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2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix line endingsEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further cleanupEugene Sandulenko
2015-12-15LAB: Simplify stddefines.hEugene Sandulenko
2015-12-15LAB: Kill storage.hEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix game paletteEugene Sandulenko
2015-12-15LAB: fix input processingEugene Sandulenko
2015-12-15LAB: Added inputEugene Sandulenko
2015-12-15LAB: Implement openFile(), first gfx output!Eugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Started rendering pipelineEugene Sandulenko
2015-12-15LAB: Fix compilationEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-14SWORD25: Make #include follow our conventions.Johannes Schickel
2015-12-14SWORD25: Call requested pixel format by its correct name.Johannes Schickel
2015-12-14GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat.Johannes Schickel
2015-12-14SWORD25: Cleanup.Johannes Schickel
2015-12-14SWORD25: Fix uninitialized variable usage.Johannes Schickel
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading.
2015-12-14SWORD25: Plug memory leak in RenderedImage.Johannes Schickel
2015-12-14SWORD25: Let ImgLoader write into Graphics::Surface.Johannes Schickel
2015-12-14GRAPHICS: Use tabs for indentation.Johannes Schickel
2015-12-14GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface.Johannes Schickel
This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused color glitches in Wintermute.
2015-12-14SCI: use diff. PC98 word wrap tables for SCI0/01/1Martin Kiewitz
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too.
2015-12-13SCI: add difference for SCI1 PC-98 word-wrappingMartin Kiewitz
fixes small issue in Castle of Dr. Brain PC-98 Japanese room 120, when looking at the table Also added a few comments to Japanese word wrapping code
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1.
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible.
2015-12-13SCI: detection for Castle of Dr. Brain PC-9801 JPMartin Kiewitz
also known as Dr. Brain Puzzle no Shiro
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
Thanks to bgK for noticing.
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping).
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-12TONY: Add detection for Tony Tough Czech "not installed"Strangerke