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2009-09-02Fixed loading again (broken accidentally in rev. 43504Filippos Karapetis
2009-09-02SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-g...Max Horn
2009-09-02Cleanup, rephraseAndre Heider
2009-09-02Fixed thumbnail gfx glitches on savegamesAndre Heider
2009-09-02Removed the dirty rectangle option of updating one huge rectangle, and only l...Filippos Karapetis
2009-09-02Some renaming:Filippos Karapetis
2009-09-02SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefStringMax Horn
2009-09-02SCI:Max Horn
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be re...Max Horn
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't w...Florian Kagerer
2009-09-01Added checksums for KQ5 EGA (bug report #2829470)Filippos Karapetis
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
2009-09-01Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really ...Filippos Karapetis
2009-09-01Making another variable offset unsigned, since it overflows int16Sven Hesse
2009-09-01Fixing warnings and adding a warning should the ID be something yet unknown, ...Sven Hesse
2009-09-01Patch #2848546: motomagx-mpkg-fixAndre Heider
2009-09-01Disabled dithering by default, in order to get the graphics filters working (...Filippos Karapetis
2009-09-01Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 i...Arnaud Boutonné
2009-09-01Cleanup, and mention new features.Andre Heider
2009-09-01Re-enabled custom graphics options, and read the cursor, view, pic and text f...Filippos Karapetis
2009-09-01- Reverted the *vga targets back to *sci, and used the extras field again for...Filippos Karapetis
2009-09-01Added an options dialog for some Wii specific settings.Andre Heider
2009-09-01- Added MD5's for the 5 different Crazy Nick's collectionsFilippos Karapetis
2009-09-01SCI: Fix message property of mouse event. This fixes mouse handling in theWalter van Niftrik
2009-09-01- Moved the Sierra game ID conversion code inside game.cpp, so that any game-...Filippos Karapetis
2009-09-01Fixed incorrect usage of ARRAYSIZE (thanks fingolfin)Filippos Karapetis
2009-09-01SCI: Turned convertSierraGameId partially into a tableMax Horn
2009-09-01Coding best practice: Whenever possible, pass objects by reference instead of...Max Horn
2009-09-01Coding best practice: Always use enums instead of #defines to define integer ...Max Horn
2009-09-01Clarified the backspace key workaround: This is not a Mac OS X issue (as the ...Max Horn
2009-09-01SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid...Max Horn
2009-09-01Updated to support multiple exesLars Persson
2009-09-01Changed an error to a warning, as it occurs at the beginning of EcoQuest 1 CD...Filippos Karapetis
2009-09-01Fixed the crash at the beginning of EcoQuest 1 CDFilippos Karapetis
2009-09-01Fixed regression with some weird mouse cursors (e.g. in EcoQuest)Filippos Karapetis
2009-09-01SCI: Fix bug in SCI1.1 varselector search.Walter van Niftrik
2009-09-01SCI: Fix relative cues in SCI1.Walter van Niftrik
2009-08-31CleanupFilippos Karapetis
2009-08-31CleanupFilippos Karapetis
2009-08-31Rewrote the static selector mapper to use SCI versions instead of game IDs, a...Filippos Karapetis
2009-08-31Forgot to remove a $(STRIP) line in r43855Andre Heider
2009-08-31- Removed the now-unused "setTarget" selectorFilippos Karapetis
2009-08-31Some adjustments to the output of the "selector" and "selectors" console comm...Filippos Karapetis
2009-08-31SCI: Add stub for PalVary.Walter van Niftrik
2009-08-31Skip unnecessary I/O when stripping moto* binariesAndre Heider
2009-08-31Removed many bogus return values in the SCI graphics functions - some functio...Filippos Karapetis
2009-08-31SCI: Fix messages in QFG remake.Walter van Niftrik
2009-08-31Update scummvm-tools.spec with new toolsWillem Jan Palenstijn
2009-08-31Groovie: Handle special case for cursor #4Scott Thomas
2009-08-31Revert revision 43845, to keep configure options for games and game engines c...Travis Howell