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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-13
FULLPIPE: Further work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_setupGrit()
Eugene Sandulenko
2014-02-13
FULLPIPE: Even more work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: More work on scene09_initScene()
Eugene Sandulenko
2014-02-12
AVALANCHE: Implement keyboard control in Help.
uruk
2014-02-12
AVALANCHE: Made comments ASCII friendly
Torbjörn Andersson
2014-02-12
AVALANCHE: Silence GCC warnings
Torbjörn Andersson
2014-02-12
AVALANCHE: Rename/implement rest of getMe().
uruk
2014-02-12
WINTERMUTE: Use game format for fallback font rendering.
Johannes Schickel
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-12
SDL: Add debugging code to output SDL video driver name being used.
D G Turner
2014-02-12
SDL: Add debugging code to output SDL audio driver name being used.
D G Turner
2014-02-11
PEGASUS: Fix returning from Mars after destroying the robot's shuttle
Matthew Hoops
2014-02-11
AVALANCHE: Move/rename/implement Help::plotButton().
uruk
2014-02-11
AVALANCHE: Partially implement Help::getMe().
uruk
2014-02-11
AVALANCHE: Implement Help::run().
uruk
2014-02-11
FULLPIPE: Initial code for scene09
Eugene Sandulenko
2014-02-11
WINTERMUTE: Prevent scripts from setting invalid scroll times
Filippos Karapetis
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Properly setup full game palette on video mode change if required.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
TIZEN: Notify OpenGL manager about context destruction.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Release old texture name before creating a new one.
Johannes Schickel
2014-02-10
FULLPIPE: Finish renames in scene27. This completes the scene
Eugene Sandulenko
2014-02-10
FULLPIPE: Finish var renames in scene27
Eugene Sandulenko
2014-02-10
FULLPIPE: Started renames in scene27
Eugene Sandulenko
2014-02-10
Merge pull request #407 from digitall/advancedDetector_queen
David Turner
2014-02-10
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
D G Turner
2014-02-10
QUEEN: Switch all savegame usage back to "queen.sXX" format.
D G Turner
2014-02-10
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
dergunov
2014-02-10
AVALANCHE: Implement 'winning_pic'.
uruk
2014-02-10
AVALANCHE: Add missing braces
Strangerke
2014-02-09
FULLPIPE: Fix buffer overruns in scene27
Eugene Sandulenko
2014-02-09
CINE: Reduce the scope of some variables, optimize a couple of iterator incre...
Strangerke
2014-02-09
GOB: Fascination - Reduce the scope of a couple of variables
Strangerke
2014-02-09
MORTEVIELLE: Reduce the scope of some variables
Strangerke
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