Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12914 | |||
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12913 | |||
2004-02-16 | Add comment and case | Travis Howell | |
svn-id: r12912 | |||
2004-02-16 | Update comment | Travis Howell | |
Remove duplicate code svn-id: r12911 | |||
2004-02-16 | Add akos drawing offsets | Travis Howell | |
svn-id: r12910 | |||
2004-02-15 | BS2 cutscene lead-outs have been fixed. | Torbjörn Andersson | |
svn-id: r12909 | |||
2004-02-15 | Proper handling of BS2 cutscene lead-outs, plus some other minor fixes. | Torbjörn Andersson | |
svn-id: r12907 | |||
2004-02-15 | Add back fix for bug #738352 and restrict to needed games only (Checked ↵ | Travis Howell | |
against disasm.) svn-id: r12905 | |||
2004-02-15 | updated TODO | Max Horn | |
svn-id: r12904 | |||
2004-02-15 | Another Amiga V3 sounds update from Quietust: | Travis Howell | |
Music is closer to the way it sounds on a real Amiga Fixes the drums in the Indy3 'Berlin' music svn-id: r12903 | |||
2004-02-15 | More fixes to ScummEngine_v6::o6_pickVarRandom | Eugene Sandulenko | |
svn-id: r12899 | |||
2004-02-15 | Add fix for akos colorKey issue in fbear | Travis Howell | |
svn-id: r12898 | |||
2004-02-15 | fix typo | Jonathan Gray | |
svn-id: r12897 | |||
2004-02-15 | Fix crash at fbear end scene | Eugene Sandulenko | |
svn-id: r12896 | |||
2004-02-15 | Enable plugin support via configure script | Max Horn | |
svn-id: r12895 | |||
2004-02-15 | add note about install target | Jonathan Gray | |
svn-id: r12894 | |||
2004-02-15 | versions of ALSA newer than 0.9 are ok as well | Jonathan Gray | |
svn-id: r12893 | |||
2004-02-14 | fixed warning | Paweł Kołodziejski | |
svn-id: r12891 | |||
2004-02-14 | changed to debug | Paweł Kołodziejski | |
svn-id: r12890 | |||
2004-02-14 | increased debug level | Paweł Kołodziejski | |
svn-id: r12889 | |||
2004-02-14 | Fix E4 opcode implemetnation. Now it works | Eugene Sandulenko | |
svn-id: r12888 | |||
2004-02-14 | fixed bug #892426 - improved FT sound loops | Paweł Kołodziejski | |
svn-id: r12886 | |||
2004-02-14 | Some part of E4 opcode is FT/Dig only | Eugene Sandulenko | |
svn-id: r12885 | |||
2004-02-14 | Implementation of o6_unknownE4 | Eugene Sandulenko | |
svn-id: r12884 | |||
2004-02-14 | Fix compilation | Eugene Sandulenko | |
svn-id: r12883 | |||
2004-02-14 | Explaining odd hacks with a comment is usually a good idea :-) | Max Horn | |
svn-id: r12875 | |||
2004-02-14 | const correctness! | Max Horn | |
svn-id: r12874 | |||
2004-02-14 | fix for bug #896525, it align pull data and freq to 25 calls per sec. | Paweł Kołodziejski | |
svn-id: r12873 | |||
2004-02-14 | Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was | Torbjörn Andersson | |
causing regressions in FOA. See bug #884171 and #893500 for details. svn-id: r12872 | |||
2004-02-14 | Paint the overlay black at the end of the movie. Not all movies fade out on | Torbjörn Andersson | |
their own, and sometimes the cutscene player will have to wait for the lead out to finish before returning to the game. (This will probably be true even after we fix the timing of the lead-outs.) svn-id: r12871 | |||
2004-02-14 | Add mutex tracking to make it easier to debug imuse deadlocks | James Brown | |
svn-id: r12870 | |||
2004-02-14 | updated TODO | Max Horn | |
svn-id: r12869 | |||
2004-02-14 | Fix valgrind warning in PC version of FT demo | Travis Howell | |
svn-id: r12868 | |||
2004-02-14 | Fix FUNPACK: puzzle blocks regression | Travis Howell | |
svn-id: r12867 | |||
2004-02-14 | update todo a bit | Jonathan Gray | |
svn-id: r12866 | |||
2004-02-14 | Use correct order, to prevent mingw warnings. | Travis Howell | |
svn-id: r12865 | |||
2004-02-14 | Fix for bug #896506 (GUI: Invalid read) | Max Horn | |
svn-id: r12864 | |||
2004-02-14 | Init the correct way | Travis Howell | |
svn-id: r12863 | |||
2004-02-14 | Fix valgrind warning | Travis Howell | |
svn-id: r12862 | |||
2004-02-14 | fix yet another piece of broken music | Joost Peters | |
svn-id: r12861 | |||
2004-02-13 | Applied patch #896726 (reversed hebrew text) and reduced overhead a little ↵ | Joost Peters | |
by introducing an _isReversed boolean svn-id: r12860 | |||
2004-02-13 | Added the section about multi-CD games. (It's been in the doc directory for | Torbjörn Andersson | |
some time, and was probably the last major piece that kept them the README out of sync.) svn-id: r12859 | |||
2004-02-13 | Add hebrew font data | Joost Peters | |
svn-id: r12858 | |||
2004-02-13 | add --disable-debug help text | Jonathan Gray | |
svn-id: r12857 | |||
2004-02-13 | Oops, I forgot that I was using a Microsoft Compiler (c)(tm) ... | Nicolas Bacca | |
svn-id: r12856 | |||
2004-02-13 | Fix compile and 555 display mode | Nicolas Bacca | |
svn-id: r12855 | |||
2004-02-13 | Update project files | Nicolas Bacca | |
svn-id: r12854 | |||
2004-02-13 | Proper DLL termination | Nicolas Bacca | |
svn-id: r12853 | |||
2004-02-13 | No Queen for now | Chris Apers | |
svn-id: r12852 | |||
2004-02-13 | Added version.h script_v6he.cpp | Chris Apers | |
svn-id: r12851 |