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2011-03-08HUGO: Misc savegame modificationsstrangerke
- Add initial savegame on slot 0 - Save viewstate as it may now contain several different values when saving - Fix loading from GMM - Implement ctrl-N
2011-03-07ANDROID: Move misplaced assertdhewg
Leftover from the recently introduced 16bit support
2011-03-07ANDROID: Move the overlay initializationdhewg
There's no point in doing that in initSize() every time
2011-03-07MOHAWK: Fix Riven's cursor in the main menuMatthew Hoops
Actually call the showCursor() function now...
2011-03-07SCI: Constify some codeMax Horn
2011-03-07Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵Matthew Hoops
clone2727-pe_exe
2011-03-07GRAPHICS: Cleanup WinCursorGroup functions a bitMatthew Hoops
ScopedPtr is now used on the streams to avoid having repetitive delete calls.
2011-03-07MOHAWK: Remove unused runLoadDialog() functionMatthew Hoops
2011-03-07ANDROID: Save the game when the process is pauseddhewg
The OS can kill the activity at will after onPause() or onStop() to free up memory for other application. Provide a parachute when the engine allows it.
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-07HUGO: Fix registration messages for H1 Dos Freeware version (in intro)strangerke
2011-03-07GRAPHICS: Add doxygen comments for WinCursorGroupMatthew Hoops
2011-03-07COMMON: Add TODO to make compressed NE EXE handling transparentMatthew Hoops
2011-03-07COMMON: Add a sanity assertMatthew Hoops
2011-03-07COMMON: Fix WinResourceID::getID()Matthew Hoops
2011-03-07COMMON: Make the operator=(String) function be a const reference insteadMatthew Hoops
2011-03-07GRAPHICS: Fix a missing 'f'Matthew Hoops
Thanks, fuzzie
2011-03-07MOHAWK: Error message consistencyMatthew Hoops
2011-03-07MOHAWK: Improve error handling when data isn't foundMatthew Hoops
2011-03-07SCI: Initial handling of the views in Longbow Amiga. Still not rightmd5
2011-03-07MOHAWK: Make Riven use original executables for cursorsMatthew Hoops
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-03-07GRAPHICS: Improve support of Windows 8bpp cursorsMatthew Hoops
2011-03-06SCUMM: Use the new WinCursor code in SCUMM HEMatthew Hoops
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes
2011-03-06GRAPHICS: Fix PE cursorsMatthew Hoops
Initial work on 8bpp cursors has also been added
2011-03-06SCI: Fix KQ6 Mac inventory cursorsMatthew Hoops
2011-03-06SCI: Fix Mac SCI1.1 view decompressionMatthew Hoops
A regression from d2ad7898d9
2011-03-06SCI: Silence GCC warningeriktorbjorn
2011-03-06SCI: Merged the cel data unpacking code for views and picturesmd5
2011-03-06OPENGL: Fix compilation for --disable-16bitdhewg
2011-03-06SCI: Some changes to picture drawingmd5
- Fixed picture drawing for Longbow Amiga (view drawing is still wrong, though) - Added debug output for picture drawing
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
I hate this code
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05SCI: Further clarify commentLars Skovlund
2011-03-05GRAPHICS: Add support for PE cursors in WinCursorGroupMatthew Hoops
Only 1bpp still
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
Supported pixel formats: 565, 5551, 4444 Missing: 555 (doesn't exist on GLES)
2011-03-05MOHAWK: Implement Mechanical opcode 122, elevator go down timerBastien Bouclet
2011-03-05SCI: Cleared up the different view types and ordered them by color countmd5
2011-03-05SCI: Added some support code for Longbow Amigamd5
2011-03-05AGI: Kill the timer based counterdhewg
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too.
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04GRAPHICS: Split the NE cursor code from the NEResources classMatthew Hoops
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-03-04SCI: Fix Mac icon bar palette match orderMatthew Hoops
2011-03-05SCI: Add comment.Walter van Niftrik
2011-03-04SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16.Walter van Niftrik
2011-03-04ANDROID: Clear game texture on initSize()dhewg
Gets rid of leftovers