Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-11 | IMAGE: Implement QTRLE dithering | Matthew Hoops | |
2015-04-11 | IMAGE: Implement QuickTime dithering in rpza | Matthew Hoops | |
2015-04-11 | VIDEO: Add support for dithering in QuickTime videos | Matthew Hoops | |
2015-04-11 | IMAGE: Add support for QuickTime dithered Cinepak | Matthew Hoops | |
2015-04-11 | IMAGE: Add an unknown dither type | Matthew Hoops | |
2015-04-11 | IMAGE: Add a function for generating QuickTime dither tables | Matthew Hoops | |
Much thanks to fuzzie for her assistance. | |||
2015-04-11 | IMAGE: Rewrite a bunch of Cinepak using templates | Matthew Hoops | |
2015-04-11 | IMAGE: Allow for choosing dither type | Matthew Hoops | |
2015-04-11 | IMAGE: Add support for Cinepak VFW dithering | Matthew Hoops | |
2015-04-11 | VIDEO: Allow AVI tracks to be dithered via the Codec | Matthew Hoops | |
Video for Windows made the Codec do the dithering work | |||
2015-04-11 | IMAGE: Add functions to allow for videos to be dithered | Matthew Hoops | |
2015-04-09 | MADS: Fix a regression in V2 games | Filippos Karapetis | |
2015-04-09 | MADS: Plug some memory leaks | Filippos Karapetis | |
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted | |||
2015-04-08 | MADS: Don't show protection dialog when exiting directly from main menu | Paul Gilbert | |
2015-04-08 | README: Update compiling instruction for OS X | Thierry Crozat | |
2015-04-07 | MADS: Fix crash leaving scene after shooting monkey | Paul Gilbert | |
2015-04-06 | MADS: Show first character of the Rex Nebular copy protection word | Torbjörn Andersson | |
2015-04-06 | MADS: Allow quitting in Rex's copy protection dialog | Torbjörn Andersson | |
2015-04-06 | MADS: Implement copy protection screen for Rex | Filippos Karapetis | |
2015-04-05 | AUDIO: Skip ID3 tag at start of mp3 files | Thierry Crozat | |
This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at beginning of file. | |||
2015-04-05 | MADS: Fix placement of blowgun in easy mode | Paul Gilbert | |
2015-04-05 | TONY: Fix disabled ui after capturing guard on Ferris Wheel | unknown | |
2015-04-04 | MADS: Have Rex swim to correct spot when throwing burger or fish | unknown | |
2015-04-04 | MADS: Keep Rex's speech on-screen longer when exitting crashed ship | unknown | |
2015-04-04 | MADS: Fix wait cursor when leaving crashed ship for the first time | unknown | |
2015-04-04 | MADS: Fix throwing burger in the different difficulty modes | unknown | |
2015-04-04 | MADS: Fix incorrect depth handling after picking up rebreather | unknown | |
2015-04-04 | TONY: Revert Italian detection entry | unknown | |
2015-04-03 | TONY: Add detection for Italian PC Magazine version | unknown | |
2015-03-29 | MADS: Set testing flags for Rex Nebular | Paul Gilbert | |
2015-03-29 | MADS: Don't hide sprites bewteen resources in an animation sequence | Paul Gilbert | |
2015-03-22 | SCUMM: Fix argc check in Cmd_Script() | Torbjörn Andersson | |
2015-03-22 | ZVISION: Silence Cppcheck warning | Torbjörn Andersson | |
2015-03-21 | GUI: Fix bug #6813, "GUI: Tooltips eat keypresses" | Torbjörn Andersson | |
The tooltip isn't really interested in any keyboard and mouse events, other than as a signal to close itself, so pass them back to the parent dialog. From what I understand, the tooltip isn't part of the dialog, so there should be no risk of going into an infinite loop here. | |||
2015-03-21 | GUI: Adjust x and y to handleMouseWheel() for consistency | Torbjörn Andersson | |
This means x and y has the same meaning as in the other handlers, e.g. handleMouseUp(). Though as far as I can tell, these coordinates aren't actually used anywhere at the moment. | |||
2015-03-21 | SCI: fix script patch description | Martin Kiewitz | |
2015-03-20 | SCI: QFG1VGA: added script patch fixes bug #6706 | Martin Kiewitz | |
fixes healer's hut buy/steal issue effectively removes 60 tick delay from script | |||
2015-03-20 | SCI: improve debug output for signature mismatch | Martin Kiewitz | |
dump parameter list to debugger as well | |||
2015-03-20 | SCI: SQ1VGA: added script patch for bug #6816 | Martin Kiewitz | |
fixes SQ1VGA Ulence Flats force field generator script glitch | |||
2015-03-20 | LOG: fix month in log file | Martin Kiewitz | |
2015-03-19 | TOON: Fix bad enum syntax | sylvaintv | |
2015-03-19 | TOON: Add options menu | sylvaintv | |
- Add options menu when pressing F1 - Add in-game font change | |||
2015-03-19 | SCI: added workaround for LSL2/Amiga bug #6818 | Martin Kiewitz | |
was bug in script (amiga exclusive) | |||
2015-03-18 | MADS: Hook up ScummVM volume control | Paul Gilbert | |
2015-03-18 | SCI: debugger / fix diskdump + list commands | Martin Kiewitz | |
diskdump: support for audio36+sync36 list: always show tuple for audio36+sync36 | |||
2015-03-16 | MADS: Handle a game bug in scene 604, which prevents game completion | Filippos Karapetis | |
2015-03-15 | MADS: Revert fix for sprites disappearing on last frame of cutscenes | Paul Gilbert | |
The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh | |||
2015-03-15 | MADS: Better handling for removing sprite sets | Paul Gilbert | |
2015-03-15 | MADS: Add custom game options to the ScummVM GUI | Filippos Karapetis | |
This should be part of commit 19a9c068f, but it wasn't committed | |||
2015-03-15 | MADS: Properly reset the sound flag | Filippos Karapetis | |