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2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16MADS: Some work on CameraStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09MADS: Phantom: Remove dummy scene handlerStrangerke
2015-11-09MADS: Phantom: Update erroneous comments concerning Section HandlersStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-11-09MADS: Phantom: Implement stopWalker()Strangerke
2015-11-09MADS: Phantom: Implement unhandledAction()Strangerke
2015-11-09MADS: Phantom: Implement doObjectAction()Strangerke
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
This is used to conditionally display additional background objects. Also, added a TODO in Scene::deleteSequence()
2015-11-09MADS: Phantom: Only force a reset of scaling velocity when the section changesStrangerke
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke
2015-11-09MADS: Phantom: Remove an erroneous TODOStrangerke
2015-11-08MADS: Phantom: Add scene 506Strangerke
2015-11-08MADS: Phantom: Implement scene 505Strangerke
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-11-07MADS: Phantom: Implement scene 504Strangerke
2015-11-06MADS: Phantom: Initialize missing scene info so that Raoul is visibleFilippos Karapetis
2015-11-05MADS: Phantom: Improve a bit Scene502::getPanelInfoStrangerke
2015-11-05MADS: Phantom: Implement scene 502 (except palette cycling)Strangerke
2015-11-04MADS: Phantom: Implement scene 501Strangerke
2015-11-04MADS: Phantom: Implement generic scene 5xxStrangerke
2015-11-04MADS: Phantom: Remove obsolete comment, fix the use of a booleanStrangerke
2015-11-04MADS: Phantom: Add more Catacombs functionsStrangerke
2015-11-03MADS: Phantom: Phantom isn't naughty!Strangerke
2015-11-03MADS: Phantom: Implement exitCatacombsStrangerke
2015-11-03MADS: Phantom: Implement setupCatacombsStrangerke
2015-11-03MADS: Phantom: Implement scene 456Strangerke
2015-11-02MADS: Phantom: Janitorial - Remove extra spacesStrangerke
2015-11-02MADS: Phantom: Implement scene 453Strangerke
2015-11-02MADS: Phantom: Implement scene 410Strangerke
2015-11-01MADS: Phantom: Remove parasite character which breaks compilationStrangerke
2015-11-01MADS: Phantom: Implement scene 409Strangerke
2015-11-01MADS: Phantom: Implement scene 408Strangerke
2015-10-31MADS: Phantom: Implement scene 407Strangerke
2015-10-31MADS: Phantom: Add scene 406Strangerke