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2018-04-15SUPERNOVA: Renames Music/AudioIndex to Music/AudioIdJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes fallthrough warningJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves font data to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves cursor buffer to resman.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes setCurrentImageJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Moves VGA Palette to screenstatic.cppJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements render functionsJoseph-Eugene Winzer
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state.
2018-04-15SUPERNOVA: Adds skeleton for screen abstractionJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds image informationJoseph-Eugene Winzer
ImageID gives every image a name that will be used as an index into imageInfo that returns filenumber and section.
2018-04-15SUPERNOVA: Implements image bufferingJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds comment for using KNIFE on WIRE2Joseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames NULL to nullptrJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Renames MSNImageDecoder to MSNImageJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds resource abstractionJoseph-Eugene Winzer
The resource abstraction includes loading of sound files and cursor graphics.
2018-04-14SUPERNOVA: Removes stopAudio()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds init function to SupernovaEngineJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds sound abstractionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds English msn2 to detectionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Renames _timer1 to _messageDurationJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes TODOJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Moves updateEvents() to GameManagerJoseph-Eugene Winzer
updatEvents() depends on an initalized GameManager instance and mostly manipulates its state. So it seemed fitting to move it over.
2018-04-14SUPERNOVA: Processes all keyboard queries in processInput()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes mouseInput3()Joseph-Eugene Winzer
The function highlights dialog choices depending on the mouse position and loops till a mouse button is pressed. Since it is used in GameManager::dialog() only, inlining it seems reasonable, especially as the name was not descriptive in the first place.
2018-04-14SUPERNOVA: Renames wait2() to wait()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes redundant keypress checkJoseph-Eugene Winzer
GameManager::processInput() already does the job
2018-04-14I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (967 of 967 strings)
2018-04-14I18N: Update translations templatesThierry Crozat
2018-04-13XEEN: Add launcher Engine tab option for more durable armorPaul Gilbert
2018-04-13XEEN: Cleanup scene area clipping flags settingPaul Gilbert
2018-04-13README: Flesh out the copy protection skipped listPaul Gilbert
2018-04-14I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (965 of 965 strings)
2018-04-13SUPERNOVA: Update engine data fileThierry Crozat
This updates the Englih translation of some strings and adds the bitmap for the English translation of the second newspaper article.
2018-04-13SUPERNOVA: Update English translationThierry Crozat
2018-04-13XEEN: Fix clipping all scene drawn elements to scene areaPaul Gilbert
2018-04-13LILLIPUT: cleanup & renamingStrangerke
2018-04-12XEEN: Fix for resetting speed table after monsters have diedPaul Gilbert
2018-04-12BASE: Minor text fix for --copy-protection helpTarek Soliman
2018-04-12MADS: NEBULAR: Disable the copy protection dialog by defaultPaul Gilbert
The GOG release is confirmed as having it disabled, so ScummVM will do likewise and have it disabled by default
2018-04-12XEEN: Fix read of freed data in multiple rapid playFX callsPaul Gilbert
2018-04-12I18N: Update translation (Spanish)Adrian Frühwirth
Currently translated at 99.3% (959 of 965 strings)
2018-04-12I18N: Update translation (Portuguese (Brazil))Adrian Frühwirth
Currently translated at 58.9% (569 of 965 strings) https://pt.wikipedia.org/wiki/Chorus
2018-04-12I18N: Update translation (Norwegian Nynorsk)Adrian Frühwirth
Currently translated at 70.1% (677 of 965 strings)
2018-04-12I18N: Update translation (Norwegian Bokmål)Adrian Frühwirth
Currently translated at 86.2% (832 of 965 strings)
2018-04-12README: List Nuked OPL option (Czech, Swedish)Adrian Frühwirth
2018-04-12LILLIPUT: Use constants in sequence functionsStrangerke
2018-04-11XEEN: Fix monster attacks that target the entire partyPaul Gilbert
2018-04-11LILLIPUT: some renamingStrangerke
2018-04-11I18N: Update translations templatesThierry Crozat
2018-04-11I18N: Update translation (Swedish)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings)
2018-04-11I18N: Update translation (Norwegian Nynorsk)Adrian Frühwirth
Currently translated at 70.0% (677 of 966 strings)