a videorichiesams
2013-08-04ZVISION: Create/refactor methods for playing video.richiesams
The pixel format for videos is not the same as for the rest of the game. (Game: RGB 555, Video: RGB 565)
2013-08-04ZVISION: Move engine width, height, and pixelFormat to const member variablesrichiesams
2013-08-04ZVISION: renderImageToScreen: Check for TGZ first instead of TGArichiesams
TGA's aren't required to have a magic number in the header, but TGZ are. Therefore it's easier to identify TGZ files.
2013-08-04ZVISION: Update module.mk with current objsrichiesams
2013-08-04ZVISION: Fix eos checking in LzssReadStreamrichiesams
2013-08-04ZVISION: Conform to new eventRecorder coderichiesams
2013-08-04ZVISION: Move early break out above the for loop. ↵richiesams
LzssReadStream::decompressBytes() The other code would go through each of the for loops and do nothing due to EOS.
2013-08-04ZVISION: Update renderImageToScreen to handle TGZ image filesrichiesams
2013-08-04ZVISION: Create class for decompressing and reading LZSSrichiesams
2013-08-04ZVISION: Change #include scummsys.h to types.hrichiesams
2013-08-04ZVISION: Rename result_action.h/.cpp files to actions.h/.cpprichiesams
2013-08-04ZVISION: Remove nonstandard C type declaration from the StateFlags enumFilippos Karapetis
2013-08-04ZVISION: Remove direct inclusion of stdio.hFilippos Karapetis
2013-08-04ZVISION: Cleanup dump method from run()richiesams
2013-08-04ZVISION: Create renderImageToScreen method and add a console command for itrichiesams
2013-08-04ZVISION: Create debug console and apply console logic to main looprichiesams
2013-08-04ZVISION: Add definitions for more ResultActionsrichiesams
2013-08-04ZVISION: Create utility method to dump result action signatures from various ↵richiesams
.scr files
2013-08-04ZVISION: Change trimCommentsAndWhiteSpace to use a pointer instead of a ↵richiesams
reference.
2013-08-04ZVISION: Change Puzzle::resultActions to a List of pointers instead of ↵richiesams
ResultAction objects ResultAction is abstract, therefore, it can't be directly stored in the list
2013-08-04ZVISION: Forward declare ZVision in result_action.hrichiesams
result_action.h is #included before ZVision is declared, causing not declared compiler errors
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Create ResultAction 's for Add and Random.richiesams
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
2013-08-04ZVISION: Fix single_value_container.h include to use the new file namerichiesams
2013-08-04ZVISION: Fix usage of Puzzle struct to use 'key' instead of 'id'richiesams
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams