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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-25
Turning off V7_SMOOTH_SCROLLING_HACK for now again
Max Horn
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-25
enable WizPolygon rendering, maze in kinddemo is now displayed
Gregory Montoir
2004-09-25
Cleanup to reduce code duplication
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-25
Lost comment
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-25
Enough stubs and pops to make the intro scene script finish properly.
Torbjörn Andersson
2004-09-25
Limit to HE games
Travis Howell
2004-09-24
Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ...
Max Horn
2004-09-24
Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch...
Max Horn
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
gdi.drawBitmap already performs clipping, no need to do it here
Max Horn
2004-09-24
Get rid of unused dbClear flag
Max Horn
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-24
Added some const qualifiers
Max Horn
2004-09-24
Fix for bug #795940 (COMI: strange light pixels)
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
No longer required
Travis Howell
2004-09-24
One last correction.
Travis Howell
2004-09-24
More V7_SMOOTH_SCROLLING_HACK hackery
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-23
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
Gregory Montoir
2004-09-23
Missed a spot.
Travis Howell
2004-09-23
Update HE isseus
Travis Howell
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-23
Added support for scene music and the music-playing opcode to make the
Torbjörn Andersson
2004-09-23
Replaced the standard stack with a custom-made. In the original SAGA engine
Torbjörn Andersson
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
This was on the website but not in md5.txt, it seems?
Max Horn
2004-09-22
New MD5s by Tobias Fleischer
Max Horn
2004-09-22
Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (impor...
Max Horn
2004-09-22
Debug values are shown correctly now.
Travis Howell
2004-09-22
Add case stun
Travis Howell
2004-09-22
Value is correct, but string index not array id.
Travis Howell
2004-09-22
Start the scene script as well, just to make things more interesting. This
Torbjörn Andersson
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
smaller is 99 after all.
Travis Howell
2004-09-22
Add a few more case stubs
Travis Howell
2004-09-22
No longer StopMusic
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
More cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-21
Fix memory leak
Max Horn
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