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2016-02-13SCI: Make variable name in line with our guidelines.Johannes Schickel
(cherry picked from commit 7d7c36b5933d1e777e1246c8fe84a3c2379f082d)
2016-02-12I18N: Update Swedish translation from patch #1629Thierry Crozat
2016-02-12SCI: Add detection for Larry 6 French floppyMartin Kiewitz
2016-02-12SCI: Fix fallback detector crashing on BE regress.Martin Kiewitz
Regression from af3fec8c26d92005b507dca65d1d50f820feb0e7 Code resulted in a crash on BE platforms
2016-02-12WIN32: Fix compilation with MinGW-w64 based Win32 compiler.Johannes Schickel
2016-02-12CONFIGURE: Allow to override ronindir through RONINDIR env variable.Johannes Schickel
2016-02-12I18N: Fix line endings in Czech documentationEugene Sandulenko
2016-02-12Merge pull request #664 from Tsbook/masterEugene Sandulenko
I18N: Czech localization and documentation update.
2016-02-12SHERLOCK: Silence noisy GCC warningTorbjörn Andersson
2016-02-11SHERLOCK: SS: Fix typo in fixed textMartin Kiewitz
2016-02-11SHERLOCK: SS: Make "Picked up" text multilingualMartin Kiewitz
Bug #7002 should be fully solved now
2016-02-11I18N: Czech localization and documentation update.Zbyněk Schwarz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
Also add a table for Apple IIgs games for music issues like in PQ1 intro, where the developers thought that loading a new room would take X amount of time and they started loading before the music was done. In our AGI music may get cut off because of this. It of course also happens, when using the original interpreter, as soon as you emulate a faster processor. Which means this is also a workaround. See bug #7026
2016-02-11MOHAWK: Always apply the volume when changing the background soundBastien Bouclet
2016-02-11MOHAWK: Share the code for reading sound blocksBastien Bouclet
2016-02-11MOHAWK: Share the code applying sound blocksBastien Bouclet
2016-02-11MOHAWK: Move debug rect draw control to the consoleBastien Bouclet
It was previously bound to F4
2016-02-11SHERLOCK: SS: Make user interface multilingualMartin Kiewitz
Bug #7002 almost fully solved
2016-02-10ACCESS: Fix spoken text randomly being skippedPaul Gilbert
2016-02-10SHERLOCK: SS: Fix typo in German fixed textMartin Kiewitz
Was like that in the original, we fix it.
2016-02-10SHERLOCK: Fix Spanish journal text - thanks t0byMartin Kiewitz
Some lines were not translated that well, probably because the original added words together in code based on English grammar, so the translator was probably very restricted.
2016-02-10SHERLOCK: SS: Fix fixed text typoMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10SHERLOCK: RT: Fix typo in fixed inventory textMartin Kiewitz
bug #7023
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-10AGI: Init video before font + text initMartin Kiewitz
2016-02-10COMPOSER: Fix truncated Baba Yaga md5Willem Jan Palenstijn
2016-02-10LAB: Enable by default.Johannes Schickel
Thanks to tsoliman for noticing.
2016-02-09MAEMO: Add configure and make extra args env varsTarek Soliman
This allows running "make -j4" and similar as part of dpkg-buildpackage without editing the makefile.
2016-02-09SHERLOCK: RT: Fix German umlaut display in JournalPaul Gilbert
2016-02-09AGI: Use special Apple IIgs SQ1 palette for SQ1Martin Kiewitz
Was already documented inside palette.h, but wasn't used yet
2016-02-09AGI: Fix warningMartin Kiewitz
2016-02-09AGI: Fix invalid coordinate warnings for spritesMartin Kiewitz
2016-02-09SCI: Small variable renaming to match our naming guidelines.Johannes Schickel
2016-02-09AGI: Only set VAR_KEY,when no controller/directionMartin Kiewitz
Fixes Mixed Up Mother Goose Apple IIgs save/restore prompt
2016-02-09AGI: Hold-Key: only send stationary for directionsMartin Kiewitz
2016-02-09AGI: Fix skip auto-save slot code for auto-saveMartin Kiewitz
2016-02-09AGI: Check xPos/yPos when building sprite listsMartin Kiewitz
And ignore sprites, that are placed outside of visual screen Fixes memory corruption during intro of fan made Get Outta SQ game. Original AGI did not do checks at all.
2016-02-09SCI: Take advantage of operator-> of Common::List::iterator.Johannes Schickel
2016-02-09AGI: Cut menu in case menu names are too longMartin Kiewitz
Required for games that add to many names or add names, that are too long. The code needs to get adjusted anyway for different platforms, so for now just cut the menu names instead Required for at least the fan game Get Outta Space Quest
2016-02-09SCI: Add script patch kq6 dual mode CD-AudioMartin Kiewitz
Script patch added, so that dual mode uses the same CD-Audio as regular Speech mode does during the ending (Girl in the Tower)
2016-02-09AGI: Change set.simple string copy codeMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
CID 1350104: regression from graphics rewrite in C64 picture drawing CID 1350101: potential buffer overflow in set.simple command CID 1350112: uninitialized variable in TextMgr CID 1350113: false positive uninitialized variable in SystemUI CID 1350114: potentially uninitialized variable in IIgsSample CID 1350117: false positive uninitialized variable in InventoryMgr CID 1350103: code bug in CGA rendering TextMgr::charAttrib_Set() CID 1350109: false positive in GfxFont::loadFontAmigaPseudoTopaz() CID 1350111: original AGI uninitialized memory issue in SpritesMgr::showObject
2016-02-09COMMON: Fix formatting issues in archive.cpp.Johannes Schickel
2016-02-09KYRA: Run astyle on sound.cpp.Johannes Schickel
2016-02-09SAGA: Add comments about possibly race conditions to timer callbacks.Johannes Schickel
(cherry picked from commit 93f627441ac68e7a4c3e7f748a7b6f999bd9c96a)
2016-02-09NEWS: Style fixes (most important: line breaks)Johannes Schickel
2016-02-09SCI: Enable undither option for PQ2/PC-98Martin Kiewitz
2016-02-09SCI: Additional info about Mother Goose patchesMartin Kiewitz
comments only
2016-02-09TINSEL: Enable Miles Audio for DW1+DW1CD Demo onlyMartin Kiewitz
DW1 floppy demo doesn't seem to have audio at all