Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
This fixes an out of bounds write introduced with 9216c7e.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Only applies when using loadable modules.
This requires a second compile run or black voodoo linker tricks.
Not implemented at this time. Disable it, so we get DS build failure
reports from buildbot (which are useful with all the DISABLE_EVERYTHING
defines).
The resulting binary might be too big to be usable.
|
|
|
|
(Thanks to LordHoto for pointing out this was crazy.)
|
|
Uglify more code to fix compilation for DS
Only compile-tested
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes some Myst ME images
|
|
|
|
Thanks to clone2727 for noticing this.
|
|
|
|
|
|
|
|
|
|
LordHoto for noticing this)
|
|
only place where it's used
|
|
|
|
Thanks to clone2727 for reviewing this patch.
|
|
master
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
|
|
|
|
change.
This fixes a slight move of the mouse cursor when the hardware mouse position
is at a subpixel from the logical coordinates.
|
|
Rather than that I introduced a function which converts hardware screen
coordinates to overlay / game screen coordinates.
The logic which converts mouse movement events with hardware screen
coordinates to overlay / game screen coordinates is now inside notifyEvent.
This is still broken design, since one should not abuse an observer for that.
|
|
|
|
|
|
- added a few macros for convinience
- use them
- replaced CHECK_GL_ERROR with GLCALL
- spam GLCALL
|
|
|
|
|
|
|
|
|