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2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-22No longer requiredTravis Howell
svn-id: r14677
2004-08-22Switch smush debug to channelTravis Howell
svn-id: r14676
2004-08-22Removed obsolete TODOMax Horn
svn-id: r14675
2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
svn-id: r14674
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
Hack no longer required. svn-id: r14673
2004-08-22OoopsTravis Howell
svn-id: r14672
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-21HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)Max Horn
svn-id: r14670
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Also used in Atari ST versions.Travis Howell
svn-id: r14668
2004-08-21Used in Amiga versionsTravis Howell
svn-id: r14667
2004-08-21TypoTravis Howell
svn-id: r14666
2004-08-21FixTravis Howell
svn-id: r14664
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
svn-id: r14663
2004-08-21Comment no longer validTravis Howell
svn-id: r14662
2004-08-21All FM Towns versions set VAR_VIDEOMODE to 42.Travis Howell
svn-id: r14661
2004-08-21Missed a spotTravis Howell
svn-id: r14660
2004-08-21Missed one spotTravis Howell
svn-id: r14659
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
svn-id: r14658
2004-08-21FM Towns version of MI2 seems to use different value too.Travis Howell
svn-id: r14657
2004-08-21Small correction for filename different on some systemsTravis Howell
svn-id: r14656
2004-08-20More build-dirs added.Marcus Comstedt
svn-id: r14655
2004-08-20Make platform difference a bit clearerTravis Howell
svn-id: r14654
2004-08-20UpdateTravis Howell
svn-id: r14651
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-20UpdateTravis Howell
svn-id: r14646
2004-08-20Enable original method of skipping copy protectionTravis Howell
svn-id: r14645
2004-08-19No need to manually check inside extrapath -- this is done automatically anywayMax Horn
svn-id: r14644
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-19Enable functionTravis Howell
svn-id: r14642
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-18Causes name to be lost in the Dig too.Travis Howell
Only scumm6 games originally used this method. svn-id: r14640
2004-08-17remove some debug information and fix bug #1010929Gregory Montoir
svn-id: r14639
2004-08-17Don't try to free text sprites with the memory manager - it uses standardTorbjörn Andersson
malloc() nowadays! (This only affected the "dummy" player. svn-id: r14638
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-16Added another sanity assert (I got one crash in this sport while using a ↵Max Horn
memory debugger -- likely a thread race condition svn-id: r14635
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
svn-id: r14634
2004-08-16Fix regression in HE gamesTravis Howell
svn-id: r14633
2004-08-16Set _language before checking its valueTravis Howell
svn-id: r14632
2004-08-16Init arrayTravis Howell
svn-id: r14631
2004-08-15Fix potential OOB accessMax Horn
svn-id: r14630
2004-08-15cleanupMax Horn
svn-id: r14629
2004-08-15Show a bit less info so that the output of the 'actors' command fits into ↵Max Horn
the console svn-id: r14628
2004-08-15Use custom font for the console -> more information visible, helps when ↵Max Horn
using e.g. the 'actors' command svn-id: r14627
2004-08-15oopsMax Horn
svn-id: r14626
2004-08-15Changed the way NewFonts are instantiated (will make it easier to add ↵Max Horn
multiple fonts) svn-id: r14625
2004-08-15Allow char drawing with a custom fontMax Horn
svn-id: r14624