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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
AVALANCHE: Fix time output
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Fix potential integer overflow
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Rework bearing()
Strangerke
2013-10-06
WINTERMUTE: Remove outdated comment
Willem Jan Palenstijn
2013-10-06
WINTERMUTE: Remove presumably outdated off-by-one correction
Willem Jan Palenstijn
2013-10-06
AVALANCHE: Rework totalTime()
Strangerke
2013-10-06
AVALANCHE: Get rid of FP in Parser::totalTime().
uruk
2013-10-06
FULLPIPE: Fix GCC warning
Torbjörn Andersson
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-06
AVALANCHE: Update credit files.
uruk
2013-10-06
AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().
uruk
2013-10-06
AVALANCHE: Use floats instead of double. Use M_PI where it is possible.
uruk
2013-10-05
TSAGE: Graphic fixes for R2R dissolving drive room stasis field
Paul Gilbert
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
FULLPIPE: Silence false positives about uninitialized variables in MSVC
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
WINTERMUTE: Let pixel blending functions be inlined
Willem Jan Palenstijn
2013-10-05
TSAGE: Bugfix for rotating suits in R2R storage room
Paul Gilbert
2013-10-05
TSAGE: Renaming for R2R Lander Bay 2 Storage
Paul Gilbert
2013-10-05
TSAGE: Implemented semi-transparent door in R2R suit room
Paul Gilbert
2013-10-05
TSAGE: Renaming for R2R Drive Room
Paul Gilbert
2013-10-05
AVALANCHE: Fix error not reported by MSVC
Strangerke
2013-10-05
AVALANCHE: Remove a missed useless include
Strangerke
2013-10-05
AVALANCHE: Replace static strings by static char*
Strangerke
2013-10-05
TSAGE: R2R bugfix for objects being removed and then readded incorrectly
Paul Gilbert
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-10-05
FULLPIPE: Give more meaningful name to method parameter
Eugene Sandulenko
2013-10-05
FULLPIPE: Implement MovGraphReact::pointInRegion()
Eugene Sandulenko
2013-10-05
AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by Lord...
Strangerke
2013-10-05
AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4
Strangerke
2013-10-05
COMMON: Fix missing arjDecoder class variable init. CID 1002929
D G Turner
2013-10-04
TSAGE: Renaming for R2R Crane Controls
Paul Gilbert
2013-10-04
TSAGE: Renaming for R2R Landing Bay
Paul Gilbert
2013-10-05
AVALANCHE: Answer a couple of comments made by LordHoto
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-05
SWORD25: Fix possible error in sound engine when loading a savegame
Thierry Crozat
2013-10-05
SWORD25: Fix regression in persistence code
Thierry Crozat
2013-10-05
WINTERMUTE: Speed up scale()
Willem Jan Palenstijn
2013-10-04
FULLPIPE: Implement MctlCompound::method4C()
Eugene Sandulenko
2013-10-04
ZVISION: Fix signed/unsigned mismatch
RichieSams
2013-10-04
AVALANCHE: Start cleaning includes - remove useless include in header files
Strangerke
2013-10-04
SCI: Add the German version of EcoQuest 2 (bug #3615072)
Filippos Karapetis
2013-10-04
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Strangerke
2013-10-04
AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines
Strangerke
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