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2014-04-09MADS: Fix wear response for rebreatherPaul Gilbert
2014-04-09MADS: Implement scene 212Strangerke
2014-04-09MADS: Fixes for correctly displaying inventory list in the user interfacePaul Gilbert
2014-04-09MADS: Initialize variables used by Scene 211Strangerke
2014-04-09MADS: Some refactoring, implement Scene 211Strangerke
2014-04-08MADS: Fix selecting inventory vocab actions in the user interfacePaul Gilbert
2014-04-08MADS: Dropped old ActionMode enums in favour of ScrCategoryPaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-08MADS: Fixes for movement issues in the grasslandsPaul Gilbert
2014-04-08MADS: Hook scene 210 in hardcoded logicStrangerke
2014-04-08MADS: Use Common::Point in DynamicHotspot::setPosition()Strangerke
2014-04-08MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubsStrangerke
2014-04-07MADS: Implement missing dirty rect merged area pointerPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-07MADS: Remove stub warning for originald debugger code not to be implementedPaul Gilbert
2014-04-07MADS: Remove stubbed methods that were undeed mouse handler callsPaul Gilbert
2014-04-06MADS: Added stubbed Animation::preLoad methodPaul Gilbert
2014-04-06MADS: Properly free scene-specific sprite sets when leaving scenePaul Gilbert
2014-04-06MADS: Fix loading of scene sprite set namesPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-06MADS: Fix incorrect look description in scene 103Paul Gilbert
2014-04-06MADS: Fix to correctly wrap lines in text dialogsPaul Gilbert
2014-04-06MADS: Temporarily hook showPicture method to use standard show methodPaul Gilbert
2014-04-06MADS: More implementation for looking at inventory itemsPaul Gilbert
2014-04-06MADS: Completed doObjectScene implementationPaul Gilbert
2014-04-06MADS: In progress doObjectScene implementationPaul Gilbert
2014-04-06MADS: Fix display of scene inventory itemsPaul Gilbert
2014-04-05MADS: Fix calculating player depth in the scenePaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Further cleanup of previously anonymous fieldsPaul Gilbert
2014-04-05MADS: Cleanup of the MADSAction classPaul Gilbert
2014-04-05MADS: Remove redundant if block around sequence sub-entries loopPaul Gilbert
2014-04-05MADS: Fix incorrect parameter in turky explosion sequencePaul Gilbert
2014-04-05MADS: Fix display of dialog at end of taking turkey explosion sequencePaul Gilbert
2014-04-05MADS: Remove useless global variableStrangerke
2014-04-05MADS: Some rework in scene group 1 and 8Strangerke
2014-04-05MADS: Implement scene 209Strangerke
2014-04-05MADS: Add debugger command to display quotesStrangerke
2014-04-05MADS: Fix for actions getting aborted due to _commandError being setPaul Gilbert
2014-04-05MADS: Fix to stop daemon actions overwriting currently active player actionsPaul Gilbert
2014-04-05MADS: Fix right mouse button handlingPaul Gilbert
2014-04-05MADS: Fix pathfinding when dest pos is exactly the same as source posPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-04MADS: Fix for actions get repeated endlesslyPaul Gilbert
2014-04-04MADS: Fixes for properly displaying the text of a message dialogPaul Gilbert
2014-04-04MADS: Fix action checks in scene 103 actions codePaul Gilbert
2014-04-04MADS: Beginnings of proper look dialog displayPaul Gilbert
2014-04-03MADS: Fix setting _commandError in MADSAction::startActionPaul Gilbert