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2012-09-19HOPKINS: Initial implementation of some code that will be needed for cursor ↵Paul Gilbert
display
2012-09-17HOPKINS: Bugfixes to the display of the starting menuPaul Gilbert
2012-09-17HOPKINS: Initial implementation of main menu methodPaul Gilbert
2012-09-17HOPKINS: Implemented rest of main method, with stubs for sub-method callsPaul Gilbert
2012-09-16HOPKINS: Implemented BOB_ANIM_ON and BOB_ANIM_OFFPaul Gilbert
2012-09-16HOPKINS: Implementing code for CHARGE_ANIM and dependent methodsPaul Gilbert
2012-09-15HOPKINS: Implemented Vbe decoding so introduction now runsPaul Gilbert
2012-09-15HOPKINS: initial implementation of INTORUN methodPaul Gilbert
2012-09-15HOPKINS: Fix loading images other than the first item in a picture indexPaul Gilbert
2012-09-15HOPKINS: Cleanup and refactoring of frame counting and delaysPaul Gilbert
2012-09-15HOPKINS: Initial implementation of main animation player methodPaul Gilbert
2012-09-13HOPKINS: Fix blitting 8-bit images to the screenPaul Gilbert
2012-09-13HOPKINS: Further work and bugfixes on palette processingPaul Gilbert
2012-09-10HOPKINS: Improved on the initial image display hackPaul Gilbert
2012-09-10HOPKINS: Implemented some of the fade methodsPaul Gilbert
2012-09-09HOPKINS: Add temporary copy of VESA surface to screen, and other bugfixesPaul Gilbert
2012-09-09HOPKINS: Fix some obvious crashes in image loadingPaul Gilbert
2012-09-09HOPKINS: Added stub event loopPaul Gilbert
2012-09-09HOPKINS: Added initialisation of graphics manager and globals fieldsPaul Gilbert
2012-09-09HOPKINS: Implemented image loading codePaul Gilbert
2012-09-09HOPKINS: Implemented screen lock, unlock, and clear screenPaul Gilbert
2012-09-08HOPKINS: Implement proper graphics initialisation codePaul Gilbert
2012-09-08HOPKINS: Add object loadingPaul Gilbert
2012-09-08HOPKINS: Commit of lots more initialisation codePaul Gilbert
2012-09-08HOPKINS: Added further configuration setupPaul Gilbert
2012-09-08HOPKINS: Beginnings of file manager codePaul Gilbert
2012-09-08HOPKINS: Added missing changes to hook in the new enginePaul Gilbert
2012-09-07HOPKINS: Initial skeleton engine commitPaul Gilbert
2012-09-05TONY: Change to hopefully fix Mingw 64 compilation errorsPaul Gilbert
2012-09-05Merge pull request #273 from fuzzie/tonyStrangerke
Tony engine (Tony Tough)
2012-09-05CGE: Fix bug #3557904 - Shadow at wrong positionStrangerke
2012-09-04BADA: Convert CRLF to LFWillem Jan Palenstijn
2012-09-04WINTERMUTE: Convert CRLF to LFWillem Jan Palenstijn
2012-09-04Revert "WINTERMUTE: Fix compilation when vorbis isn't available"Johannes Schickel
This reverts commit 4cfd906cec08fec8c27f33c1a54651271a4fb104. We now have vorbis as a hard requirement for Wintermute. Also somaen said this commit causes issues, so we agreed on reverting this hack.
2012-09-04CONFIGURE: Make Wintermute dependent on vorbis.Johannes Schickel
This is done as discussed with somaen.
2012-09-04CONFIGURE: Update documentation for add_engine.Johannes Schickel
2012-09-04CONFIGURE: Add initial virtual feature support.Johannes Schickel
This is used to support features as dependencies, which can be supplied by multiple sources, like it is the case for Vorbis support.
2012-09-04CONFIGURE: Add zlib and libpng to the library dependencies of wintermuteFilippos Karapetis
2012-09-04Revert "WINTERMUTE: Remove extra semicolon."Johannes Schickel
This reverts commit 9989a4f3daba891326810d7ae620cd75d97521f1. Note: Don't blind fix warnings of broken builds. Conflicts: engines/wintermute/base/base_keyboard_state.cpp
2012-09-04WINTERMUTE: Replace VKeyCodes constant names.Johannes Schickel
This is a purely cosmetical change, which should help compilation on systems, which use VK_* for internal constants. This should help compilation for WinCE.
2012-09-04WINTERMUTE: Remove extra semicolon.Johannes Schickel
2012-09-04WINTERMUTE: Fix compilation when vorbis isn't availableFilippos Karapetis
2012-09-04WINTERMUTE: Fix a warning with MSVCFilippos Karapetis
2012-09-04Merge pull request #267 from somaen/wintermuteFilippos Karapetis
GSoC 2012: Wintermute (Lite)-Engine
2012-09-03WINTERMUTE: Disable Wintermute by default in configureEinar Johan T. Sømåen
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2012-09-03TINSEL: Fix bug #3541542 - "DW: PSX version dies when pressing ESC in intro"Filippos Karapetis
DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.
2012-09-03SCALER: No need to inline interpolate5Line, it just bloats stretch200To240 ↵Bertrand Augereau
for nothing
2012-09-02TONY: Move code from .h to .cpp filesStrangerke
2012-09-01SCI: Limit the hack used for sound initialization to the Fun Seeker's demo onlyFilippos Karapetis