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2003-12-09Added new FOTAQ modulesJamieson Christian
svn-id: r11533
2003-12-09Changed path from bs2 to sword2Jamieson Christian
svn-id: r11532
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-12-08fixed warningsPaweł Kołodziejski
svn-id: r11529
2003-12-08Shut up Valgrind warnings.Torbjörn Andersson
svn-id: r11528
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06potential fix for bug #830106 (ugly)Max Horn
svn-id: r11525
2003-12-06regression fix (bug #855313)Max Horn
svn-id: r11524
2003-12-06Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵Max Horn
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
svn-id: r11522
2003-12-06erik's patch for bug #854470Max Horn
svn-id: r11521
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, ↵Gregory Montoir
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
svn-id: r11518
2003-12-06fix alloc/freePaweł Kołodziejski
svn-id: r11517
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11516
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11515
2003-12-06updatePaweł Kołodziejski
svn-id: r11514
2003-12-06updatePaweł Kołodziejski
svn-id: r11513
2003-12-06change sev's line from a tab to spaces, move erik up to engine section, add ↵Jonathan Gray
sword2 to engine credits svn-id: r11512
2003-12-06Added myself.Eugene Sandulenko
svn-id: r11511
2003-12-06oops.Eugene Sandulenko
svn-id: r11510
2003-12-06Make FT DOS demo happy with INSANE precompiled.Eugene Sandulenko
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509
2003-12-06Fixed potential bug in field separation shell variable. For some reasonEugene Sandulenko
tab character got substituted by spaces. svn-id: r11508
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-12-06This checks should be simon1win only, just to be on safe side.Travis Howell
svn-id: r11506
2003-12-06CleanupTravis Howell
svn-id: r11505
2003-12-05rewrote hq2x/hq3x code so that we can compile both the altivec and plain C ↵Max Horn
version; on OSX, this will only use the altivec code if altivec is actually present svn-id: r11504
2003-12-05Define HAS_ALTIVEC on OS X (should do a proper test here, in case we are run ↵Max Horn
on Darwin/x86, but for now I am lazy) svn-id: r11503
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
svn-id: r11501
2003-12-05For those who like new bug^H^H^H development environmentsNicolas Bacca
svn-id: r11500
2003-12-05Project files updateNicolas Bacca
svn-id: r11499
2003-12-05Amiga Zak McKracken sound update from tsuteiuQTravis Howell
svn-id: r11498
2003-12-05Update newsTravis Howell
svn-id: r11497
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
svn-id: r11495
2003-12-04cleanupGregory Montoir
svn-id: r11494
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
svn-id: r11493
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
svn-id: r11492
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03be consistent with animateJoeGregory Montoir
svn-id: r11490
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
svn-id: r11488
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-03fix problem in opening/closing doorsGregory Montoir
svn-id: r11485
2003-12-03removed unused stuffGregory Montoir
svn-id: r11484