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2015-12-15LAB: Initial sound implementationFilippos Karapetis
Sound effects are now played, and the engine no longer waits forever when playing a sound. A lot of unused sound code has been removed.
2015-12-15LAB: Clean up some DOS-specific codeFilippos Karapetis
2015-12-15LAB: Remove unused byte swap codeFilippos Karapetis
The relevant defines will be replaced with the ones from our common code
2015-12-15LAB: Remove leftover debug codeFilippos Karapetis
2015-12-15LAB: Fix loading of saved gamesFilippos Karapetis
2015-12-15LAB: Remove the journalCleanUp() wrapperFilippos Karapetis
2015-12-15LAB: Remove the unused Cords structFilippos Karapetis
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Remove unused variableFilippos Karapetis
2015-12-15LAB: Disable startup warning about hi/low res modeFilippos Karapetis
2015-12-15LAB: Implement generateSaveFileName()Filippos Karapetis
2015-12-15LAB: Implement getCurMemLabFile()Filippos Karapetis
2015-12-15LAB: Remove unused mouse reset callFilippos Karapetis
2015-12-15LAB: Remove multiple mouse coordinate variablesFilippos Karapetis
There is no real point in holding multiple location variables for the mouse cursor. One set of coordinates should be enough
2015-12-15LAB: Further fixes to signed/unsigned comparisons and bool assignmentsFilippos Karapetis
2015-12-15LAB: Change the "action" parameter of doActionRule to lowercaseFilippos Karapetis
This avoids a name clash with the Action struct
2015-12-15LAB: Silence false positives about uninitialized variablesFilippos Karapetis
2015-12-15LAB: Add missing const qualifiersFilippos Karapetis
2015-12-15LAB: Fix signed/unsigned comparison warningsFilippos Karapetis
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Use OSystem for mouse drawingEugene Sandulenko
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix line endingsEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further cleanupEugene Sandulenko
2015-12-15LAB: Simplify stddefines.hEugene Sandulenko
2015-12-15LAB: Kill storage.hEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix game paletteEugene Sandulenko
2015-12-15LAB: fix input processingEugene Sandulenko
2015-12-15LAB: Added inputEugene Sandulenko
2015-12-15LAB: Implement openFile(), first gfx output!Eugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Started rendering pipelineEugene Sandulenko
2015-12-15LAB: Fix compilationEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet