aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-06-30VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion codeMatthew Hoops
It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: Fix moving past intersection in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Starting to move in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Fix to display R2R maze map correctlyPaul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-06-30TOOLS: Add support for MSVC12 in create_projectLittleboy
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though.
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-06-28NEVERHOOD: Remove superfluous description from a console commandFilippos Karapetis
2013-06-28NEVERHOOD: Add missing music when entering the Hall of Records buildingFilippos Karapetis
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
2013-06-28NEVERHOOD: Fix graphics glitch when opening the menuFilippos Karapetis
2013-06-28NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) houseFilippos Karapetis
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped
2013-06-27TSAGE: Added some descriptions to scene switch listPaul Gilbert
2013-06-27Merge pull request #346 from tobiatesan/gitignore_msvc11Filippos Karapetis
JANITORIAL: Add [Debug|Release][32|64] to .gitignore
2013-06-27JANITORIAL: Add [Debug|Release][32|64] to .gitignoreTobia Tesan
MSVC11 seems to be using these as new default when running on x64.
2013-06-26TSAGE: Fix for R2R freeze returning to scene 2000 from 2425Paul Gilbert
2013-06-26TSAGE: Bugfix for starting R2R scene 2000Paul Gilbert
2013-06-26HOPKINS: Change some variable names for consistencyTorbjörn Andersson
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method.
2013-06-26HOPKINS: Remove erroneous static keyword, get rid of g_vmStrangerke
2013-06-26NEVERHOOD: Stop sound updates while the main menu is activeFilippos Karapetis
2013-06-26WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)Einar Johan Trøan Sømåen
2013-06-25NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵johndoe123
scene was unreachable. Sound bug still present, though.
2013-06-25HOPKINS: Add some commentsStrangerke
2013-06-24TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppyPaul Gilbert
2013-06-23SCUMM: Corrected Russian Full Throttle variant namesEugene Sandulenko
2013-06-22SCUMM: Added another Russian variant of Full ThrottleEugene Sandulenko
2013-06-22NEVERHOOD: Fix warningEugene Sandulenko
2013-06-21SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts classFilippos Karapetis
2013-06-20VIDEO: Mark AVIDecoder as being used by sword1/sword2Matthew Hoops
2013-06-20SWORD2: Add back MPEG-2 video supportMatthew Hoops
2013-06-20SWORD1: Add back MPEG-2 video supportMatthew Hoops
2013-06-20COMMON: Add erase method to String classrichiesams
2013-06-20TINSEL: Clip mouse position to be within the screen (bug #3613765)Filippos Karapetis
The mouse cursor warping code via the keyboard allows the cursor to go outside the screen. We now limit the cursor's position to always stay within the screen