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2015-04-19SCI: workaround sig for fanmade games kDeviceInfoMartin Kiewitz
2015-04-19SCI: workaround sig Space Quest 4 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Camelot migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Longbow migratedMartin Kiewitz
2015-04-19SCI: workaround sig pq2/demo:lb+hq1 migratedMartin Kiewitz
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now
2015-04-19SCI: workaround sig Quest for Glory 3 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Quest for Glory 1 VGA migratedMartin Kiewitz
2015-04-19SCI: workaround sig eco quest 2 updateMartin Kiewitz
sig also works on french version + sig extended
2015-04-19SCI: workaround sig Eco Quest 2 migratedMartin Kiewitz
2015-04-18SCI: workaround sig Quest for Glory 1 EGA migratedMartin Kiewitz
2015-04-18SCI: workaround sig Quest for Glory 2 migratedMartin Kiewitz
2015-04-18SCI: add debug level for workaroundsMartin Kiewitz
It's called "Workarounds"
2015-04-18SCI: workaround sig Island Of Dr. Brain migratedMartin Kiewitz
2015-04-18SCI: add signatures for workaround local-callsMartin Kiewitz
instead of using hardcoded offsets, we can now use regular script patcher signatures. only 1 qfg3 workaround has been migrated, the others will follow.
2015-04-18SCI: sq4 russian: added all workarounds manuallyMartin Kiewitz
and removed generic workaround, which ignores all objectnames.
2015-04-18SCI: add uninitialized read workaround qfg3 rm140Martin Kiewitz
for French, German, Italian and Spanish versions
2015-04-18SCI: QfG3 fix importing QfG1 character filesMartin Kiewitz
character type was always imported as fighter was never fixed by Sierra
2015-04-17SCI: sort qfg import files alphabeticallyMartin Kiewitz
2015-04-17SCI: patch qfg2 import bug for 1.102 and belowMartin Kiewitz
this patches the known character type import bug (which made all imported characters a fighter)
2015-04-17SCI: add kq6 Sneak Peaks CD demo bug #6824Martin Kiewitz
2015-04-16SCUMM: Add md5 checksums for Italian versions of several HE games.Kirben
2015-04-16SCUMM: Add file prefixes used by Italian versions of several HE games.Kirben
2015-04-16SCI: QFG3 fix priority of chief in hut bug #5173Martin Kiewitz
this is a script issue and also happens in Sierra's SCI. Gets solved by script patch.
2015-04-14SCI: add workaround for Hoyle 4 Euchre (bug 6602)Martin Kiewitz
2015-04-13SCI: add french qfg3 export filename for fixMartin Kiewitz
Sierra translator translated the filename
2015-04-13SCI: script patch for qfg3 hero export bug #6807Martin Kiewitz
2015-04-12MOHAWK: Set dithering on any original Myst videoMatthew Hoops
Fixes display of the library "swirl" video
2015-04-12VIDEO: Implement fallback dithering for QuickTime videosMatthew Hoops
Used for any codec without direct dithering support
2015-04-12IMAGE: Make the createQuickTimeDitherTable function publicMatthew Hoops
Needed for access by QuickTime directly
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2015-04-11GRAPHICS: Force a cast to int to avoid gcc warningsMatthew Hoops
2015-04-11SWORD25: Use fabs for absolute value of doublesMatthew Hoops
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-04-11MOHAWK: Allow Myst to compile without RGB colorsMatthew Hoops
2015-04-11MOHAWK: Run Myst in 8bppMatthew Hoops
2015-04-11IMAGE: Implement QTRLE ditheringMatthew Hoops
2015-04-11IMAGE: Implement QuickTime dithering in rpzaMatthew Hoops
2015-04-11VIDEO: Add support for dithering in QuickTime videosMatthew Hoops
2015-04-11IMAGE: Add support for QuickTime dithered CinepakMatthew Hoops
2015-04-11IMAGE: Add an unknown dither typeMatthew Hoops
2015-04-11IMAGE: Add a function for generating QuickTime dither tablesMatthew Hoops
Much thanks to fuzzie for her assistance.
2015-04-11IMAGE: Rewrite a bunch of Cinepak using templatesMatthew Hoops
2015-04-11IMAGE: Allow for choosing dither typeMatthew Hoops
2015-04-11IMAGE: Add support for Cinepak VFW ditheringMatthew Hoops
2015-04-11VIDEO: Allow AVI tracks to be dithered via the CodecMatthew Hoops
Video for Windows made the Codec do the dithering work
2015-04-11IMAGE: Add functions to allow for videos to be ditheredMatthew Hoops
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-08README: Update compiling instruction for OS XThierry Crozat