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2009-11-21Change Archive::listMatchingMembers to match the pattern case-insensitively.Johannes Schickel
svn-id: r46046
2009-11-21Add comment why pattern is converted to lowercase in ↵Johannes Schickel
FSDirectory::listMatchingMembers. svn-id: r46045
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
svn-id: r46044
2009-11-21Naming consistency.Johannes Schickel
svn-id: r46043
2009-11-21Resolve TODO.Johannes Schickel
svn-id: r46042
2009-11-21Cleanup.Johannes Schickel
svn-id: r46041
2009-11-21Change special palette loading for Kyrandia 1 from kyra.dat to match ↵Johannes Schickel
kyra.dat internals. svn-id: r46040
2009-11-21Rename "kPaletteList#" to "kSpecialPalette#".Johannes Schickel
svn-id: r46039
2009-11-21Removed duplicate code and simplified some feature detectionFilippos Karapetis
svn-id: r46038
2009-11-21Speed up extraction by only adding matching providers to search list.Johannes Schickel
svn-id: r46037
2009-11-21Fix various platform/language table entries.Johannes Schickel
svn-id: r46036
2009-11-21Add proper error messages, in case some entries aren't found.Johannes Schickel
svn-id: r46035
2009-11-21Rebuilt kyra.dat.Johannes Schickel
svn-id: r46034
2009-11-21Merge multi language games into one entry.Johannes Schickel
svn-id: r46033
2009-11-21Cleanup.Johannes Schickel
svn-id: r46032
2009-11-20Fixed sound detection for Jones CDFilippos Karapetis
svn-id: r46030
2009-11-20Changed some comments back to DOxygen (inline) style and removed some more ↵Filippos Karapetis
dead code svn-id: r46029
2009-11-20Simplified the doSound detection a bitFilippos Karapetis
svn-id: r46028
2009-11-20Removed dead codeFilippos Karapetis
svn-id: r46027
2009-11-20Fixed game restarting regressionFilippos Karapetis
svn-id: r46026
2009-11-20Changed kyra.dat to use a global "INDEX" file instead of INDEX files for ↵Johannes Schickel
every game variant. svn-id: r46025
2009-11-20Fix missing printf arguments.Johannes Schickel
svn-id: r46024
2009-11-20Cleanup.Johannes Schickel
svn-id: r46023
2009-11-20Flag Kyra3 as talkie version in kyra.dat.Johannes Schickel
svn-id: r46022
2009-11-20Readded output whether extraction succeeded or not.Johannes Schickel
svn-id: r46021
2009-11-20Fixed a regression in the LSL1 and LSL5 demos, which should work correctly ↵Filippos Karapetis
now. Some cleanup svn-id: r46020
2009-11-20Removed the syncTime and syncCue selectors from the list of static ↵Filippos Karapetis
selectors, along with their relevant FIXMEs. These selectors are used for lip syncing in CD talkie games, which always got a selector vocabulary, so we don't need to hardcode them. Did some further simplification/rewrite of the static selector tables svn-id: r46019
2009-11-20Cleanup.Johannes Schickel
svn-id: r46018
2009-11-20Add a nice message, when none of the input files is used for processing.Johannes Schickel
svn-id: r46017
2009-11-20Rebuilt kyra.dat.Johannes Schickel
svn-id: r46016
2009-11-20Merge two file game entries into one game entry, this allows for better ↵Johannes Schickel
input file validation. svn-id: r46015
2009-11-20Some name consistency changes.Johannes Schickel
svn-id: r46014
2009-11-20Added a FIXME for the syncTime and syncCue selectors, for games which don't ↵Filippos Karapetis
have a default selector dictionary svn-id: r46013
2009-11-20- Removed the non-static selectors "overlay" and "setCursor" from the list ↵Filippos Karapetis
of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types - Simplified setCursor detection a bit svn-id: r46012
2009-11-20Removed more unused selectors - the canBeHere selector is replaced by ↵Filippos Karapetis
cantBeHere in SCI1+ svn-id: r46011
2009-11-20Removed more unused selectorsFilippos Karapetis
svn-id: r46010
2009-11-20Check the overridden game object when performing setCursor detection, which ↵Filippos Karapetis
properly fixes KQ5CD (thanks waltervn) svn-id: r46009
2009-11-20Added a game-specific workaround for setCursor detection in KQ5CD: the code ↵Filippos Karapetis
for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views svn-id: r46008
2009-11-20FormattingFilippos Karapetis
svn-id: r46007
2009-11-20Changed the lofs detection to iterate through all the methods of the Game ↵Filippos Karapetis
object again, instead of a specific selector - fixes Jones svn-id: r46006
2009-11-20Selector cleanup: rearranged all selectors to be in the same order as in ↵Filippos Karapetis
Sierra's dictionary files, and removed several unused selectors svn-id: r46005
2009-11-20do not trigger any events while scene id == -1Vladimir Menshakov
svn-id: r46004
2009-11-20Added a sanity check to prevent a crash in LB1 and KQ4 (needs proper fixing)Filippos Karapetis
svn-id: r46003
2009-11-20Some corrections for the lofs autodetection - SQ4 floppy works againFilippos Karapetis
svn-id: r46002
2009-11-20Shifted some code aroundFilippos Karapetis
svn-id: r46001
2009-11-20- Rewrote the lofs parameter type auto-detection codeFilippos Karapetis
- Renamed dissectSelector -> autodetectFeature svn-id: r46000
2009-11-20TypoFilippos Karapetis
svn-id: r45999
2009-11-20Fix language in commentMax Horn
svn-id: r45998
2009-11-20Several configure targets use long instead of int for typedefing ↵Max Horn
uint32/int32. It is not clear why. In order to find out if this is needed I disabled the relevant code for each in configure. If this causes results for any port, we can add this back, along with a precise explanation as to *why* 'long' has to be used. svn-id: r45997
2009-11-20Don't include windows.h & direct.h on WinCE (and Symbian?)Max Horn
svn-id: r45996