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2005-05-07Filter out a few more paths.Travis Howell
svn-id: r17943
2005-05-07Additions for funshop titles.Travis Howell
svn-id: r17942
2005-05-07HE games need larger bufferTravis Howell
svn-id: r17941
2005-05-07More localized HE games.Travis Howell
svn-id: r17940
2005-05-07Missed one section.Travis Howell
svn-id: r17939
2005-05-07Add missing opcode detailsTravis Howell
Fix regression (Fields not initied) svn-id: r17938
2005-05-07Add eriktorbjorn's patch for:Travis Howell
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
svn-id: r17935
2005-05-06CleanupTravis Howell
svn-id: r17934
2005-05-06Fix another doyxgen warningMax Horn
svn-id: r17933
2005-05-06OoopsTravis Howell
svn-id: r17932
2005-05-06Rename sprite field.Travis Howell
Cleanup. svn-id: r17931
2005-05-06Use ScummVM code formatting for names.Travis Howell
svn-id: r17930
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ↵Max Horn
bug #1196374) svn-id: r17929
2005-05-06Rename sprite field.Travis Howell
Cleanup svn-id: r17928
2005-05-06Fix regression in demos (Failed to find correct file to md5 checksum).Travis Howell
svn-id: r17927
2005-05-06Check if stream exists first.Travis Howell
svn-id: r17926
2005-05-06Auto detect music and voice types, where possible.Travis Howell
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
2005-05-05do not invoke a method on a non-existant streamMax Horn
svn-id: r17924
2005-05-05Fixed some doxygen warningsMax Horn
svn-id: r17923
2005-05-05Get XMAP from correct resource.Travis Howell
Avoid regression. svn-id: r17922
2005-05-05Oops.Torbjörn Andersson
svn-id: r17921
2005-05-05HE90+ games set heap size in index.Travis Howell
svn-id: r17920
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
svn-id: r17918
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵Max Horn
computing the MD5 of non-existant files) svn-id: r17917
2005-05-05Add a comment regarding use of CoreAudio/AudioUnits v1 APIMax Horn
svn-id: r17916
2005-05-05Turned File::exists into a static method (as it should have been from the ↵Max Horn
start, silly copy&paste mistake svn-id: r17915
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
don't know anyone who can verify that. svn-id: r17914
2005-05-05CleanupTorbjörn Andersson
svn-id: r17913
2005-05-05various PS2 system changesRobert Göffringmann
svn-id: r17912
2005-05-04Dispense with the filename field of InVMSaves.Marcus Comstedt
svn-id: r17911
2005-05-04Cleanup of the cleanup code. :-)Marcus Comstedt
svn-id: r17910
2005-05-04Split VMSave into InVMSave and OutVMSave.Marcus Comstedt
svn-id: r17909
2005-05-04Cleanup.Torbjörn Andersson
svn-id: r17908
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907
2005-05-04WhitespaceTorbjörn Andersson
svn-id: r17906
2005-05-04Switch link to web page with more detailed information on compression types.Travis Howell
svn-id: r17905
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903
2005-05-03Skip wiz compression type 2 used by baseball2003Eugene Sandulenko
svn-id: r17902
2005-05-03More cleanup/restructuring: Moved walk-related code from Logic to Router.Torbjörn Andersson
(I may have to think up some better name for that class later.) svn-id: r17901
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
svn-id: r17900
2005-05-03Add a few more HE demos.Travis Howell
svn-id: r17899
2005-05-02Const correctnessMax Horn
svn-id: r17898
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
svn-id: r17897
2005-05-02Add temporary hack for wizImages using compression type 2 for now.Travis Howell
svn-id: r17896
2005-05-02Add work around for script bug in the first version of pajama.Travis Howell
svn-id: r17895
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894