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2012-06-13HUGO: Rename pointersStrangerke
2012-06-13HUGO: Rename structs and enumsStrangerke
2012-06-13HUGO: More renamingStrangerke
2012-06-13HUGO: Use Common::Point in pathfindingStrangerke
2012-06-13HUGO: Some more renamingStrangerke
2012-06-13SCI: Shuffle the kernel functions inside kfile.cppFilippos Karapetis
This puts them in the order that they are defined in the kernel tables
2012-06-13HUGO: Some more renamingStrangerke
2012-06-13Merge branch 'master' of github.com:scummvm/scummvmStrangerke
2012-06-13HUGO: Apply coding convention (in progress)Strangerke
2012-06-13SCI: Handle the torindebug config setting for Torin's Passage FrenchFilippos Karapetis
Thanks to LePhilousophe for testing and providing a patch
2012-06-13SCI: Add a workaround for the French version of Torin's PassageFilippos Karapetis
Thanks to LePhilousophe for playing and providing the workaround
2012-06-13SCI: Only include kSave_subops if ENABLE_SCI32 is definedFilippos Karapetis
2012-06-13SCI: Use the later SCI file functions for the SCI0 onesFilippos Karapetis
They are essentially the same (with the exception of the return values), so unifying them reduces code duplication
2012-06-13SCI: Change kSave() to be a kernel function with subopsFilippos Karapetis
2012-06-13SCI: Move all file-related functions in file.*Filippos Karapetis
This way, there is a clear separation of the actual SCI kernel file functions and the file classes and wrappers of ScummVM
2012-06-13SCI: Reorder the file kernel functions a bitFilippos Karapetis
2012-06-13SCI: Implement the file operations needed for the save dialog in PhantasmagoriaFilippos Karapetis
Phantasmagoria's scripts keep polling for the existence of the savegame index file and request to read and write it using the same parameters when opening it. The index file is closed and reopened for every save slot, which is slow and can be much slower on non-desktop devices. Also, the game scripts request seeking in writable streams and request to expand the existing index file. To provide this functionality and to reduce constant slow file opening and closing, this virtual class has been introduced
2012-06-13SCI: Add debug code to automatically skip robot videosFilippos Karapetis
2012-06-13SWORD25: Janitorial: Apply coding conventionsStrangerke
2012-06-13COMMON: Remove traces of mouse cursor target scale from OSystem docs.Johannes Schickel
2012-06-13COMMON: Remove traces of overlay scale from the OSystem documentation.Johannes Schickel
2012-06-13COMMON: Remove last traces of 8bpp overlay support from OSystem docs.Johannes Schickel
2012-06-13GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵Johannes Schickel
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported.
2012-06-13GUI: Allow querying of the pixel format used by ThemeEngine.Johannes Schickel
2012-06-13KYRA: Reduce amount of updateScreen calls.Johannes Schickel
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
2012-06-12VIDEO: Make rpza decode to its own pixel formatMatthew Hoops
2012-06-11VIDEO: Cleanup QTRLEMatthew Hoops
In particular, the colors are not converted to the screen format upon decoding. The code should also now work with 32bpp screen formats.
2012-06-11MOHAWK: Make sure we convert video surfaces if they're not in the screen formatMatthew Hoops
2012-06-12GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx.Johannes Schickel
2012-06-12GRAPHICS: Replace OverlayColor with uint16 in scaler code.Johannes Schickel
Scalers are actually fixed at 2Bpp right now and not at the depth of OverlayColor.
2012-06-11SCI: Fix comment in kString(at)Matthew Hoops
2012-06-11AUDIO: Make VOC decoder a bit more failsafe by still playing parts of ↵Johannes Schickel
invalid VOC files. Formerly when an unsupported block was found the opening would fail. Instead now all the valid blocks till that occasion will be played. This fixes an missing sound in Full Throttle (thanks to clone2727 for reporting), which is using a VOC file which fails to specify the proper block length for its sound block.
2012-06-11SCI: Add support for variable selectors in kListFirstTrue / kListAllTrueFilippos Karapetis
This is used by Torin's Passage (e.g. when trying to open the menu). Based on a slightly modified patch by LePhilousophe
2012-06-11SCI: Return the default value for unknown configuration settingsFilippos Karapetis
Based on a patch by LePhilousophe
2012-06-11SCI: Added another French version of Torin's PassageFilippos Karapetis
Thanks to LePhilousophe for providing the file details. Also fixed all of the detection entries for Torin's Passage
2012-06-11KYRA: Mark Kyra 1 russian floppy version as fan translation.Johannes Schickel
2012-06-11SCUMM: Fix basketball ini nameMatthew Hoops
2012-06-11GOB: Fix an AmigaOS compile errorSven Hesse
Should close bug #3534287.
2012-06-11GOB: Update list of games in the commentSven Hesse
2012-06-11README: Update Gob game listSven Hesse
2012-06-11GOB: Don't recalculate the AdLib frequencies table on every player resetSven Hesse
2012-06-11SCI: Bugfix for negative numbers in kString(at)Filippos Karapetis
Fixes one of the bugs in the savegame selection screen in Phantasmagoria
2012-06-11SCI: Add more verbose debug output for DoAudio in SCI2.1Filippos Karapetis
2012-06-11GOB: Play the music on the title screen of Gob1 EGASven Hesse
The EGA version of Gobliiins comes with an MDY track. While the original doesn't play it, we thought it might be a nice idea to play it nevertheless.
2012-06-11NEWS: Mention Gob news for 1.5.0Sven Hesse
2012-06-11GOB: Hook up the MDY player in GeishaSven Hesse
2012-06-11GOB: Hook up the MDY player in FascinationSven Hesse
2012-06-11GOB: Rewrite the AdLib playersSven Hesse
This is a complete rewrite of the AdLib players for ADL and MDY/TBR files in the Gob engine. Major changes 1) The AdLib base class is now completely separated from all file format code and can theoretically be used by any OPL2-based format (within reason) 2) The new code is far better documented and more readable 3) The MDY player now actually works. The MDY/TBR format is in reality the MUS/SND format created by AdLib as a simpler alternative to the ROL format 4) Since the MAME emulator is quite buggy and leads to noticable wrong percussion in the Gobliins 2 title music, the new AdLib player will try to create a DOSBox OPL. If it's not compiled in, or if the user configured opl_driver to "mame", it will print out appropriate warnings.
2012-06-10TOON: Minor type fixes and cleanups in Pathfinding class.D G Turner
2012-06-10TOON: Migrate Pathfinding Path Buffers to Common::Point.D G Turner
This removes the need for i32Point, which used int32, instead of the int16 of Common::Point. Since the co-ordinates passed in are in int16, this is safe. Tested with no regressions. Also, removed return value from walkLine function as it always returned true.