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2013-09-06FULLPIPE: Hack to enable object loaderEugene Sandulenko
2013-09-06FULLPIPE: Attampt to fix serializer. Still not workingEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko
2013-09-06FULLPIPE: Turn all MfcArchive loading functions into virtual methodsEugene Sandulenko
2013-09-06FULLPIPE: Start of Interaction loadingEugene Sandulenko
2013-09-06FULLPIPE: CFile -> MfcArchiveEugene Sandulenko
2013-09-06FULLPIPE: Add utils.h which was overlookedEugene Sandulenko
2013-09-06FULLPIPE: Load inventory from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko
2013-09-06FULLPIPE: Read SceneTags from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Refactored pascal style string readerEugene Sandulenko
2013-09-06FULLPIPE: Add loader for GameProjectEugene Sandulenko
2013-09-06FULLPIPE: Initial stub for all classes in loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: translated rest of the object namesEugene Sandulenko
2013-09-06FULLPIPE: Added constants for object names and partial translationEugene Sandulenko
2013-09-06FULLPIPE: Implemented NMI archive parserEugene Sandulenko
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko
2013-09-04FULLPIPE: Add engine to the build systemEugene Sandulenko
2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-07-10TEST: test cases for common/util.cppTobia Tesan
2013-07-10TEST: tests for common/huffman.hTobia Tesan
A few tests for the Huffman decoder. The encoding is the example from Wikipedia. This could be improved by someone more knowledgeable by generating one at runtime or using multiple encodings which would each contain one edge case.
2013-07-06TSAGE: Fix to show player on top of maze correctly in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for player rotating north to south in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for refreshing background and vertical sprite flipping in R2R ↵Paul Gilbert
scene 1200
2013-07-06SCUMM: Fix initGM() buffer overflow (CID 1032513)Torbjörn Andersson
We're clearly using 12 bytes, not 11.
2013-07-06CONFIGURE: Add missing help messages for newer feature options..D G Turner
2013-07-06RECORDER: Fix tests compilation. Patch by D G TurnerEugene Sandulenko
2013-07-05BUILD: Fix Mac static build with libmpeg2Matthew Hoops
2013-07-06AUDIO: Further fix to ReportHandlerScummVM::printDebug in MT32 code.D G Turner
2013-07-05TSAGE: Bugfix for disappearing player in R2R scene 1200Paul Gilbert
2013-07-05TSAGE: Added enumeration for crawling direction in R2R scene 1200Paul Gilbert
2013-07-05NEWS: Mention MPEG-2 cutscenesMatthew Hoops
2013-07-05Merge pull request #343 from clone2727/mpeg2-aviclone2727
Add back support for sword1/2 MPEG-2 cutscenes
2013-07-05Merge pull request #351 from bluegr/eventrec_keymapper_build_warningEugene Sandulenko
RECORDER: Don't allow the event recorder and the keymapper to be enabled simultaneously
2013-07-05BASE: Fix --help output for --record-file-name.Johannes Schickel
Formerly it claimed the command is --record-file.
2013-07-05CREATE_PROJECT: Don't allow the keymapper and the event recorder to be ↵Filippos Karapetis
enabled simultaneously
2013-07-05CONFIGURE: Don't allow the keymapper and the event recorder to be enabled ↵Filippos Karapetis
simultaneously
2013-07-05Revert "COMMON: Fix crash when the keymapper and the event recorder are enabled"Filippos Karapetis
This reverts commit 93987d999c61221bda3da548c8c81f5d6d906a12.
2013-07-05CREATE_PROJECT: Add the event recorder to the feature flagsFilippos Karapetis
2013-07-05COMMON: Fix crash when the keymapper and the event recorder are enabledFilippos Karapetis
DefaultEventManager registers a keymapper that is supposed to be auto-freed. However, the event recorder then sets itself as a new keymapper, but because the autofree flag is already set, registerMapper() ends up deleting the event recorder itself. Setting the autofree flag before actually freeing the mapper fixes the issue and prevents ScummVM from crashing on startup
2013-07-05COMMON: Initialize EventDispatcher::_autoFreeMapper.Johannes Schickel
This fixes a branching on uninitialized variable reported by valgrind on startup.
2013-07-04TSAGE: Bugfixes for laser panel in R2R scene 1200Paul Gilbert
2013-07-04TSAGE: Beginnings of proper movement in R2R scene 1200Paul Gilbert
2013-07-04Merge pull request #350 from chrisws/tizen_port_1_6_0aJohannes Schickel
TIZEN: bada port updated to tizen Conflicts: backends/platform/tizen/system.cpp
2013-07-04CREATE_PROJECT: Fix compilation for Visual Studio now the built-in theme is ↵Paul Gilbert
more than 64kb
2013-07-04GUI: Cleanup EventRecorder::getSurface.Johannes Schickel
Formerly the function created a SDL_Surface by hand. Instead now it uses SDL_CreateRGBSurface (which is used in the SDL backend anyway and yields the same results). This should fix PS3 port compilation.
2013-07-04Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert