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2003-11-28Some formatting changes, and a few debug message corrections.Torbjörn Andersson
svn-id: r11384
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
experimental resource dumping code. svn-id: r11382
2003-11-26oopsGregory Montoir
svn-id: r11381
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
svn-id: r11379
2003-11-26Use standard functions (itoa => sprintf).Marcus Comstedt
svn-id: r11378
2003-11-26GUI now has its own namespace, use it.Marcus Comstedt
svn-id: r11377
2003-11-26clear current command *in* Command class (not logic)Gregory Montoir
svn-id: r11376
2003-11-26no need to be mentionned 2 timesGregory Montoir
svn-id: r11375
2003-11-26use enum instead of define (purely cosmetic)Gregory Montoir
svn-id: r11374
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when ↵Gregory Montoir
closing Journal screen svn-id: r11373
2003-11-26More $Header$ stuffTorbjörn Andersson
svn-id: r11372
2003-11-26Attempt to add standard CVS header. Let's see if this works...Torbjörn Andersson
svn-id: r11371
2003-11-26preliminary journal implementation ; this should allow to save/load game ↵Gregory Montoir
state and somewhat configure sound/speech stuff svn-id: r11370
2003-11-26Update commenyTravis Howell
svn-id: r11369
2003-11-26This is how original version handled bypass.Travis Howell
svn-id: r11368
2003-11-25updatePaweł Kołodziejski
svn-id: r11367
2003-11-25Removed some spurious semi-colons pointed out in patch #847464Torbjörn Andersson
svn-id: r11366
2003-11-25Removed extra bars/node stuff since it was never used. From what ITorbjörn Andersson
understand the idea was to allow moving objects to take up space in the scene, thus forcing actors to move around them, or something like that. However, the number of extra bars/nodes was always zero. svn-id: r11365
2003-11-25cleanupTorbjörn Andersson
svn-id: r11364
2003-11-25More cleanup. Another unused file bites the dust.Torbjörn Andersson
svn-id: r11363
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
svn-id: r11362
2003-11-24cleanup/update + make Display::palCustomScroll matching exactly the original ↵Gregory Montoir
source svn-id: r11361
2003-11-24Removed redundant information from the opcode list. I thought having theTorbjörn Andersson
number of parameters to a function would be useful for debugging, but that information is already available in the script data itself. svn-id: r11360
2003-11-23Added experimental (i.e. not tested) resource dumping code.Torbjörn Andersson
Added tentative workaround for the bug (a script bug, I think) that causes the game to hang when examining the lift at the top of the pyramid. And, of course, some misc. cleanup. svn-id: r11359
2003-11-23Ooops should have left thatoneTravis Howell
svn-id: r11358
2003-11-23Update issuesTravis Howell
svn-id: r11357
2003-11-23added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room ↵Paweł Kołodziejski
layer after change room svn-id: r11356
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
svn-id: r11355
2003-11-22updatePaweł Kołodziejski
svn-id: r11354
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
svn-id: r11353
2003-11-20fix 'gorilla becoming invisible' issue (this was due to the missing ↵Gregory Montoir
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352
2003-11-20OoopsTravis Howell
svn-id: r11351
2003-11-19new font code (currently disabled by default), which allows using ↵Max Horn
'arbitrary' BDF fonts (via convbdf) svn-id: r11350
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
still uses it are the engine's global variables which, on the other hand, are used *everywhere*. I'll have to think some more about those. I guess I should take a closer look at how the other engines handle them. (That goes for a lot of things by the way.) svn-id: r11349
2003-11-18oopsMax Horn
svn-id: r11348
2003-11-18return/enter key in the launcher now starts the selected targetMax Horn
svn-id: r11347
2003-11-18cleanup; fixed return/enter in ListWidget when not in editing modeMax Horn
svn-id: r11346
2003-11-18revert use of GF_DEMO in Humongous games fixing several problemsJonathan Gray
svn-id: r11345
2003-11-18Add PC game feature flag, to match others.Travis Howell
svn-id: r11344
2003-11-18Removed unused file.Torbjörn Andersson
svn-id: r11343
2003-11-18The readFile() function was only used once, for creating the debugger startTorbjörn Andersson
menu, and wasn't even necessary there so I've removed it. That means the tony_gsdk.cpp file is no longer necessary. Sorry Tony, but at least you still have your own debugger command! ;-) svn-id: r11342
2003-11-18Alter old demo checkTravis Howell
Stop crash on exit with comi demo svn-id: r11341
2003-11-18Fix object names in dig demoTravis Howell
svn-id: r11340
2003-11-18Add back full throttle pc demo targetTravis Howell
svn-id: r11339
2003-11-18Missed one checkTravis Howell
svn-id: r11338
2003-11-18added rest comi demo imuse music statesPaweł Kołodziejski
svn-id: r11337
2003-11-18COMI demos only have 3 fonts files.Travis Howell
Don't do CD checks for COMI demos svn-id: r11336
2003-11-18Music correctionTravis Howell
svn-id: r11335