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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-10-03
CHEWY: Add an event manager, and get rid of g_engine
Filippos Karapetis
2016-10-03
CHEWY: Initial work on cursor animations
Filippos Karapetis
2016-10-03
CHEWY: Initial support for game sprites
Filippos Karapetis
2016-10-03
CHEWY: Remove some unused CFO video custom sub chunks
Filippos Karapetis
2016-10-03
CHEWY: Add support for sound effects in videos
Filippos Karapetis
2016-10-03
CHEWY: Properly close videos when they end
Filippos Karapetis
2016-10-03
VIDEO: Allow parts of the FLIC decoder to be overriden by child classes
Filippos Karapetis
2016-10-03
CHEWY: Add initial video (CFO) player
Filippos Karapetis
2016-10-03
CHEWY: Initial work on game videos
Filippos Karapetis
2016-10-03
CHEWY: Add a TODO for the currently unhandled resource files
Filippos Karapetis
2016-10-03
CHEWY: Add support for encrypted text resources
Filippos Karapetis
2016-10-03
CHEWY: Use a specialized resource handler for each resource
Filippos Karapetis
2016-10-03
CHEWY: Add methods for playing sound, speech and music to the debugger
Filippos Karapetis
2016-10-03
CHEWY: Add a sound player class and use the proper game resolution
Filippos Karapetis
2016-10-03
CHEWY: Add support for SFX and speech resources to the resource manager
Filippos Karapetis
2016-10-03
CHEWY: Another bugfix for drawImage()
Filippos Karapetis
2016-10-03
CHEWY: Add a "draw" console command to draw game images
Filippos Karapetis
2016-10-03
CHEWY: Bugfix for drawImage()
Filippos Karapetis
2016-10-03
CHEWY: Adjust comments
Filippos Karapetis
2016-10-03
CHEWY: Add a graphics class and an image drawing test
Filippos Karapetis
2016-10-03
CHEWY: Add a console, with a "dump" command to dump resources
Filippos Karapetis
2016-10-03
CHEWY: More work on res manager, add support for RLE encoded resources
Filippos Karapetis
2016-10-03
CHEWY: Initial implementation of a resource manager, and a main loop
Filippos Karapetis
2016-10-03
CHEWY: Implement detection for the English version
Filippos Karapetis
2016-10-03
CHEWY: Fix compilation with plugins enabled
Eugene Sandulenko
2016-10-03
CHEWY: Added engine stub
Eugene Sandulenko
2016-10-01
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
Filippos Karapetis
2016-09-30
FULLPIPE: Remove constant duplicates
Eugene Sandulenko
2016-09-30
FULLPIPE: Increase number of saveslots.
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Enable debug menu permanently after cheat code to match the original
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-30
SCI32: Give savegame-only methods internal linkage
Colin Snover
2016-09-30
SCI32: Reset saved parts of GfxPalette32 when loading save games
Colin Snover
2016-09-30
SCI32: Fix some buildbot compiler warnings
Colin Snover
2016-09-30
SCI32: Fix build
Willem Jan Palenstijn
2016-09-29
SCI32: Fix broken palette cycling in SCI2/2.1early games
Colin Snover
2016-09-29
SCI32: Clean up and document GfxPalette32
Colin Snover
2016-09-29
SCI32: Fix off-by-one error in palette fades
Colin Snover
2016-09-29
SCI: Deduplicate call origin formatting
Colin Snover
2016-09-29
SCI: Add prefix to global variable constants
Colin Snover
2016-09-29
SCI32: Increase resource manager LRU cache size
Colin Snover
2016-09-29
SCI32: Fix kArray signature
Colin Snover
2016-09-29
SCI32: Break into debugger after frameout, not before
Colin Snover
2016-09-29
SCI32: Ensure break to debugger works during transitions
Colin Snover
2016-09-29
SCI32: Fix whitespace
Colin Snover
2016-09-29
SCI32: Add workaround for kNumCels
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
Colin Snover
2016-09-29
SCI32: Ease debugging of wrong array types
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash in Holocabana control panel
Colin Snover
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