Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-21 | MADS: Implement scroll wheel support for scrolling inventory | Paul Gilbert | |
2015-02-21 | MADS: Fix depth for seaweed in scene 104 | Paul Gilbert | |
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2015-02-21 | MADS: Fix crash when trapping bouncy native in pit | Paul Gilbert | |
2015-02-21 | MADS: Fix player animation when getting blown up by mine | Paul Gilbert | |
2015-02-18 | SCI: Fix digital audio | Willem Jan Palenstijn | |
Regression from 5028487038fd, where I assumed all songs were MIDI. | |||
2015-02-18 | WINCE: Fix compilation. | Johannes Schickel | |
2015-02-17 | SCI: Add alternative version of QfG3 "Woo" dialog patch | Willem Jan Palenstijn | |
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806. | |||
2015-02-17 | ZVISION: Fix script bug #6803 (tuning fork box state) | Filippos Karapetis | |
2015-02-16 | ZVISION: Fix script bug #6793 in Zork Nemesis | Filippos Karapetis | |
2015-02-16 | CONFIGURE: Make SDL_CONFIG override work with a MinGW host. | Johannes Schickel | |
2015-02-16 | WIN32: Add experimental SDL2 support. | Johannes Schickel | |
Based on changes by aquadran. | |||
2015-02-16 | SDL: Handle icon setup in SdlWindow. | Johannes Schickel | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2015-02-15 | PEGASUS: Silence two MSVC warnings | Filippos Karapetis | |
2015-02-15 | SCI: Add more audio debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Fix version check for MIDI controller 4E | Willem Jan Palenstijn | |
This is only supported since SCI1 middle, as verified with xmas1990, SCI1 mgoose, SQ4 floppy, LSL1, Jones floppy. Fixes missing sounds in Jones floppy. | |||
2015-02-15 | MADS: Fix proper cycling of idle animations | Paul Gilbert | |
2015-02-15 | MADS: Stop player disappearing after cutscene of fish being eaten | Paul Gilbert | |
2015-02-15 | Merge branch 'sci_audio' | Willem Jan Palenstijn | |
This branch contains a number of improvements to how song priorities are handled. We are now much closer to how SSCI treats priority. It also increases the SCI savegame version from 31 to 33. | |||
2015-02-15 | SCI: Fix sound object frame selector rate | Willem Jan Palenstijn | |
Thanks waltervn. Verified against asm (QfG2, KQ6CD) | |||
2015-02-15 | SCI: Only allow a single 'playBed' song in SCI1early | Willem Jan Palenstijn | |
2015-02-15 | MADS: Fix left screen clipping for scaled flipped sprites | Paul Gilbert | |
2015-02-15 | SCI: Allow channel remapping from audio thread too | Willem Jan Palenstijn | |
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Give songs that start playing later higher priority | Willem Jan Palenstijn | |
2015-02-15 | SCI: Add debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Handle voice limits differently | Willem Jan Palenstijn | |
For playBed songs, SCI1early remappers didn't unmap the entire song when there weren't enough voices for a channel. Thanks waltervn. | |||
2015-02-15 | SCI: Don't remap channels from playBed songs | Willem Jan Palenstijn | |
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-15 | MADS: Fix left edge screen clipping for non-scaled flipped sprites | Paul Gilbert | |
2015-02-14 | MADS: Fix death animations for seaweed and underwater mine | Paul Gilbert | |
2015-02-14 | MADS: Fix picture when picking up timer module | Paul Gilbert | |
2015-02-14 | MADS: Fix palette loading for in-game dialogs | Paul Gilbert | |
2015-02-14 | MADS: Allow Escape key to close game options dialog | Paul Gilbert | |
2015-02-14 | MADS: Cleanup and bugfixes for panning transition support methods | Paul Gilbert | |
2015-02-14 | ZVISION: Check for point and style changes when early breaking from a font ↵ | RichieSams | |
change | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-02-14 | SCI: Match SSCI channel reset order | Willem Jan Palenstijn | |
It may or may not matter for a driver's voice mapping. | |||
2015-02-14 | SCI: Initialize voice counts in SCI1+ | Willem Jan Palenstijn | |
2015-02-14 | SCI: Avoid resetting already unused channels | Willem Jan Palenstijn | |
2015-02-14 | ZVISION: Fix script bug #6791 (max value of delay_render) | Filippos Karapetis | |
This fixes the delay outside the Frobozz Electric building. In all other places, delay_render is called with a value ranging from 1 to 10, so the 100 here looks to be a script bug, and causes an unnecessary long pause in that scene. Thus, we're capping the frame delay value to 10. | |||
2015-02-14 | ZVISION: Also reference the script manager in ResultAction members | Filippos Karapetis | |
2015-02-14 | ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death" | Filippos Karapetis | |
Fixes an edge case where the player goes to the dark room with the grue without holding a torch, and then quickly runs away before the grue's sound effect finishes. Many thanks to eriktorbjorn for the original workaround | |||
2015-02-14 | ZVISION: Add custom equality operators for game location | Filippos Karapetis | |
This makes the location checks more readable | |||
2015-02-11 | ZVISION: Create temporary subtitle surfaces on the stack rather than the heap | RichieSams | |
2015-02-11 | ZVISION: Handle question text rendering manually, rather than forcing an ↵ | RichieSams | |
entire screen refresh | |||
2015-02-11 | ZVISION: Remove forced render to screen | RichieSams | |
timedMessage() is always called from the scripting system. Which is updated before the rendering system. Therefore, the message will already be rendered this frame, when the renderingManager->update() is called. | |||
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams | |
and clarify the logic. Fixes bug #6801 | |||
2015-02-08 | MADS: Variable renaming in closestColor | Paul Gilbert | |