Age | Commit message (Expand) | Author |
2006-05-28 | Use different method to detect V1 demo of Maniac Mansion, since md5 matches t... | Travis Howell |
2006-05-28 | Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speec... | Oystein Eftevaag |
2006-05-27 | Add a few items for HE games | Travis Howell |
2006-05-27 | Backed up my own commit :/ The user did a mistake when supplied the data. | Eugene Sandulenko |
2006-05-27 | Don't "tickle" a dialog until after it has had a chance to redraw itself, | Torbjörn Andersson |
2006-05-27 | Updated NEWS a bit. More will follow. Both cine and lure are too early to | Eugene Sandulenko |
2006-05-27 | Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit | Eugene Sandulenko |
2006-05-27 | add fixme about scrolling in about dialog | Willem Jan Palenstijn |
2006-05-27 | fix missing saveload thumbnail variables in classic theme config | Willem Jan Palenstijn |
2006-05-27 | Maintain the same screen update frequency while waiting for speech to finish. | Torbjörn Andersson |
2006-05-27 | make EditableWidget's caret visible when it moves | Willem Jan Palenstijn |
2006-05-27 | The dirty rect produced by drawMouse() is updated without going through any | Torbjörn Andersson |
2006-05-27 | Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving... | Johannes Schickel |
2006-05-27 | fix warpmouse in overlay-mode; fixes cursor jumps when opening menu | Willem Jan Palenstijn |
2006-05-27 | Fixes caret drawing in EditTextWidgets. | Johannes Schickel |
2006-05-27 | More vertical space in game options 'game' tab for consistency and better | Eugene Sandulenko |
2006-05-27 | Draw the selected menu item (currently always the first one) highlighted, i.e. | Torbjörn Andersson |
2006-05-27 | Should use delete[] instead of delete here, too. (I knew where the cursor | Torbjörn Andersson |
2006-05-27 | uninitialized variable | Willem Jan Palenstijn |
2006-05-27 | delete[] instead of delete | Willem Jan Palenstijn |
2006-05-27 | Override the list widget's FindWidget() function, to allow it to return the | Torbjörn Andersson |
2006-05-27 | Oops. More advanced warning recovered a mechanic mistake. Fixing. | Eugene Sandulenko |
2006-05-27 | Major GUI update: | Eugene Sandulenko |
2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell |
2006-05-27 | Fix V1 demo of maniac | Travis Howell |
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn |
2006-05-26 | add functions for reverse iteration of Common::List | Willem Jan Palenstijn |
2006-05-26 | This produces the correct character spacing for the main menu. | Torbjörn Andersson |
2006-05-26 | We don't have a mouse cursor yet, but this is probably the point where it | Torbjörn Andersson |
2006-05-26 | Removed hack to flush mouse events. No longer needed, apparently. | Torbjörn Andersson |
2006-05-26 | Fixes input handling while moving. | Johannes Schickel |
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel |
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson |
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn |
2006-05-26 | move psp_fs.cpp from backends/psp/ to backends/fs/psp/ | Joost Peters |
2006-05-26 | Update to adapt for AbstractFilesystemNode changes made recently. | Joost Peters |
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in orig... | Travis Howell |
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson |
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn |
2006-05-26 | remove unused variable | Eugene Sandulenko |
2006-05-26 | - Put scrollbar inside of list widget | Eugene Sandulenko |
2006-05-26 | Do not create scrollbar copy on each resolution switch | Eugene Sandulenko |
2006-05-26 | Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now. | Eugene Sandulenko |
2006-05-26 | Properly process screen change event in console | Eugene Sandulenko |
2006-05-25 | The GUI never asked for the cursor to be visible. I'm not sure why that used to | Torbjörn Andersson |
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn |
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson |
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn |
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko |
2006-05-25 | Setting a "null" cursor like this doesn't do anything in the SDL backend, and | Torbjörn Andersson |