Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-30 | VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion code | Matthew Hoops | |
It now runs much faster and looks better too. Thanks to DrMcCoy for testing. | |||
2013-06-30 | TSAGE: Fix for rotating in R2R maze scenes | Paul Gilbert | |
2013-06-30 | TSAGE: Rearranged some of the R2R scene 3500 methods to group them | Paul Gilbert | |
2013-06-30 | TSAGE: Added extra entries for diagonals to MazeDirection enum | Paul Gilbert | |
2013-06-30 | VIDEO: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | VIDEO: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | GOB: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | TSAGE: Set up a maze direction enum for R2R mazes | Paul Gilbert | |
2013-06-30 | TSAGE: Fix moving past intersection in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Starting to move in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Fix to display R2R maze map correctly | Paul Gilbert | |
2013-06-30 | TSAGE: Fix handle leak in resource manager | Paul Gilbert | |
2013-06-30 | TOOLS: Add support for MSVC12 in create_project | Littleboy | |
2013-06-30 | TSAGE: R2R Maze UI now partially showing map | Paul Gilbert | |
2013-06-29 | TSAGE: Renaming of derived R2R scene 3500 Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Further renaming of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of renamings of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Fix for object initialisatioon in R2R scene 3500 | Paul Gilbert | |
2013-06-30 | TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever | sylvaintv | |
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever" | |||
2013-06-29 | TSAGE: Implemented R2R MazeUI::draw method | Paul Gilbert | |
2013-06-29 | TSAGE: Further cleanup of existing R2R MazeUI code | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of implementing R2R maze UI | Paul Gilbert | |
2013-06-28 | NEVERHOOD: Handle invalid save_slot more gracefully on startup | Torbjörn Andersson | |
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though. | |||
2013-06-28 | NEVERHOOD: Fix incorrect checks for the waterfall sounds | Filippos Karapetis | |
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks | |||
2013-06-28 | NEVERHOOD: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2013-06-28 | NEVERHOOD: Remove superfluous description from a console command | Filippos Karapetis | |
2013-06-28 | NEVERHOOD: Add missing music when entering the Hall of Records building | Filippos Karapetis | |
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building | |||
2013-06-28 | NEVERHOOD: Fix graphics glitch when opening the menu | Filippos Karapetis | |
2013-06-28 | NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house | Filippos Karapetis | |
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped | |||
2013-06-27 | TSAGE: Added some descriptions to scene switch list | Paul Gilbert | |
2013-06-27 | Merge pull request #346 from tobiatesan/gitignore_msvc11 | Filippos Karapetis | |
JANITORIAL: Add [Debug|Release][32|64] to .gitignore | |||
2013-06-27 | JANITORIAL: Add [Debug|Release][32|64] to .gitignore | Tobia Tesan | |
MSVC11 seems to be using these as new default when running on x64. | |||
2013-06-26 | TSAGE: Fix for R2R freeze returning to scene 2000 from 2425 | Paul Gilbert | |
2013-06-26 | TSAGE: Bugfix for starting R2R scene 2000 | Paul Gilbert | |
2013-06-26 | HOPKINS: Change some variable names for consistency | Torbjörn Andersson | |
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method. | |||
2013-06-26 | HOPKINS: Remove erroneous static keyword, get rid of g_vm | Strangerke | |
2013-06-26 | NEVERHOOD: Stop sound updates while the main menu is active | Filippos Karapetis | |
2013-06-26 | WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo) | Einar Johan Trøan Sømåen | |
2013-06-25 | NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵ | johndoe123 | |
scene was unreachable. Sound bug still present, though. | |||
2013-06-25 | HOPKINS: Add some comments | Strangerke | |
2013-06-24 | TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppy | Paul Gilbert | |
2013-06-23 | SCUMM: Corrected Russian Full Throttle variant names | Eugene Sandulenko | |
2013-06-22 | SCUMM: Added another Russian variant of Full Throttle | Eugene Sandulenko | |
2013-06-22 | NEVERHOOD: Fix warning | Eugene Sandulenko | |
2013-06-21 | SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts class | Filippos Karapetis | |
2013-06-20 | VIDEO: Mark AVIDecoder as being used by sword1/sword2 | Matthew Hoops | |
2013-06-20 | SWORD2: Add back MPEG-2 video support | Matthew Hoops | |
2013-06-20 | SWORD1: Add back MPEG-2 video support | Matthew Hoops | |
2013-06-20 | COMMON: Add erase method to String class | richiesams | |
2013-06-20 | TINSEL: Clip mouse position to be within the screen (bug #3613765) | Filippos Karapetis | |
The mouse cursor warping code via the keyboard allows the cursor to go outside the screen. We now limit the cursor's position to always stay within the screen |