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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-07-04
CGE2: Add, implement and use saveHeroPos().
uruk
2014-07-02
CGE2: Fix GCC warning
Strangerke
2014-06-30
CGE2: Rework Hero::expand() so it won't modify Text's content.
uruk
2014-06-29
CGE2: Implement saving.
uruk
2014-06-29
CGE2: Call loadPos() from loadHero() instead of loadUser().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-28
CGE2: Add fallback detection for the currently WIP English translation.
uruk
2014-06-28
CGE2: Fix formatting of FXP's operators.
uruk
2014-06-28
CGE2: Rework FXP::Joined().
uruk
2014-06-28
CGE2: Silence GCC warning in Hero::tick().
uruk
2014-06-28
CGE2: Add workaround for badly named VBM file in room 11
Strangerke
2014-06-27
CGE2: Implement Sprite::step() fully.
uruk
2014-06-27
CGE2: Make Hero's expand() and contract() virtual.
uruk
2014-06-27
CGE2: Add a virtual destructor in Choice, some minor cleanup
Strangerke
2014-06-27
CGE2: Fix some GCC warnings
Strangerke
2014-06-26
CGE2: Hopefully fix compilation for GCC
Strangerke
2014-06-25
CGE2: Add a safeguard in Sprite::show()
Strangerke
2014-06-25
CGE2: Implement snMidi()
Strangerke
2014-06-24
CGE2: Add a work around for missing VBM in scene 4
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-23
CGE2: Implement snSay(), reimplement some parts of the sound code.
uruk
2014-06-22
CGE2: Some more formatting fix in FXP.
uruk
2014-06-22
CGE2: Fix formatting in FXP.
uruk
2014-06-22
CGE2: Fix some formatting in Hero.
uruk
2014-06-22
CGE2: Remove double definition kMaxTry.
uruk
2014-06-22
CGE2: Rework Hero::len().
uruk
2014-06-22
CGE2: Remove useless variable declarations
Strangerke
2014-06-22
CGE2: Implement snSwap().
uruk
2014-06-22
CGE2: Fix mapCross().
uruk
2014-06-22
CGE2: Implement snGive() and snRmNear().
uruk
2014-06-21
CGE2: Reduce the scope of some variables
Strangerke
2014-06-21
CGE2: Avoid some signed/unsigned comparisons
Strangerke
2014-06-21
CGE2: Implement "quit menu".
uruk
2014-06-19
CGE2: Implement optionTouch().
uruk
2014-06-19
CGE2: Implement Hero::fun().
uruk
2014-06-19
CGE2: Implement snMouse().
uruk
2014-06-19
CGE2: Implement Sprite::works().
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-19
CGE2: Comment out code and add TODO in switchScene().
uruk
2014-06-19
CGE2: Implement inf().
uruk
2014-06-18
CGE2: Implement offUse().
uruk
2014-06-18
CGE2: Implement snKeep().
uruk
2014-06-18
CGE2: Implement functions connected to inventory handling.
uruk
2014-06-18
CGE2: Fix coords of misplaced speech bubbles.
uruk
2014-06-17
CGE2: Fix initialization of _posTab.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE: Remove (broken) variable length specification
Strangerke
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