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AgeCommit message (Expand)Author
2005-04-05Separate game initialization and game running little more. Though probably it...Eugene Sandulenko
2005-04-05Changed remaining file headersMax Horn
2005-04-05Remove useless castsMax Horn
2005-04-05Fixing lots of warningsMax Horn
2005-04-05fix warningsJoost Peters
2005-04-05Removed unused variable.Torbjörn Andersson
2005-04-05Fixed some of the warnings.Torbjörn Andersson
2005-04-05This change does not make sense to me, but GCC was screaming bloody murderTorbjörn Andersson
2005-04-05Added .cvsignoreTorbjörn Andersson
2005-04-05Fixed one warning. (Several to go.)Torbjörn Andersson
2005-04-05Removed unused variables.Torbjörn Andersson
2005-04-05This looks like a mistake to me...Torbjörn Andersson
2005-04-05Updated part of headers.Eugene Sandulenko
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
2005-04-05Initial checking of Gob engineEugene Sandulenko
2005-04-05Fixed long ago...Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-05CleanupTravis Howell
2005-04-05Update HE issuesTravis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-05fix smush intializationRobert Göffringmann
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
2005-04-04Fix for bug #1166231 (GUI: Caret not removed when switching tabs)Max Horn
2005-04-04CleanupMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
2005-04-04Object width/height should be divded by 8 too.Travis Howell
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-04Fixed warnings on little-endian systems.Torbjörn Andersson
2005-04-04fixed compilationPaweł Kołodziejski
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03loadCharset gets overloaded for small header games, so no need to check for t...Max Horn
2005-04-03Use proper constant rtCharset instead of hardcoding '6'Max Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-04-03Added mouse wheel support.Marcus Comstedt
2005-04-03Added some comments on how the graphics in OSystem are meant to work, based p...Max Horn
2005-04-03Added some overlay method comments. They could be better and explain more, bu...Max Horn
2005-04-03Added ARGB4444 case to table generation.Marcus Comstedt
2005-04-03Oops, cleared too large memory region...Marcus Comstedt
2005-04-03Switch overlay mode to ARGB4444.Marcus Comstedt
2005-04-03Use alpha channel if available.Marcus Comstedt
2005-04-03Added possibility to have an overlay with an alpha channel.Marcus Comstedt