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2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
svn-id: r28200
2007-07-25The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:Torbjörn Andersson
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
svn-id: r28197
2007-07-25It was too early to announce ajworld. THere are still open problems.Eugene Sandulenko
svn-id: r28196
2007-07-25Menion ajworld in news.Eugene Sandulenko
svn-id: r28192
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
svn-id: r28191
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
svn-id: r28190
2007-07-25Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ↵Travis Howell
systems. svn-id: r28189
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24renamed some fields for clarificationGregory Montoir
svn-id: r28184
2007-07-24fixed some issues in pathfinding codeGregory Montoir
svn-id: r28183
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-07-23Fix regression, the incorrect key was been used for highlighting items in ↵Travis Howell
Simon the Sorcerer 1/2. svn-id: r28179
2007-07-23Remove recommended FLAC options, as they are now default.Travis Howell
svn-id: r28177
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
svn-id: r28173
2007-07-22Mention Chinese COMI as supported.Eugene Sandulenko
svn-id: r28168
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-22Don't be so strict about un-pausing sounds which are not paused currentlyMax Horn
svn-id: r28163
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
svn-id: r28158
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
svn-id: r28155
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
svn-id: r28152
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
svn-id: r28151
2007-07-19Some small updates on the IHNM demoFilippos Karapetis
svn-id: r28146
2007-07-19Patch #1756556 (MSVC71 project files update) by quietustMax Horn
svn-id: r28145
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
svn-id: r28144
2007-07-19IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demoFilippos Karapetis
svn-id: r28143
2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵Filippos Karapetis
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
svn-id: r28138
2007-07-17forgot about drascula.vcprojPaweł Kołodziejski
svn-id: r28133
2007-07-17added english and spanish version of drascula detectionPaweł Kołodziejski
svn-id: r28132
2007-07-17Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key"Filippos Karapetis
svn-id: r28131
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
svn-id: r28130
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-17Possible fix for bug 1754613, part 2: changed the way compressed digital ↵Filippos Karapetis
music is detected svn-id: r28127
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed ↵Filippos Karapetis
music.rsc file when the rest of the data files are compressed svn-id: r28126
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
svn-id: r28125
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
svn-id: r28124
2007-07-16Add Bear Stormin'Eugene Sandulenko
svn-id: r28121
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
svn-id: r28119
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵Kari Salminen
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
svn-id: r28112
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵Max Horn
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110