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authorStrangerke2015-11-04 18:53:42 +0100
committerStrangerke2015-11-04 18:53:42 +0100
commit75ee599cbbd3d2a0e7dc017e11571f0767324b2a (patch)
tree2173507af1e863bf5735b6cfec471dae6528cd9f
parent9ef395524eb839eff70cb85c22c7bf8fc3567127 (diff)
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MADS: Phantom: Implement generic scene 5xx
-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp1
-rw-r--r--engines/mads/phantom/phantom_scenes5.cpp66
-rw-r--r--engines/mads/phantom/phantom_scenes5.h59
4 files changed, 127 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index ca277eabf7..c79a0edb26 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -12,6 +12,7 @@ MODULE_OBJS := \
phantom/phantom_scenes2.o \
phantom/phantom_scenes3.o \
phantom/phantom_scenes4.o \
+ phantom/phantom_scenes5.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index b4d4f46fff..e9a60f00e9 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -32,6 +32,7 @@
#include "mads/phantom/phantom_scenes2.h"
#include "mads/phantom/phantom_scenes3.h"
#include "mads/phantom/phantom_scenes4.h"
+#include "mads/phantom/phantom_scenes5.h"
namespace MADS {
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp
new file mode 100644
index 0000000000..f40c6ee5c2
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes5.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/conversations.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes5.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+void Scene5xx::setAAName() {
+ _game._aaName = Resources::formatAAName(1);
+ _vm->_palette->setEntry(254, 43, 47, 51);
+}
+
+void Scene5xx::sceneEntrySound() {
+ if (!_vm->_musicFlag)
+ return;
+
+ if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504))
+ _vm->_sound->command(33);
+ else if (_scene->_currentSceneId == 505)
+ _vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16);
+ else
+ _vm->_sound->command(16);
+}
+
+void Scene5xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+ if (!_game._player._forcePrefix)
+ _game._player._spritesPrefix = "RAL";
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _game._player._scalingVelocity = true;
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Phantom
+} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes5.h b/engines/mads/phantom/phantom_scenes5.h
new file mode 100644
index 0000000000..9ce5bbab71
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes5.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PHANTOM_SCENES5_H
+#define MADS_PHANTOM_SCENES5_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+class Scene5xx : public PhantomScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene5xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; }
+};
+
+} // End of namespace Phantom
+} // End of namespace MADS
+
+#endif /* MADS_PHANTOM_SCENES5_H */